Category: Gaming

Hades – When in Doubt, Punch Your Way Out:

In traditional Mind Games style, we are ridiculously late to the bandwagon. Hades was released in the second half of 2020, to uproarious applause from the gaming community. Nominated for various awards at the Golden Joysticks and the Game Awards, as well as winning several, Hades had the opening season that most game developers dream about. Whenever a game does so well off the bat, I tend to be instantly skeptical. My cynical soul will wonder whether a game is doing anything new or if it is treading over the same ground that has been trod a thousand times before. However, I am glad to say that Hades has proved me wrong. It is a game well worth all the awards and accolades being thrown its way. So, let us see what all the fuss is about.

Hades takes a leaf from the Breath of The Wild playbook and lays out your final goal from the get-go – escape hell. You must wage war against the onslaught of enemies and obstacles that the underworld has thrown into your path, to stand on the surface of the earth – a feat no other had achieved. You play as Zagreus, known in this game as the son of Hades and Persephone, though the earlier mentions of Zagreus in mythology quote him as “Zagreus highest of all the gods”. Others say that Zagreus was the child of Zeus and Persephone. Go look him up, there is a lot more to him than Hades can get into during its gameplay.

Two bros, chilling in the underworld, 5ft apart cause they respect personal space

Let me explain how Hades works for anyone who does not know or like me, hid under a rock away from popular trends for several months. Every time you attempt to escape from hell, you fight your way through a series of chambers until you reach that regions boss. Beat the boss and you travel to the next region, so on and so forth until you reach Styx. It is here where the entrance to the surface world dwells and after bribing the best three headed doggo to stand aside, you challenge your father to a fight. If you survive all of that, you can venture out into the surface world and witness some cool story things. If you die at all in the course of your escape attempt, you emerge from the pool of what I assume is blood, back in the House of Hades. Not sure how good a bath in blood is for your skin but hey, I’m no dermatologist.

There’s something remarkably addicting and therapeutic about Hades. Sure, it has a similar approach to losing a fight as most roguelike games – Dead Cells, Dark souls and Bloodborne for example, where death has more of a consequence than a slap on the wrist. However, your deaths in Hades have a greater purpose than simply sending you back to the beginning. The various gods, servants of hell and lost spirits that you meet during your trek out of hell can be found in the House of Hades, allowing you to discover tidbits of the story and explore the relationships that affect the world around you. Naturally, your quest to escape from hell is the focus of the story, but there is so much more to Hades than simply conquering the Underworld through brute force.

This absolute tool

I love the combat. It feels more than just a mechanic or a button masher to me, there’s a remarkable elegance to how Zagreus weaves through his enemies, dodging projectiles and traps, utilizing his gifts from the gods of Olympus and the weapons known as the Infernal Arms. When you fall into the fight’s rhythm, it’s so viscerally satisfying and heck, pheromone inducing, that you want nothing more than to lose yourself in the siren-song of Hades. Not that it’s easy, it is far from that. You are meant to die, to learn from your mistakes and improve Zagreus’s abilities. Sure, dying repeatedly is frustrating, like when Hades himself only had a tiny sliver of health, after which I may or may not have thrown my controller down in rage.

As humans, we learn from our mistakes. We seek to improve ourselves, to adjust the parameters of the situation to ensure that failure no longer remains an option. There’s a reason we don’t throw ourselves from great heights, eat raw foods, have fist fights with sharks or surface immediately after diving deep into the ocean – we know these actions have negative consequences and risk our health, so we evolve, we change. Game developers have become very good at creating experiences that force the player to adapt, to change, to persevere in a seemingly impossible situation and to eventually emerge triumphant. Hades is one such game. Regardless of how many times you’ve run through the depths of Tartarus in your attempts to escape hell, your combat strategy will not remain the same. Different enemies require different approaches, something that becomes painfully clear when you stop clinging to the starting weapon (yes, I know about that, don’t deny it, we all do it). Variety is the key to success – no run through Hades is identical. Some of the most satisfying combat in Hades comes from experimenting with various combinations of “boons” from the Olympians.

Prepare to be bonked. By me.

If you’ve read some of my other articles or have the misfortune of following me on Twitter (@CaitlinRC/@OurMindGames), you’ll probably know that I am a big nerd when it comes to all thing’s mythology. There’s something fascinating about the field of mythology and the impact that it’s had on the world as we know it. Every civilisation in history had their own belief systems, deities, and methods of worship – imprints of which can be found in all forms of media nowadays. Take the rising of the sun every morning. The scientific community explains that the sun rising in the morning is a result of the rotation of the earth on its axis, and its relation to the rays of light being emitted by the giant blazing ball of gas at the centre of our solar system. However, in Greek mythology, such as what Hades is based upon, the sun rising is the god Helios riding his flaming charity across the sky. There are countless explanations for things we now dismiss as commonly known facts. It’s fascinating!

Hades does a fairly good job at sticking to the more commonly known mythological figures and deities in Greek mythology. The core Olympians are all present, references to minor gods and key players are present throughout the dialogue, the regions that you battle through are all beautifully distinct, with entrancing visuals and music accompanying you on your journey. Plus, it’s nice to hear the often-overdone tales like Eurydice and Orpheus or Hades and Persephone told from a different perspective. Then again, maybe I’m biased. The game doesn’t rely entirely on the player’s knowledge of mythology to be enjoyable, it’s very much a detail that adds more dimensions to the world you explore and the trials the characters speak of.

GOOD BOI

Going to talk more about the plot points here so if you still haven’t played/watched a let’s play of Hades and want to remain unspoiled, beware!

Although based in mythology, Hades is very much a game about family. The entire reason that Zagreus wants to escape hell in the first place, is to find his mother. Persephone, known as Kore to her mother Demeter, left the Underworld shortly after Zagreus was born and the boy grew up knowing Nyx, goddess of the night and mother of the fates, as his mother. He eventually finds out that Nyx is not his birth mother and sets out to find her in the outside world. When you eventually escape hell, you arrive in Greece and have a few moments with Persephone on her little farm – filled with beautiful life, a sharp distinction to the swathes of death that Zagreus has spent his entire life surrounded by.

The reunion between mother and son is remarkably heartfelt, more so when Persephone tells Zagreus that he was originally stillborn. Heartbroken by the loss of her child, she had to leave the realm that reminded her too much of the son that never got to live, leaving Hades and the later revived Zagreus alone. Their time together is cut short hover, as Zagreus is unable to survive on the surface world for very long. Like his father, his life force is bound to the Underworld and perishes in his mother’s arms, returning to the House of Hades. Eventually, after many trips to the surface, Zagreus convinces his mother to come home and his family is reunited, with an …adjusted version of the truth told to his various uncles and cousins on Olympus to prevent a war breaking out – after all, Demeter wouldn’t be happy to hear that Zeus had essentially kidnapped her daughter and handed her to Hades as a “consolation prize”.

…….Hi dad

End of spoilers!

Hades is a game that has stuck with me throughout lockdown and the shit show that the last 18 months have been, and an experience that thoroughly deserves all the awards that it received. Plus, you can pet Cerberus.

Anyways, I’ve rambled for a while, so I’ll let you all get back to whatever you were doing. I know all that I’ve really posted since February has been episodes of my Dungeons and Dragons campaign (which you really should listen to, it’s bloody brilliant if I do say so myself), but hopefully this article is the start of me getting back into the swing of things. I’ve played a lot of great games over the last six months, and I’d like to write about them, as well as a few more think pieces about general life/pursuits that I have outside of gaming.

Thank you for still being here,

CaitlinRC.

Speed Limit V2 – High Speed Boogaloo:

Back when we were not in the grips of a global pandemic, which honestly feels like a decade ago – I went to EGX in London. Thankfully, I was lucky enough to receive a press pass and I got the chance to talk to some awesome developers about their games. My longest interview with developers were with the crew from Gamechuck, which lasted over an hour! We ended up talking about the various projects they were working on, the origins of those ideas, future plans and what they wanted to get across to their players in the long-term. We have stayed in contact since then and the crew has been great at keeping me aware of their upcoming releases and demos, which we have covered before on the site.

If you cast your mind back to early March of 2020, you will remember that I released an article about Speed Limit – the high-paced arcade inspired game that reminds us what travelling on the Tube could be like if acted upon the internal rage we all feel at people’s behavior on public transport. Well, this week the full game is being released across all platforms and I was lucky enough to receive a review code for this awesome game! Honestly, I was made so happy that I was offered a review code, first time in the history of Mind Games that I have been offered one rather than applying through a system. It is the little things that make us smile.

Two totally not shifty people sat on a train.

Of course, a lot has changed since the demo of the game was released last year but feel free to go read my piece on that and come back to this when you are done. Totally not trying to encourage people to read more of my articles. Wink wink, nudge nudge, guilt guilt. Anyways, lets talk about Speed Limit and my time with the game, as well as some interesting things that I highly encourage you to check out for yourself.

The core gameplay of Speed Limit can be summed up with one sentence – keep pushing on, regardless of what is close behind you. Regardless of agents with grenades, bikers with a death wish, aggressive jets or the various railway signs waiting to decapitate you, your goal is simply to keep moving. Your main weapon is your trusty pistol, which has infinite ammo (thank god) and can take down your standard enemies in one shot, like a gun would actually do in the real world, come at me video games. And no, you cannot just stand there and shoot the conga line of death following you along the train until they are all dead, trust me, I tried. They are infinite. They are inevitable. You stay in one place for too long, you are dead.

…remember to duck

Where Speed Limit really shines is in its timing. Every time you die, you learn more about the level that you are playing. You discover the number of guards in a train carriage, the location of barriers that you could crash into on the road, the movement pattern of enemy helicopters. The more you play Speed Limit, the calmer you are. It is an intriguing experience to say the least, especially since during my first playthrough, I panicked and screamed a lot as I sprinted down the train carriage, with like twenty knife wielding men chasing me. Now, when I play that level, I move almost rhythmically, dodging and weaving like I am Neo from the Matrix.

GET AWAY FROM ME

Gamechuck have taken all the good points from the arcade games of old, such as a kickass soundtrack and unique mechanics that do not get overused to the point where they are not fun anymore, and turned it into a high-paced, action packed romp through childhood nostalgia but without the dodgy control schemes and constant drainage of our loose change. Even the transitions between levels feel smooth and badass, as you ramp your motorbike into a helicopter or hurl yourself from the roof of a moving train into a passing car. Honestly, I felt cool and I am sat writing this article in a hoodie with my weekly dungeons and dragons’ session in about an hour.

VROOM VROOM NERDS

The more runs of Speed Limit that you play, the more detail you notice. Suddenly you think to yourself, why is that helicopter crashed over there? Why is there a hole in the roof of this train? Why are all these government people trying to kill me? Why do they have throwing knives? Why are the battleships on some mundane river near the city? Who was that person at the beginning? Now, I am not going to spoil it for you. I feel that it is something that you need to witness yourself, after all, it took me by surprise. There are not many games that I can outright say that you should play instead of watching footage, but Speed Limit feels like one of them. From time trials to achievements, there is so much to this little indie game that there is no way that I could get through it all in an article. Plus, there is an achievement for ruining the paint job on an enemy’s vehicle in a particular stage and that genuinely made me laugh when I received it.

Look at that sunset water. So pretty. Goddamit.

You have boss fights, kickass music, cool level transitions, intriguing story clues, unique level mechanics and a beautiful art style inspired by the arcade games that a lot of us grew up with. What more could you want?

I want to say a massive, massive thank you to the whole crew at Gamechuck for being so awesome throughout all our conversations and interactions, as well as sorting out a switch review code for me amidst the chaos of the world. They are an amazing indie company that deserve all the love they can get, and I guarantee they are worth every penny you might spend on their games.

Have a good week all,

CaitlinRC.

Into The Waste #2.5 – Puppets on a String (DND 5e)

What happened to Sanctity whilst the rest of the group nearly burned down a barn, shot frost rays into the sky and shanked a guard in the neck? Well. Let’s find out.

Listen here!

Featuring:

Caitlin as the all powerful GM, praise be.

Eilidh as Sanctity the Tiefling Paladin

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Dan Henig – Danger Snow.

Into The Waste #3 – Magical Pritt Stick (DND 5e)

Listen to Episode 3 here:

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GameJunkiez presents Dungeons & Junkiez by Visionaries Global Media | Free Listening on SoundCloud

Featuring:

Alex as Dakota the Tiefling Warlock

Kerry as Sanphire the Human Cleric

Chad as Veras the Great, the Human Sorcerer

Matt as Shambles the Dragonborn Sorcerer

Caitlin as the all powerful GM, praise be.

Eilidh as Sanctity the Tiefling Paladin

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The Red Lantern – Dogs and Elk and Bears, Oh My!

Have you ever wanted to quit your job, leave your home, journey to the winter tundra and live-in isolation with no-one but your pack of huskies for company? No? Not at all? Well then, you have not played The Red Lantern. Released last year by Timberline Studios, The Red Lantern is a story-driven game focused on you and your team of five sled dogs, as you attempt to navigate the Alaskan wilderness and reach your new home. Your survival is dependent on the resources you obtain during the journey, as well as those you remembered to pack in the first place.

The main selling point of the game, obviously, is your dog team. Every decision that you make will influence your dog’s wellbeing, whether that is rationing out food, using your limited medical supplies to heal a pup’s wounds or avoiding groups of elk in order to not upset one of your team. When you start a run, you have a limited number of resources – food, medicine, ammo and fire kindling. If you only have two bits of meat left, do you feed your pups and take the risk that you might starve before you reach your destination?

What is with all these awesome games and their gorgeous snow?

At the start of the game, you get to choose four dogs to add to your team from a choice of eight, meaning that there is enough variety to warrant a second playthrough, just to see each of their personalities. When you meet each dog, you are told a little about them and what they could bring to your team e.g., Bodega loves his treats, Iggy likes to hide in the snow and Noodle just needs some gosh darn love. Each pup has such a distinct personality and look to them that I want to cuddle them all and conquer the world with my army of huskies.

During my first run through the game, I had the following team:

  1. Chomper – He is the protagonist’s dog from their old life in the city and the leader of your little pack. His nemesis is squirrels.
  2. Barkley – Feisty but loyal, this big boy will fight bears to protect you.
  3. Fin – Can sniff anything and everything out, however, tends to find skunks instead. She is a very shy pup who does not like cuddles at first but comes around eventually.
  4. Slayer – Speedy, reliable and always ready to run. They are afraid of elk though. I do not blame the pup; those horns are scary.
  5. Stilton – A blue eyed angel who is an older pup but is as watchful as Heimdall. He will never steer you wrong.
LOOK AT THIS GOOD BOI.

With the incredible voice talent of Ashly Burch playing the protagonist and five loyal doggies by your side, each run through the game comes alive. The wildlife you encounter, the decisions you make, the beautiful night sky as your team races across a frozen lake, all add to a game that manages to perfectly encapsulate the exhilaration, isolation, fear and wonder that your protagonist feels as they try to make it in the harsh wilderness. Your only companions are your pack of hardworking pups and the various wildlife that litter the landscape, including some dickhead owls who led me into so many charging moose that I think they are just doing it on purpose now. Screw you owls. Screw you.

Similar to roguelike games such as Hades (which I will write about soon), The Red Lantern is a game of trial and error. Each run through the Alaskan wilderness, you come across different scenarios, forcing you to decide how you will spend your limited resources. When you eventually fail, be that from hunger, injury or exhaustion, you wake up in your van – ready to try again. However, what does not kill you makes you stronger. Say you freeze to death out there during a run, well your protagonist will realise that they need to pack more fire kindling. If you find a key item whilst you are exploring, it becomes a permanent part of your inventory for all future runs. Trust me, you will never be more excited to find a bit of flint than when you have run out of kindling for the fourth run in a row.

The dark may contain horrors but I’ll keep them at bay.

The Red Lantern is filled with little moments that stick with you from run to run. Each dog on your team has a miniature story arc that you can pursue, allowing you to dig into their personality and bond with them. Every story has its own merits and memorable interactions, but Fin’s arc was what stuck with me the most over my time with the game.

Fin is a shy pup. Known as a keen tracker by her previous owners, Fin is an independent soul who prefers the wild to her comfortable doghouse and the affection of her musher. To begin with, Fin will only cautiously sniff your hand, preferring to keep her distance from both you and the more boisterous dogs (looking at you Chomper). One night though, you wake up to discover that your beanie is missing. Checking the camp, you see that Fin has it clutched in her paws as she sleeps, using your scent to soothe her. The next time you go to sleep, the game gives you an option to let Fin have your beanie – which although it leaves you cold, brings the pup comfort. Later on, she lets you scratch her, happy for the love. The game makes you work for her affection, builds that relationship of trust and gives you a sense of accomplishment when you see that tail wag.

That notification honestly made my day.

More than anything, The Red Lantern is about having faith in your team and in yourself. Life is filled with the mistakes we have made. I have screwed up more times that I have pairs of socks. It is what you choose to take from those missteps that will make all the difference later down the line. Just because you have screwed up before, does not mean you will never succeed. You need to believe in yourself, because in the end, you are the only one whose opinion really matters. Our friends and family, we love them dearly but, in the end, it is your burden to bear, not theirs. A failure is a setback, not an unbreakable roadblock. That is something that I am still struggling to remind myself of. Especially now, where my mental health is not in a great place. I know that I used to be in a much better place. I know that I can take better care of myself. However, that does not lessen the effort it has taken to build myself back up to this point.

Anyways, that’s enough existential crisis conversation for this week. Thank you all for your kind words on last weeks piece and I hope you will continue to support everything I do. New D&D episode coming Saturday evening as well, which has been a delight to edit since it is essentially Phoenix Wright on drugs. It will make sense when you listen, I promise.

Take care, stay safe and wash those hands.

Caitlin RC