Category: Real Life

Happy Birthday To MindGames!

We’re one year old! How time flies.

So, it’s been a year since I published my first article on the site. We’ve come so far since then. I got to talk to some amazing developers as a press member at EGX, I met some of you guys, we have over 1,800 views and nearly 1000 unique visitors. 50 articles, dozens of comments and a small dent made into the stigma surrounding mental health in the gaming community.

Thank you all for your support. It means the world to me that I get to do this every week. So to say thank you, I reached out for some questions from you guys and well… here are the answers! Stay safe everyone.

…HONK

What is your favourite psychological trope/story in video games? And your least favourite? (@AgtFLAMINGO314)

Surprisingly for a computing student, I’m not a fan of how video games tackle Artificial Intelligence. Gaming as an industry has just beaten the life out of the question “can machines feel?”, to the point where it makes me wince to see it. We get it, you want to stay up to date with technology. But they just don’t understand how it works – it just goes into a revolution story that feels half hearted and forced.

I also hate when games depict those with mental illnesses as “unstable” or “dangerous”. It’s calmed down a lot more recently but there are still the occasional characters in games that make me want to pull my hair out because WE ARE NOT LIKE THAT. Our mental illnesses do not make us any less human and if one more developer turns someone with PTS into a serial killer, I’m going to become one myself. (Yes, I see the irony.)

Favourite trope? When it comes to psychology, I have always been fascinated with the thinking behind mythology. How those stories come to form beliefs and understanding, to create entire communities dedicated to its worship and understanding. Any game that tackles those beliefs, that challenges them and makes them all the stronger from it, is good with me. As it shows how we as a species can grow and adapt, whilst holding on to what makes us unique.

Either that or social psychology. Compliance and conformity especially, hence why one of the games series I have a soft spot for is the Orwell games. Dystopian future or not, the power of social influence cannot be denied.

We may not know whether it all exists, but it’s damn interesting.

Other than games, what do you find most helpful when relaxing? I.e. books, films or music etc, and any favourites? (@Ode_Ollie)

Often, what I do whilst relaxing will vary dependent on what kind of mood I’m in. Mostly, I tend to do various tasks that involve using my hands. Be that building LEGO, drawing, writing something or even cleaning, I like to physically do something and be able to see the results.

The rest of the time, music is a big relaxation tool for me. If I’m at home, then I grab my guitar and try strumming along to whatever I’m listening to. Otherwise, I have set playlists built up. Be it drowning out the negative thoughts, reliving warm memories associated with specific tunes or just allowing myself to think over the actions of the day, my noise cancelling headphones have become a major support mechanism to me.

Plus, reading is my jam. I’m a big book worm. Regardless of mood, a good book is something I can always lose myself in.

Choose Your Own Adventure Books are still great.

Do you know how many of us, as well as your work, have helped? (@Ode_Ollie)

I will never really be able to comprehend how my work has impacted people, because I barely understand how it has changed my life as it is. However, whether my articles have reached one person or dozens of people, I don’t regret starting the site. Any difference I can make, is worth the effort.

I still adore the logo that @spaceladyart made for us.

1 YEAR W H A T??? (@RupertLitterbin)

I know right? I got an email from WordPress the other day congratulating me on the anniversary of creating my site and nearly dropped my phone on the floor. So much has happened in the 365 days since I published that first piece. I left EGX Rezzed last year, determined to start my own site and to open those channels of communication with my fellow gamers. To see how far I have come, with the amazing support of those around me, is insane. I’m probably in the Matrix. That’d explain it.

Surprised Tom Nook isn’t the bad guy in the Matrix sequels tbh.

How do you deal with crowds of people at events like EGX and other conventions, especially with travelling to and from said events? (@MaxVelocity7)

Anxiety is a major issue when it comes to being able to attend gaming conventions such as EGX and Rezzed. Crowds are always going to be there. On the journey there, during the day itself, on your way home at night, even when you’re hunting for something to eat or queueing for the bathroom! Personally, I’ve never liked crowds anyways, so London isn’t on my list of favourite places to be, especially during the busier times. Heck, I don’t like going out in Cardiff during game day because I know just how insanely hectic it’ll be.

However, I can’t avoid crowds forever no matter how hard I try, so I’ve got my coping mechanisms for dealing with them. Let me lay out some of my techniques for you:

  • Plan The Journey – Know exactly what train you are getting, what time it leaves, what route it takes, what stops you get off at and so on. If you’re getting the Tube, make a note of the line you are taking and what direction it’s going so you can get to your platform without getting lost in the crowd. Put it in a note on your phone, for the way there and the way back, so you have one less thing to worry about.
  • Have Distractions – I have my noise cancelling headphones. As noise is a big anxiety stimulant for me, they act as a barrier between myself and the stressors, as well as being a big indicator to people to LEAVE ME ALONE. Some of my friends have stress balls or putty that they fiddle with. Others have wristbands. Find what makes you feel safe and bring it with you.
  • Quiet Spaces – Thankfully, conventions are getting the message that quiet spaces are needed so those who get overwhelmed can decompress somewhere safe. They are not always marked on the little map they give you, but they tend to be in small tents/past a curtain or doorway, with beanbags and spaces to sit in the quiet. Don’t feel bad if you need to use it. You deserve to enjoy the convention to and if you need time out, take it.
  • Friends – If possible, meet up or go with a friend. One that is aware of your anxiety and can act as your bodyguard from crowds when everything gets too busy. Make sure you define a signal or a phrase that’ll alert your friend if you aren’t okay and don’t feel bad if you can’t cope with everything all the time. They’d much rather have fun with you, than be playing alone. Trust me.
  • Breaks – Giving yourself time out is so important. Conventions are insanely busy, hectic, over-stimulating and anxiety inducing. It’s easier to handle if you take regular, short breaks. Be that getting lunch, a coffee or just sitting down for a bit. Decompress and relax. You deserve it.
The board game sections are always great to sit and relax in.

Favourite piece you’ve written so far? (@Fr0do_Baggins)

Hmm. Favourite piece so far. Considering I’ve written fifty articles now, which is an insane number to say the least, to choose my favourite is easy. It’s got to be the piece I wrote on GRIS, which was my favourite game of 2019 in the end. A short, beautiful experience whose soundtrack can bring me to tears if I’m in a mindset. You lose yourself completely in the experience and experience the protagonist’s journey as your own. There’s a reason why it is also the longest article I’ve written for the site thus far. However, as amazing as the game is, that’s not the reason why it is my favourite article.

GRIS was a journey. A journey of grief, loss and depression. It is one that I am very familiar with and one I think a lot of us will be forced to take during this current crisis. It was especially key to me working through my own grief, as I played the game and wrote the article about a month after the death of my grandfather. I still feel that ache of loss when I see finches on the bird feeders or butterflies fluttering around the buddleia, but it is no longer that painful stab that it was before. GRIS helped me understand the difference between torturing myself with my memories and keeping them as reminders of who Papa was to me.

Loss isn’t the end. I know that now.

What would be your desert island games? If you had to choose 8 and only those eight to play again, what would they be and why? (@Ode_Ollie)

Haven’t thought about the desert island scenario in a long time, so this is a good question! Here’s my list for you, off the top of my head:

  1. Animal Crossing – They’ve always been my go-to relaxation games, which means that I associate it with a sense of calm and peacefulness that I don’t always get in my daily life.
  2. Professor Layton (Miracle Mask) – As much as I’d love all the games in the series to come with me, that’d take up the entire list so instead, I’ve gone for my favourite of the main storyline, with cutscenes and a storyline that still make me well up on the 50th playthrough.
  3. The Walking Dead (Telltale) – CLEMENTINE IS MY PRECIOUS BADASS CHILD, NEED I SAY MORE?
  4. Assassins Creed Syndicate – The Frye twins are all I aspire to be in life, if I was more flexible and in greater physical condition. Also, I have the same reaction as Evie to a dress.
  5. Spiderman PS4 – I just love being able to swing around the city and the combat is so satisfying to chain together with the aerial movement. It’s like a beautiful ballet of violence.
  6. Octopath Traveller – Honestly, I just love the game. Being able to jump between all the character’s stories and to punch ginormous pixel art bosses in the face with my PET SNOW LEOPARD, is satisfying as all hell.
  7. Stories Untold – Essentially my favourite storytelling experience of all time, especially for the text adventure fan within me.
  8. Spyro The Dragon – 99% of my childhood memories are tied to this game. I still play the original with my mum from time to time. We’ve 100%’d the first five games (before it went all fighter combos) at least 30 times.
J’ACCUSE

The best thing about creating MindGames? The hardest thing about it? (@Ode_Ollie)

Best thing? Oh, that’s an easy one. It’s the community behind it. I never expected the outpouring of support that I have received from everyone. The fascinating insights and points that you all take from my writing, often astound me, as they aren’t things that I thought of at the time. Honestly, your comments and responses often make my writing seem a lot better than it is 😛

Hardest thing? I think it is talking about my mental health. Ironically, encouraging conversations about mental health and supporting one another, is why I made the site in the first place, but when it comes to my own mindset, I often feel ashamed or insecure. That’s exactly the feeling I’m trying to tackle, so it’s always a bit of an internal struggle when I’m writing about topics closer to my heart.

It’s the “we” that’s important. We aren’t alone.

How can you do so much and continuously create the most wonderful content and be this amazing a person and not let the quality slide? (@Ode_Ollie)

First off, you’re an absolute angel. You have supported me tirelessly since the birth of Mind Games and I can never thank you enough for that. Also, my LEGO Statue of Liberty looks great, thank you again for that. Hopefully the world looks favourably on us at some point in the future and we can hang out!

I’ve always understood my greatest enemy is my own mind. Being busy is my main method of coping, of being able to manage that anxiety and those negative thoughts that linger at the back of my mind. Especially at this key point in my life, with my graduation and starting a job and finding a place to live, plus all the usual young adult drama that comes with it, having something to distract you is so important.

Part of that distraction is routine, and I’ve managed to cement Mind Games into that routine. It gives me a chance, once a week to speak candidly about how I am feeling, how the game of choice touched me on a personal level and to connect with you all as best I can. Personally, I’m rarely “happy” with my articles, as I set myself very high standards. However, if I feel an article isn’t of the quality, I expect from myself, then I don’t release it.

Trust me, there are so many drafts and redrafts in my documents folder, including pieces on games that I never actually released. I refuse to let quality slide because the point behind Mind Games was to create a space for us to talk about these issues and to find that representation that we don’t always see. I won’t sacrifice that community for the sake of viewership from quick and easy articles.

*-*-*-*-*-*

Thank you all for the questions and for reading this far down! We’ve come a long way. Thank you. So much.

CaitlinRC.

Deep Platonic Love – A Guide To Tolerating Other Humans:

Love. Some say that it’s merely a biproduct of our brain chemistry, others cling to their belief in soulmates. There are so many stories in mythology, history and common folklore about the love between gods and humanity, how those feelings could overcome the greatest distances or the most grievous injuries. People tend to only really focus on two types – romantic love and familial love.

Personally, I’ve never experienced romantic love. I struggle with emotions as it is, so I can’t really imagine what it must be like to fall head over heels for someone like sappy romance novels attempt to describe. Loving your family though? I’m lucky enough to have them feel as strongly towards me as I do towards them. I love my family more than anything and will continue to protect them, be that from external dangers or my own mental state.

Another type though, is often the most influential. Platonic love. Love towards your friends. It’s more than being loyal or confiding in one another, it goes so much deeper than that. They become a part of you. When you see a message from them or see them smile, it makes you smile too. Their happiness is intertwined with yours. It’s hard to describe.

There aren’t quite the right words in the English language that can truly express how deep and powerful a connection between friends can be. If you just stop for a moment and imagine your closest friend. View every detail of their face, their little mannerisms. How their eyes light up when they laugh, how excited and passionate they become when talking about something they love. Now, push away that image. It hurts, doesn’t it? That little pang, that tug of sorrow. You miss them, even though, they were just a mental image.

If you have a friend like this in your life, treasure them. Hold onto them with every fibre of your being. They are the kind of friend who you can not talk to for months on end, yet still have that same closeness as if only an hour has passed. You don’t have to be together in the same room for them to have an impact on you. Be it a letter, a message or just talking about them to someone else, often that’s more than other to put that little spring in your step.

Love, adoration, loyalty, protectiveness and pride, are all emotions that rise to the surface when that person comes to mind. Whenever they achieve something, you want the whole world to know how amazing they are and more importantly, you want them to recognise how brilliant they are.

I have a few friends like this. They know who they are. Be it playing Tomb Raider whilst they tidy their room, talking about vampires and niche musicals, just lying next to one another doing our own thing or getting trolled by the NATO alphabet, these are people that you can depend on. They have made such a substantial difference on my life and who I have become.

I believe in myself more and more, because they encourage me. I am less afraid to tackle the demons in my head, because I know they will be right behind me to catch me if I fall. If I need them, they will be there as soon as they can. They would go to the ends of the earth for me and I would do the same for them. Not because I want to date them or because they’re related to me by blood, but because they deserve the world.

Support them and they will support you. Especially in times like this.

CaitlinRC.

Ten Candles – We Fear The Dark For A Reason:

As my final term at university passes by, I often sit back and reflect on how far I’ve come. From admitting I had mental health issues, to starting medication, to starting Mind Games and preparing to go out into the world as a fully-fledged adult – it’s been a hell of a journey. A big part of that process has been the time I have spent with my friends. Since I don’t really drink and the university clubbing scene is the definition of a panic attack for me, I tend to stick to sober events. Watching films, playing video games, chatting with friends and sucking at minigolf, I’ve done it all. My favourite thing to do though, is play board games with those friends. Especially ones that stay with you.

I’ve spoken before about Dungeons and Dragons on the site and anyone who follows my Twitter will know that I’m currently running a campaign for some friends. However, the world of tabletop gaming is not just D&D, much to the shock of many. Thanks in part to the afternoons I’ve spent in board game cafes with my friends from school, and to communities like Dicebreaker – I’ve gotten to explore the genre that I love, a bit more deeply. From Dead of Winter and Betrayal at The House on The Hill, to Call of Cthulhu and Band of Blades, there’s a massive range of games out there for you and more are being developed every single day.

If you read my Betrayal article, you’ll know what these are for.

One tabletop game that has really hit close to home for me recently is the horror RPG, Ten Candles. There aren’t many games that can stun my friends into silence for more than a few seconds, yet Ten Candles manages it. Every decision that my players made were given an extensive level of thought, detail and care, before committing to it. Considering these are the same players that tend to throw fireballs first and ask questions later, it’s an astounding difference to witness. So, what is Ten Candles? Why am I committing an entire article to it? Why should you play it? Let me tell you.

Humans have always feared the dark. Though when you delve further into it, it’s more a fear of the unknown. We can cope with what we can see, what we know is there. It’s a quantifiable problem that we can take steps to combat. In the pitch black, you don’t know what’s there, what it’s doing or whether that prickling on the back of your neck is it creeping ever closer. Ten Candles is played mostly in the dark. Once you finish creating the characters you will tell the story with, you turn off any lights in the room. Your only illumination is by the ten candles sat in the centre of the table.

And we are alive.

The sky has gone dark. No sun, no satellites, no phones or GPS. Power grids have failed across the continents and the world you know has been plunged into darkness. Creatures known only as “They”, stalk the shadows, cutting down the last remnants of humanity as you struggle to survive in this post-apocalyptic world. “They” will claim your life in the end. That much is certain. Ten Candles isn’t about survival or “winning”. It’s a game about loss and hope, about finding light in the darkness and making your last moments of living worthwhile.

This is how to grab an audience’s attention.

There aren’t any overly complex rules or time-consuming preparations to make in order to enjoy Ten Candles. All you really need are candles, paper, pens, some regular dice (6-sided) and something to dispose of/burn the paper slips in. Time is marked by the extinguishing of candles. For each failed conflict (dictated by dice rolls), a candle is darkened. If you don’t fail any conflicts, a candle will go out eventually. The end comes for us all, eventually. When you have one final candle left, the Last Stand begins. This is the final scene of the game in which every character will die. It’s inevitable.

Once every character has perished, the final candle is blown out. You sit, in complete darkness and listen to a recording your players recorded as their characters at the start of the game. Their voices, speaking words of hope and sorrow, are haunting, especially with their death scene ringing in their ears. When the recording ends, you all sit there in the darkness – lost in your own thoughts and reflecting on the dark journey they will have taken over the past few hours.

Before the lights go out and the game begins, you must create your characters. Characters are made up of five characteristics – Virtues (positive trait), Vices (negative trait), Concepts (who are you), Moments and Brinks. Your Virtue, Vices and Brinks are made by the players either side of you – allowing totally unique characters to be made in every session. Your Concept and your Moment are entirely your choice. A Moment is a scenario in which your character can find hope. Be that reuniting with a lost family member, taking down one of “Them” or finding somewhere safe to stay the night, these Moments provide you with another dice in the Last Stand – increasing your chances of achieving something significant in your final moments.

As much as I didn’t discuss the Establishing Truths phase, these three lines are what stays with you.

Brinks are a bit different. A brink is what your character is like when pushed to the edge. What do they do when faced with loss or grief? Do they fly into a rage? Were they a murderer before this all began? The possibilities are endless. As the players decide the Brink for the person on their left, this means that the GM is also involved. The GM plays as “Them”, and they have seen one of the players at their breaking point. This means the players Brink is kept secret. Meanwhile the player to the right of the GM gets to decide what form “They” take in the session. Do they worship the moon? Do they shapeshift? Do they mimic voices? What powers do they have?

This story is not a happy one. It is a joint tale of hope, desperation, fear and co-operation in the darkness. Although the GM is there to lead the story, they are not in control of everything that happens. Sometimes, it is up to the players to narrate what happens. Everyone at the table works together to weave a story they deem worthy of telling. Their interactions, their moments of hope and loss, their eventual deaths – they all must have meaning and weight behind them. At the end of the world, you are what will be the difference between the light and the darkness.

We may be destined to die but it is up to you how it happens.

If you can, I’d suggest playing this yourself. You can get a PDF of the rulebook or a paper-copy from cavalrygames.com to support the creator Stephen Dewey – a very talented developer. It is an experience that I feel will stay with you for a long time and bring your friends closer together.

Till next week,

CaitlinRC.

LEGO Games – Because punching buildings till they break is vandalism apparently:

If you’ve been following me on Twitter (which you should all do, just saying @OurMindGames), then you’ll understand I’ve recently fallen back in love with Lego. Growing up, I was the opposite of my older sister – who preferred the more stereotypically feminine stuff. Nothing wrong with that, it just wasn’t me.

My love of video games and creating things, be it through Lego or carpentry, has had a major influence on the young adult I have become. I loved to create motorised vehicles out of Lego, so much so that I genuinely considered becoming a mechanical engineer for a good few years (before I realised that I didn’t like studying physics). So, to come back to it after all these years has a somewhat bittersweet feel to it.

LOOK UPON MY CREATION AND WEEP.

Alongside my university studies, I work as an ambassador in local schools, delivering workshops, computing lessons and providing access to new technologies that the kids may not have had access to before. My Saturday mornings are spent helping younger kids build their own games, robots and applications from all sorts of bits of tech. Honestly, most of the kids are leaps and bounds ahead of where I was when I was their age, which is really heartening to see.

One of the most popular bits of kit, is the Lego Mindstorms – programmable robot units given movement, control and purpose by adding Lego blocks! More often that not, I end up on the floor, digging through boxes of bricks looking for the specific piece that will complete the kid’s magnum opus.

Thankfully, the love of Lego did not die with my generation.

Side note, typing that sentence genuinely made me shudder out of realisation that I’m technically part of a different generation. Age is just a number, come at me world. If I want to build Lego, dance in the rain and roll down grass hills, then I will. You cannot stop me! (Cue evil laughter)

Moving past the days of Lego stop motion movies, more often that not, we often see these building bits in game adaptations of our favourite franchises – such as Marvel, DC, Harry Potter and Lord of The Rings. Though that last one isn’t really an option anymore, unless you want a court case on your hands.

RIP the precious

A lot of kids first experiences with these cinematic universes, is through Lego games. Obviously, not every parent is content with letting their primary school age child play games with heavy themes or to see films with adult ratings. For example, I used to only be able to play games that were rated 15 or 18, if my dad was with me. So, I have played a lot of Lego games.

A large amount of gatekeeping in the gaming community is based on the argument of what constitutes an actual “game”. Some claim that only console/PC games fit the criteria, others argue that there should be some degree of difficulty in the gameplay for it to be called a “proper game”. Lego games, with their simple but enjoyable gameplay, basic puzzles and focus on fun, tend to be in the eye of the storm. Let’s chat through a few of the common complaints:

Avenge their bricky bodies

“They’re too easy”

What’s wrong with a game being easy? Considering the complex issues that we deal with in everyday life, sometimes it is nice to play a game that doesn’t go out of its way to challenge you. It’s about enjoyment, losing yourself in something other than your problems for a while and getting a small sense of achievement when you beat a boss or solve a puzzle. Depending on your mental state at the time, it might be your only win in a day filled with losses.

*WEEE WOOOO WEEEE WOOO* ITS THE LAW

“Nobody enjoys them or wants to play them.”

For those who struggle with reaction times or complex puzzles, having a game that is fully playable for them, is a welcome relief. Although the games industry is slowly improving, it is not the most accessible thing in the world. From providing subtitles, to having different colour schemes, to turning off quick time events entirely, there are lots of ways that games can broaden their audience and allow anyone and everyone to enjoy the experience. Plus, they’re good multiplayer games. Being able to play games with your loved ones, especially if you don’t normally get to, is a wonderful way to make memories. Just because you don’t enjoy something, doesn’t mean others won’t. Remember that.

IM BATMAN AND IM FINE.

“They’re boring.”

Considering the popularity of the Lego games, this couldn’t be further from the truth. Whether it’s building the actual sets, punching every breakable thing in sight to collect studs, or swinging around as a Lego version of Spiderman, there is a childish delight in these experiences.

Personally, I find the process of building the Lego sets very therapeutic and relaxing. For someone whose mind is often filled with anxiety, fear, self-loathing and every possible catastrophic scenario that could befall me, Lego provides a peaceful respite. Don’t knock it till you try it.

Anyways, I’ve got sleep to catch up on and crops to harvest on my virtual farm. Till next time,

CaitlinRC.

Horror Games – Eternal Screaming

I’ve never been good with horror. My brain has a habit of taking a titbit of information about blowing it way out of proportion in a cinematic-style nightmare that Alfred Hitchcock would be proud of. So, I haven’t played many horror games. Often, I start a game and painstakingly make my way through the first few levels or areas, with my heart being in my mouth and my hands clenching so much that I’m surprised that there are dents in my controllers from where my fingers were. Then, I experience a horrifying jumpscare or an unavoidable fight with a monstrosity that urges me to turn off my console faster than a power cut.

For example, I’m trying to finish PREY, as I have a good idea for an article on it and I am enjoying the storyline immensely. I’m just having to recover between sessions, as my body needs time to rest after crawling along the corridors, praying that the Phantom’s don’t see me because my lungs can’t last much longer without oxygen. I’ll get there eventually. In like a decade. Or six.

GET THEE BACK PHANTOM DEMON

Curiously, I enjoy watching playthroughs of horror games. My housemates have grown used to me being sat in the living room, occasionally jumping at a jumpscare that they can’t see. Then again, I’ve walked into a housemate lying face down on the sofa, making an odd high-pitched noise, so I guess we’re all a bit weird here. Quite a few of my friends are naturally anxious, paranoid and easily scared, yet are obsessed with the genre that should be their worst nightmare.

In human psychology, our fight-or-flight response is triggered during dangerous events or moments of extreme fear. Yet, we keep playing the games. We keep going back to the jumpscares and the dark corridors with unfathomable horrors hiding in every corner of it. So, why does the horror genre have such success when it seemingly goes against human nature?

Still remarkably terrifying to this day.

This idea of actively seeking danger can be seen in many aspects of our lives – such as the existence of rollercoasters, bungee jumping and extreme sports. As a species, we seem to seek out dangerous situations rather than avoiding them as our instincts and ancestors scream for us to do. It’s an interesting conundrum to be sure, as well as a popular research topic in psychological studies. Fear is one of the most fundamental parts of what makes us human, so we strive to understand and harness it in any way possible. The gaming industry agrees with this practise and actively builds upon it.

We’ve talked before about horror games and the sense of isolation, anxiety and fear they can put upon their players – in our Alien Isolation piece. However, I wanted to talk a bit more generally about the genre as sometimes being able to step back allows us to gain a greater understanding of a situation. The big picture, so to speak. The big, horrible, terrifying, grotesque picture. Seriously, are the art departments at gaming companies ok? Some of the monsters in games nowadays are regular stars in my nightmares, so naturally I’m worried about the designers who thought up the unimaginable horrors.

Although I love watching others play Outlast, I will NEVER play it myself.

When it comes down to it, I think the horror genre has such success because it provides us with a sense of control that we often lose in the real world. In a scary situation you can’t just hit the pause button until you regain your composure. You must grit your teeth and fight on through, even though every part of you just wants to curl up somewhere quiet and escape it for a while. With horror games you can try to overcome those fears with no real fear of failure. Sure, sometimes you’ll struggle to complete a game but there’s no shame in giving up on it, after all – it’s only a video game.

This idea of control can also be tied to our sense of achievement. When it comes to things like mental health conditions, phobias and other disabilities, there never really is an end point to the battle. No credits roll, no emotional cutscene plays and no satisfying conclusion tries to tie all the loose ends together for you. You’ve merely managed to leap over one hurdle on a racetrack filled with more and more challenges for you to face. Sometimes you fall but instead of respawning at a save point, that pain stays with you – you learn to live with it, to take what lessons you can from it and to avoid it in future.

I don’t think I’ll ever recover from finding the baby in the bathroom. THIS IS NOT A HYGEINIC SLEEPING PLACE BABY.

Yet in video games, when those credits roll or that achievement pops – you feel you’ve accomplished something. The relief and sense of pride that floods your emotions after finishing a terrifying horror game is such a unique experience that it’s hard to really put into words. Whether you made it one level or collected every collectible in the game, you completed something that every rational part of human psychology would want you to run away from. That’s something to be proud of.

To all you horror gamers out there, I salute your bravery. However, I’m going to go back to hiding under my fluffy blanket and hurling my controller across the room at the slightest spook.

Till next time,

CaitlinRC.