The Blackout Club – What Is It You Think You See:

We have always feared the dark. Even now, as adults, we still flinch at the shadows. It’s not the fear of the darkness or the blackness, it’s what lurks within it. When we know what we are afraid of, when we can examine it from all sides and judge it accordingly, we can begin to combat that fear. We are afraid of the unknown. A lot of horror games focus on this concept, by having creatures lurk in the shadows or force you to fumble along a corridor towards a monster, that you can’t see until you’re pressed up against it. In our fear, we appreciate every second of light and visibility that we can get, clinging to the hope that our flashlight batteries will last just a few seconds longer. Not that our fervent praying impacts it, but we can believe that it does.

What a lot of horror games don’t do, is force you to cut off one of those senses. During a tense moment, we are on alert, our senses working overtime to take in every minute bit of information that they can, no matter how pointless or odd it may seem. So, when The Blackout Club instructed me to close my eyes, my first thought was “There is no way on this planet that I am going to do that.” Obviously, curiosity got the better of me and I did as I was told, otherwise I wouldn’t be writing this article! The point of closing your eyes is so you can see “The Shape”. Invisible to the naked eye, it prowls its way around the levels, seeking out the player characters to force them to do it’s bidding.

The Blackout Club is a multiplayer horror game that follows a group of teenagers living in the town of Redacre, who have banded together to investigate the strange events occurring in their hometown. The kids have been experiencing blackouts, where they wake up in strange locations that they don’t remember going to (like students who drink too much). The various adults in the town have started to sleepwalk and during the game’s prologue, one of the club’s members, Bells, is kidnapped. This spurs the club to start collecting evidence and build an understanding of what on earth is happening beneath their feet.

The Maze is not for the fainthearted.

Ignoring the frustrating amount of grinding you need to do in order to level up, I honestly love this game. It can keep you on edge throughout the missions you complete, using the sins system. During a mission, a kid may break into a house or knock out an enemy. Although necessary, if discovered, these sins will be reported. If your group of teens is too sinful, then The Shape comes into play. It targets the most sinful player and is relentless in its pursuit. Every time you close your eyes to see where it is, it’s that much closer to you. If caught by the Shape, you lose control of your mind. Powerless to do anything, you are forced to watch as your character wanders around the map, hoping that one of your friends can manage to save you. If you get caught too many times, the Shape no longer wants you to be one of them. Instead of controlling you, you are slaughtered.

Taking a lead from the Outlast games, you don’t get a gun or the ability to kill your pursuers. Sure, you have a few non-lethal weapons that you can use to distract or temporarily take an enemy out of the equation, but you cannot kill. These people wandering around and trying to get you? They’re your neighbours, your community, even your parents or your best friends. These people, although not in control of their own minds, aren’t entirely innocent either. Beneath the town is a labyrinth of rooms and corridors, called “The Maze”. It seems endless, growing and adding new locations as you explore it. Entering this place is not something a player should do lightly as you are not alone in there. During the game’s prologue, you get a glimpse of the cult like activities happening beneath your town and how outnumbered your group of teens truly is.

One optional element of the game that really intrigues me is the addition of Stalkers. The Stalker is a former member of The Blackout Club, who has betrayed the cause and is now working for the Voices – the god like entities that whisper to the residents of the town during their blackouts. The Voices promised that the Stalker’s family would be safe if they assisted with reporting the Blackout Club’s sins to the Shape. As a regular player, you are not told whether there is a Stalker amongst you. Unless you directly encounter them or they record you committing sins, you may never know exactly where they are. Traitors in game’s storylines can be a bit… dramatic in their motivations but in this case, I get it. Sure, maybe reading this you question what kind of person would betray their friends to an entity that is clearly causing harm to their town? However, I ask you this – how far would you go to protect those you love? I know for a fact; I’d go damn far.

You can’t run forever.

There is something about the Blackout Club that I want to highlight from a mental health perspective. It’s called the Enhanced Horror system. If you’d like to experience this for yourself, then go try it out and then come back to read this bit, as I’m going to go into detail about it.

Everyone ready? Let’s chat.

The Enhanced Horror system is an opt-in feature within the game that allows the game to listen to and record the player’s voices as they play. If you are lucky, or unlucky depending on how you look at things, someone will be listening. The Voices will respond to you. A voice that is not your friends will respond to your questions, give cryptic statements and encourage you to do their bidding – anything from being selfless, to taunting enemies. These Voices may reward you with story information or gameplay items in return for your services, with the interaction being shared with the greater community – so you can all try to decipher exactly what is going on within the town of Redacre. Whether this voice is actually real or just a creation of your mind, who can tell? Those with psychosis can attest to this, it seems real. That’s the problem.

How you choose to engage with this is up to you, but I think the more curious amongst you will be keen to collect as much information as possible. After all, how often do you get to talk to a deity like creature and have it respond? Anyways, I think The Blackout Club is a game that people should check out, especially if you aren’t great with solo horror! Why not terrify your friends at the same time, so you can all suffer together!

Don’t look back. If we look back we are lost.

So, I am at EGX this week (Wednesday to Sunday) meeting with various lovely developers about their games, so there will be a lot of content coming out over the next few weeks. If you’d like to keep up to date with all I’m doing at EGX, then go follow my Twitter – https://twitter.com/OurMindGames . I’ll be posting updates and pictures from the show as much as I can! Remember to follow, like and comment on the site.

Also, I just wanted to say this on here as well. As of a few days ago, we hit over 1,000 views on the site. We also hit our six-month anniversary. I am beyond humbled and amazed at the kindness of all of you, my marvellous readers. Your comments, suggestions and feedback on everything I do is why I keep writing and exploring these sometimes-heavy topics with you. Here’s to even more milestones.

Thanks,

CaitlinRC.

2 comments

  1. The Retronomicon says:

    Saved this to read while queuing for Oxventure!
    I’ve not actually played this game but it sounds really interesting, defo going to check it out. Hope you enjoy EGX and Oxventure, can’t wait to read the relevant pieces

    1. admin says:

      I didn’t realise you were here! Do come say hi to me if you spot me, I’ll be at oxventure tomorrow and gang beasts as well x

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