Category: Gaming

The Red Lantern – Dogs and Elk and Bears, Oh My!

Have you ever wanted to quit your job, leave your home, journey to the winter tundra and live-in isolation with no-one but your pack of huskies for company? No? Not at all? Well then, you have not played The Red Lantern. Released last year by Timberline Studios, The Red Lantern is a story-driven game focused on you and your team of five sled dogs, as you attempt to navigate the Alaskan wilderness and reach your new home. Your survival is dependent on the resources you obtain during the journey, as well as those you remembered to pack in the first place.

The main selling point of the game, obviously, is your dog team. Every decision that you make will influence your dog’s wellbeing, whether that is rationing out food, using your limited medical supplies to heal a pup’s wounds or avoiding groups of elk in order to not upset one of your team. When you start a run, you have a limited number of resources – food, medicine, ammo and fire kindling. If you only have two bits of meat left, do you feed your pups and take the risk that you might starve before you reach your destination?

What is with all these awesome games and their gorgeous snow?

At the start of the game, you get to choose four dogs to add to your team from a choice of eight, meaning that there is enough variety to warrant a second playthrough, just to see each of their personalities. When you meet each dog, you are told a little about them and what they could bring to your team e.g., Bodega loves his treats, Iggy likes to hide in the snow and Noodle just needs some gosh darn love. Each pup has such a distinct personality and look to them that I want to cuddle them all and conquer the world with my army of huskies.

During my first run through the game, I had the following team:

  1. Chomper – He is the protagonist’s dog from their old life in the city and the leader of your little pack. His nemesis is squirrels.
  2. Barkley – Feisty but loyal, this big boy will fight bears to protect you.
  3. Fin – Can sniff anything and everything out, however, tends to find skunks instead. She is a very shy pup who does not like cuddles at first but comes around eventually.
  4. Slayer – Speedy, reliable and always ready to run. They are afraid of elk though. I do not blame the pup; those horns are scary.
  5. Stilton – A blue eyed angel who is an older pup but is as watchful as Heimdall. He will never steer you wrong.
LOOK AT THIS GOOD BOI.

With the incredible voice talent of Ashly Burch playing the protagonist and five loyal doggies by your side, each run through the game comes alive. The wildlife you encounter, the decisions you make, the beautiful night sky as your team races across a frozen lake, all add to a game that manages to perfectly encapsulate the exhilaration, isolation, fear and wonder that your protagonist feels as they try to make it in the harsh wilderness. Your only companions are your pack of hardworking pups and the various wildlife that litter the landscape, including some dickhead owls who led me into so many charging moose that I think they are just doing it on purpose now. Screw you owls. Screw you.

Similar to roguelike games such as Hades (which I will write about soon), The Red Lantern is a game of trial and error. Each run through the Alaskan wilderness, you come across different scenarios, forcing you to decide how you will spend your limited resources. When you eventually fail, be that from hunger, injury or exhaustion, you wake up in your van – ready to try again. However, what does not kill you makes you stronger. Say you freeze to death out there during a run, well your protagonist will realise that they need to pack more fire kindling. If you find a key item whilst you are exploring, it becomes a permanent part of your inventory for all future runs. Trust me, you will never be more excited to find a bit of flint than when you have run out of kindling for the fourth run in a row.

The dark may contain horrors but I’ll keep them at bay.

The Red Lantern is filled with little moments that stick with you from run to run. Each dog on your team has a miniature story arc that you can pursue, allowing you to dig into their personality and bond with them. Every story has its own merits and memorable interactions, but Fin’s arc was what stuck with me the most over my time with the game.

Fin is a shy pup. Known as a keen tracker by her previous owners, Fin is an independent soul who prefers the wild to her comfortable doghouse and the affection of her musher. To begin with, Fin will only cautiously sniff your hand, preferring to keep her distance from both you and the more boisterous dogs (looking at you Chomper). One night though, you wake up to discover that your beanie is missing. Checking the camp, you see that Fin has it clutched in her paws as she sleeps, using your scent to soothe her. The next time you go to sleep, the game gives you an option to let Fin have your beanie – which although it leaves you cold, brings the pup comfort. Later on, she lets you scratch her, happy for the love. The game makes you work for her affection, builds that relationship of trust and gives you a sense of accomplishment when you see that tail wag.

That notification honestly made my day.

More than anything, The Red Lantern is about having faith in your team and in yourself. Life is filled with the mistakes we have made. I have screwed up more times that I have pairs of socks. It is what you choose to take from those missteps that will make all the difference later down the line. Just because you have screwed up before, does not mean you will never succeed. You need to believe in yourself, because in the end, you are the only one whose opinion really matters. Our friends and family, we love them dearly but, in the end, it is your burden to bear, not theirs. A failure is a setback, not an unbreakable roadblock. That is something that I am still struggling to remind myself of. Especially now, where my mental health is not in a great place. I know that I used to be in a much better place. I know that I can take better care of myself. However, that does not lessen the effort it has taken to build myself back up to this point.

Anyways, that’s enough existential crisis conversation for this week. Thank you all for your kind words on last weeks piece and I hope you will continue to support everything I do. New D&D episode coming Saturday evening as well, which has been a delight to edit since it is essentially Phoenix Wright on drugs. It will make sense when you listen, I promise.

Take care, stay safe and wash those hands.

Caitlin RC

Into The Waste #2 – Adventures In Babysitting (DND 5e)

This is episode two of my campaign for Dungeons and Junkiez, the fab folks that I play with every tuesday. You can find my first episode on the site, and all the other campaigns over on Visionaries Global Media! Hope you all enjoy 🙂

https://soundcloud.com/caitlin-934266941/dungeons-and-junkiez-into-the-waste2-adventures-in-babysitting

(also articles are coming back soon, just been a very weird period at the moment, I’m sure you can all relate)

Featuring:

Alex as Dakota the Tiefling Warlock

Kerry as Sanphire the Human Cleric

Chad as Veras the Great, the Human Sorcerer

Matt as Shambles the Dragonborn Sorcerer

Caitlin as the all powerful GM, praise be.

And introducing a newcomer to the Order:

Eilidh as Sanctity the Tiefling Paladin

Social Medias:

Follow Matt:
@TheMattAttackUK

Follow Alex:
@SpiderBreadUk

Follow Kerry:
@Shirobeans

Follow Caitlin:
@CaitlinRC

Follow Chad:
@Chads_Mind

Follow Eilidh:
@spaceladyart

=============================

Follow the show:
@DungeonJunkiez

Follow Matt and Alex’s show:
@GameJunkiezPod

Follow My Content:
@OurMindGames

Follow Chad’s show:
@Viewfromtoprope

Follow the network:
@VisGlobalMedia

Music Credits:

Headless Horseman by Alexander Nakarada | www.serpentsoundstudios.com
Music promoted by www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/by/4.0/</p>

The Vikings by Alexander Nakarada | www.serpentsoundstudios.com
Music promoted by www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/by/4.0/</p>

Adventure by Alexander Nakarada | www.serpentsoundstudios.com
Music promoted by www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/by/4.0/

Pirates Of The Quarantine by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

Just Breathe by Wayne John Bradley | https://soundcloud.com/ayneohnradley
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
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Beautiful Oblivion by Scott Buckley | https://soundcloud.com/scottbuckley
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Highland Song by Alexander Nakarada | https://www.serpentsoundstudios.com
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Uncertainty by Arthur Vyncke | https://soundcloud.com/arthurvost
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Into The Waste #1 – Death Row (DND 5e)

Welcome to the world of Game Junkiez – my regular dungeons and dragons group that I’ve been playing with for the majority of 2020. They’re the highlight of my year and I look forward to it each week. We’ve been taking it in turns to run campaigns, so everyone gets a turn in the DM’s seat and it is finally my turn! So, grab a drink, stick your headphones on and strap in for a wild ride through The Lonely Vale in my campaign – Into The Waste.

Listen to the full episode here!

Featuring:

Alex as Dakota the Tiefling Warlock

Kerry as Sanphire the Human Cleric

Chad as Veras the Great, the Human Sorcerer

Matt as Shambles the Dragonborn Sorcerer

Caitlin as the all powerful GM, praise be.

And introducing a newcomer to the Order:

Eilidh as Sanctity the Tiefling Paladin

Social Medias:

Follow Matt:
@TheMattAttackUK

Follow Alex:
@SpiderBreadUk

Follow Kerry:
@Shirobeans

Follow Caitlin:
@CaitlinRC

Follow Chad:
@Chads_Mind

Follow Eilidh:

@spaceladyart

=============================

Follow the show:
@DungeonJunkiez

Follow Matt and Alex’s show:
@GameJunkiezPod

Follow My Content:
@OurMindGames

Follow Chad’s show:
@Viewfromtoprope

Follow the network:

@VisGlobalMedia

Music Credits:

Tragedy by JayJen | https://soundcloud.com/jayjenmusic
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US

Headless Horseman by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

The Vikings by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

Adventure by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

Checkpoint by Hayden Folker | https://soundcloud.com/hayden-folker
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US

Would You Search Through The Lonely Earth For Me? – Yes.

One of the main problems with tabletop roleplaying games, is that you need a group of friends to play them with. Not only that, but you need all your schedules to line up – which is a herculean task of its own. The more players you have, the more complicated organising a session becomes. Sometimes, you just want to flex your creative muscles without having to go through the hassle of setting up a session with your friends. Single player TTRPGs are where we can get that tabletop fix, which has become more powerful now that we’re all playing remotely.

Would You Search Through The Lonely Earth For Me is a single player, single page TTRPG, that can be played in one sitting or over a long period of time. For example, I completed my first playthrough over the bank holiday weekend in between the various chores that I needed to get done. Finally, a way to make laundry and video rendering interesting! Created by Michael Whelan, video team member at Dicebreaker and Zoe Delahunty-Light, video team member at Eurogamer, all you need to play WYSTTLEFM (not the smoothest of acronyms, I must admit) is something to write on, the rules and a ten sided dice. Easy to set up, easy to play, easy to enjoy.

We all feel lost sometimes. So this final entry feels poignant.

Playing the game, requires four rolls of the d10. These rolls correspond to four key details that form the framework of each stage of your story:

  1. Where – This column tells you where your journey is taking you e.g. whether you end up on a battlefield or in a museum. Whether you are on the way there or have already reached your destination, is entirely up to you.
  2. Who – Who carried you to this place? Who found you and decided to bring you along for the ride? Did they treat you like a treasure or were you stuffed to the bottom of a bag, to be forgotten?
  3. How Long – For what length of time will you remain in this place? Are you merely stopping by briefly, are you left behind to rust in the darkness until you are unearthed again?
  4. Tone – This defines what you are feeling in this place. Are you hopeful? Are you proud of how far you’ve come?

Let me explain the concept of this TTRPG. You take the role of a precious treasure, that is passed from person to person, location to location, over the course of millennia. The treasure in question is up to you, the only real restrictions being that you cannot affect the world around you – only observe and experience. Regardless of how those who come across you act; you are powerless to do anything about it. It makes for a rather unique experience, as instead of having to think in character about what you *can* do in a situation, you are forced into the role of an observer. Each journal entry tells a tale of its own, as short, or as lengthy as you choose it to be.

This game is something that I recommend you play through on your own, as it is unique for everyone. However, to give you an idea of where your journey can go – I’ll walk you through my very first session. I decided that my treasure would be a golden amulet, like those you see in fantasy stories around the necks of the “totally not related to all-powerful beings” protagonists.

I’ll let you see one of my entries 🙂

I began in a place of history, brought there by the prophet, abandoned there for an unknowable amount of time, with a crestfallen tone. As vague as the prompts are deliberately phrased, I had a clear vision in my mind of where my story would begin. My amulet lay in the depths of a cavern, near an underground river that flowed to the sea. I’d be thrown out of a bag, onto the dusty stone floor, an offering to a god that never answered prayers.

From there, a scholar uncovered my amulet under the rocks and debris that had built up over the years. Overjoyed at the care and effort that this professor put into rejuvenating the golden surface, my amulet settled into its new home in a museum with great content. Millenia passed and the amulet witnessed the development of the world around it, eventually lying in the possession of a young blacksmith called Corinth, who was forced to work for the war lords that controlled his home.

Travelling from the iron forges to the cusp of a war, my amulet witnessed the downfall of empires and the massacres of the battlefield, terrified that it’d be lost to the bloodshed that surrounded it. The chaos of the battlefield was a stark contrast to the collector’s basement that it spent the next few years in, forever cursed to watch every other precious object be prized and adored by him, but not the amulet. Eventually, the amulet was left as an offering to a local miracle worker, by a craftsman who desperately needed a miracle to save her son.

My story came to an end when the wanderer that carried me on her chest, was crushed in a cave in. The rubble tumbled from above and buried us both in an endless pile of boulders and rocks that weighed down on us. Helpless and alone in the darkness, my amulet’s main wish in the end was that the wanderer would be found one day, to give her family closure. It hoped that if found, it would be buried with her, finally at peace and no longer alone.

Considering how much time I spend playing multiplayer TTRPGs such as D&D, CoC etc, its nice to play alone for once.

Despite my journal entries only covering seven pages of A5 paper, I felt that my tale had come to a satisfactory end. I had weaved a tale of a world that grew and changed, with its triumphs and failures. I got to flex that creative muscle that I haven’t gotten to use in a long time. I used to do a lot of creative writing when I was younger, including the summer where I actually took part in NaNoWriMo (National Novel Writing Month), which involved writing a 50,000 word novel in the span of a month. An intense but enjoyable experience.

A lot of my life has been spent weaving stories in my mind, some of which were put down on paper or turned into the worlds that my players now explore in our campaigns. The chance to create my own worlds again, to step back and make something entirely new, has been a real treat. There’s something remarkable about making a game that can create so much from so little and has such massive replayability value, so I tip my hat to Wheels and Zoe, this is a game that I think a lot of people will come back to.

Buy the game here! https://wheelsrpgs.itch.io/throughthelonelyearth

Anyways, I hope everyone is having a good day and I recommend you keep an eye on MindGames’s Twitter this week, especially on the 3rd as I have a pretty cool announcement to make! Keep an eye out for that and be sure to let me know what you want me to talk about next.

Ciao,

CaitlinRC.

Spyro The Dragon – Small but Mighty:

As I’ve mentioned before on the site, I was a PlayStation kid. When I was small, my parents were trying to find what it was that interested me, that brought me joy. They wanted something that they could bond with me over, which was hard to find considering how solitary some of my hobbies were. After seeing my excitement over a tiny basketball game themed around Shadow the Hedgehog that came with a kid’s meal at McDonalds, they decided to take a stab in the dark and see how I liked video games. So, we got a PS1 for the family. We picked up a few games such as Crash Bandicoot, Croc, James Pond and of course, Spyro.

For those of you who have done the maths and realised that the PS1 actually came out before I was even born, you’ll have realised that by the time I had got a PlayStation, the entire original trilogy of Spyro The Dragon had already been released for a good few years. I didn’t care. So many of my childhood memories are intrinsically connected with the adventures of the famous purple lizard, that I still revisit the series to this day. Heck, my mum, and I regularly 100% the games whenever I’m home for the holidays. It’s become a tradition, a chance to bond and catch up (and plot the murder of that goddamn bear).

Will Spyro ever get a holiday? No. He won’t.

Amusingly, I haven’t played the remastered editions of the original trilogy. My parents still have the original disks and a PS2 that is clinging on to life, so I’ve not seen the point of purchasing the remaster just yet. The same goes for the Crash Bandicoot games, not that I’ve ever finished the first one… Though now that I have moved out of home and am off living the adult life, maybe I’ll pick them up, as a little reminder of home. Having little things to remind you of home are important. Whether your home is with your biological family or the family you chose, being able to bring those people to mind when your thoughts get a bit too loud, is a comfort.

From the moment we are born, we build associations between our experiences and our reactions to said experiences. For example, when you touch a hot plate as a kid, you very quickly learn not to repeat that behaviour. That’s because your brain quickly makes the connection between that feeling of pain and the action that caused it – a technique called negative reinforcement. There’s been many a psychological study on the different types of reinforcement and their effectiveness but that’d take up more words in this article than there are grains of sand in a beach towel. Naturally, my mental health conditions have caused a lot of negative associations to be built in my mind, otherwise known as “triggers”. To combat that, I’ve tried to build positive ones. Spyro, has been one of these for as long as I can remember.

Some of these lizards still give me trouble now…

Whether it was a way to keep six year old me still whilst she checked my hair for nits, or a way to calm me down the night before my exam results, Spyro has become a lot more than just a game series to me. It has been the background to so many important conversations in my life – be that coming out as gender-neutral, discussing how I’m really feeling or coping with the loss of my grandfather, these games have become such an integral part of my life. As a military brat, I’ve lived in a lot of different homes. The main constants have always been my mum, my dad, my sister, and Spyro the Dragon. Whether it was sitting on moving boxes at age eleven right before starting secondary school or lounging on a beanbag the night before moving out of home, it’s something that I will carry with me forever.

Replayability of games is a big problem in the industry. After all, what’s the point of paying £40 or more for a game that you will only play once? Especially in more stressful financial times such as lockdown, deciding whether you can afford an expense such as a new game is a troubling one. Yet, the adventures of the pint-sized purple dragon retain the same level of excitement and comedic value regardless of how many times you’ve completed the games. It’s got to a point where we remember every single hidden nook and cranny, any secret areas, and shortcuts, as well as which areas we can assault Moneybags in. I hate that bear. So much.

I hope you fall in the piranha filled swamp.

There’s something about collectable based games that are very satisfying. The more popular AAA games tend to be harder to 100%, as there tend to be ten million odd bits to find. Take Assassins Creed 2 – with its endless supply of feathers to find, or the pigeons from GTA IV. Sure, you’d come across some of them across the course of the game but nowhere near enough to justify taking the time to hunt down the final few. Plus, the rewards are rarely worth it. Heck, catching all the Pokemon in the more recent games has become ridiculously difficult (due to trading requirements and version restrictions) yet all you get is a digital achievement. However, with the Spyro games, you get rewarded for picking up everything and anything you can find.

As much as I despise Moneybags and his constant appearances in the trilogy, as well as the later games, he does serve a valuable purpose. To unlock certain abilities, levels, and areas, you need to pay this money grubbing bear a specific fee. He acts as a barrier to ensure that you are collecting the treasure that is scattered all around the worlds in the Dragon Realms. As you progress through the game, his prices increase, actively encouraging you to be a completionist to reduce the time you’d have to spend backtracking. Plus, at the end of Year of the Dragon (the third game), you get to chase him around and torch his bottom until he surrenders all the gems, he stole from you.

My favourite of the original trilogy. Getting to try other characters, Sparx levels, new mechanics and approaches? Beautiful.

Although the original trilogy did have its problems (looking at you wonky flying mechanics and the Hunter minigames in the Spyro 2’s speedways), it always rewarded it’s players. Be it unlocking a permanent fireball upgrade, a treasure horde, or a series of fun minigames, your hard work pays off. Also, there’s something incredibly satisfying in opening the progress menu and seeing those golden 100% markers next to every level.

Regardless of my emotional ramblings, the Spyro trilogy is still good fun so give it a shot. As of this article being published, I’ll be off celebrating my 21st birthday with my family so I hope you all have a fabulous day and are staying safe!

Remember to like, comment, and follow the site both on WordPress and over on our twitter @OurMindGames. Till next week,

CaitlinRC.