Tag: xbox

Unpacking – Every Item Tells A Tale

I’ve moved a lot in my short lifespan. As of time of writing, I’m 22 years old. Between moving with my family, university and venturing out on my own, I’ve lived in over fifteen different houses. Sticking my belongings in various moving boxes and suitcases has become almost second nature to me. I have a lot of memories of clambering in and out of moving trucks, of being squished in the car by suitcases and bags, of eating pizza in empty rooms, of sleeping on inflatable mattresses when my bed was still in transport. Needless to say, I don’t have a major connection to specific places. It’s an entirely different process, my friends have told me, for those who have lived in one or two places for their entire lives.

Unpacking has you following through the life of one individual, as they move through various stages of their life and the new living conditions that come with it. You get glimpses at their journey, from the cabin bed in their childhood room, to the formation and downfall of a relationship, to discovering their identity and starting a family. All the stages culminate in a photo to go into the album, so they can look back at how far they’ve come. There’s so much detail and love in this game that if you’ve already played it, it’s definitely worth a replay.

Too many boxes, too little time.

If you follow my Twitter, you’d know that I recently moved into my new flat. It’s my first time living entirely alone (excluding the sheer chaos of the midnight beasts that my two cats embody) in my life and Unpacking brilliantly “unpacks” (Hehe, I’m hilarious) the feelings of anxiety, excitement, and fear that I’m sure we have all/will all experience in our lifetimes. It’s a soothing game, one that many streamers have played as a kind of “chill” stream to engage with their community. The atmosphere, the music, the goofy stickers awarded for doing odd little things like hiding the cookies on the top shelf or rearranging the fridge magnets, the detail on every object in the rooms – it all culminates in a calming experience that the real world seems to lack nowadays.

One of the reasons why Unpacking works so well is, in my opinion, the possessions that the protagonist takes from place to place. We as humans make emotional attachments to more than just other people. Associating locations and objects with specific memories are common practice and that sense of nostalgia only encourages us to hold onto the object in question, to keep that piece of your own personal history with you as you walk into the future. I’ve spent so much time looking forward, having to work and plan for the years to come that I don’t get a lot of time to look back at the steps I’ve taken. However, when I look at some of the trinkets I own, the memories come rushing back, clearer than ever.

The chicken army advances

Let me give you an example from my own experience. A few years ago, I lost my maternal grandfather. We called him Papa (a Scottish term). He passed a few years after my maternal grandmother, and I freely admit that I miss them dearly. Whenever we travelled to see our family in Edinburgh, we’d go to Granny and Papa’s little flat on the council estate and have a quiet lunch there. We’d spend the afternoon solving the same few puzzles they had for the thousandth time and head for walks along the canal. After they had both passed, we had the hard task of going through their flat and sorting out their belongings – choosing what we wished to keep and what would be donated to charity. I took a few things, one of which being a photo album – so I don’t forget what they looked like when they smiled at me.

I had a bed just like this

There were a few other bits, like a bird ornament and one of the puzzles that I’d spent all those years re-doing. However, the item that I treasure the most is a little magic trick that he taught me how to master. Sure, the little metal disks that you can see in the image below don’t look like much and they’re slowly wearing away with time but when I look at it, I see a seven-year-old Caitlin sat on the carpet on a December evening, watching with fascination as my Papa seemingly makes one of the rings disappear entirely. I see him in the birds in the trees, in the neatly trimmed lawns of well-kept gardens. With these things, he is still with us. People live on through those who remember them. Nobody is truly gone, there is always someone who will pause to remember them, or something that will spark those dusty memories. Playing Unpacking, you look at each of the items and wonder what the story is behind them. Why did the protagonist keep that mug? Why do they keep adding chicks to their army of stuffed chickens?

Our possessions tell a story. Even for something as seemingly innocent as an ornament or a mug, can have dozens of stories attached to them. It is something I think Unpacking hints at, as you start to recognise objects from previous sections of the game, and you ponder at the additions of new ones.

I have a major soft spot for Unpacking, and it is clear a lot of others do. So, give it a go. It is a short experience, but it will bring you a sense of calm that you would be surprised how many of us are missing.

Till next time,

CaitlinRC.

Moonglow Bay – Fishing for EMOTION

During the occasional lulls in my chaotic life, where work and personal projects are running smoothly (what an insane concept, I know), I like to scroll through the games lists on Xbox Game Pass or the Nintendo Shop on my Switch to find something new to play. A lot of the random indie gems that I’ve played and/or talked about on this site have come from those scrolling sessions, rather than keeping track of review listings or release schedules. I mean, my life is frantic enough without adding something else to keep track of!

One such game that I found was Moonglow Bay. Like many others, the fishing element of many popular games like Animal Crossing, Stardew Valley and even Final Fantasy XV has a rather addictive quality to it. Relaxing, satisfying and technically contributing to in-game progress, players have lost hours of their time plundering the ocean’s depths for its treasures (and various bits of trash). So, an entire game based around fishing, exploring, and cooking seafood for your hungry customers seemed like a fabulous idea.

I’m fishing for my sanity – no luck thus far.

Yet, Moonglow Bay is so much more than just a fishing game. It’s a tale of loss, grief, and hope, of community and restoration, of building relationships and keeping promises, of making new memories and treasuring old ones.

Immediately off the bat, the game asks you to choose who you wish to play as, what you wish to be called, your pronouns as well as the identity of your partner. The fact I could choose they/them as my pronouns and the fact I was not restricted in choosing the opposite gender partner to that of my player character, brought a massive smile to my face. Representation is important and the developers of Moonglow Bay, Bunnyhug, have clearly thought about it – with the pronouns you choose being used throughout the game, rather than as a one-off thing.

TFW I’m better at cooking in a fictional game than IRL

Personally, I want everyone to play this game – available on PC and Xbox, but I know not everyone has the time nor access to their system of choice, so I’m going to talk a bit more in-depth here about the game. There may be spoilers ahead, so if you want to remain wholly blind going into this game then uh… close this tab immediately?

Anyone still here? Let’s chat.

Based in the seaside town of Moonglow Bay on the Eastern Canadian shoreline in the 1980’s, your character (whether you’ve called them an actual name like I did or called them Sir Bootylicious) and their partner (Robin, in my game!) are learning to fish. Your partner talks about their dream of settling down in the bay and setting up a business selling various meals made from the wide variety of local fish in the area. They give you a present to celebrate the pair of you starting this new milestone and you promise to open it when they get back from their fishing trip tomorrow night.

Sadly, they never come home.

The developers are hilarious. Also, this guy will forever be called Dave.

Three years pass and you’re living alone, comforted by your ramen and your precious pup Waffles (and yes, you can always pet the dog). Your daughter, River, drags you out the house to go fishing and to show you how run-down Moonglow Bay has become. Trash on the beach, brickwork crumbling, homes and businesses boarded up – the town is fading away. As the town fades, so does your lost partner’s dream. So, what will you do about it? Roll up your sleeves, get fishing and restore the bay to its former glory through the power of your bloody brilliant cooking skills.

As you explore the bay, catching all kinds of sea creatures and cooking them up into delectable dishes, you begin to rejuvenate the town and unravel some of the truths behind the various superstitions that seem to haunt the bay. Tales of monsters in the deep, creatures that destroy ships and terrorise sailors, rumours that have only grown stronger as the fishing industry dwindled during your grief. As you move forward with fulfilling your lost partner’s dream and pour your heart and soul into the town you both loved, you find mysteries and secrets that intrigue you, monstrous creatures that send other anglers running in fear and a trail of breadcrumbs that might give you a way to soothe the raging void in your heart where your partner once resided.

Thankfully, our ship is not called the Titanic.

Each chapter of this story finds you facing off against massive creatures of the deep and you need to quell their rage before anyone gets hurt. Yet, these monsters aren’t out for revenge. They’re just creatures in need of help, much like the player is. Much like the town of Moonglow Bay. Maybe, just maybe, helping these wounded creatures will help you start to heal the gaping wound in your heart.

Anyways, please try this game. It has a heartfelt storyline, a beautiful world, fun mechanics, and soothing music. Do it.

CaitlinRC.

Spyro The Dragon – Small but Mighty:

As I’ve mentioned before on the site, I was a PlayStation kid. When I was small, my parents were trying to find what it was that interested me, that brought me joy. They wanted something that they could bond with me over, which was hard to find considering how solitary some of my hobbies were. After seeing my excitement over a tiny basketball game themed around Shadow the Hedgehog that came with a kid’s meal at McDonalds, they decided to take a stab in the dark and see how I liked video games. So, we got a PS1 for the family. We picked up a few games such as Crash Bandicoot, Croc, James Pond and of course, Spyro.

For those of you who have done the maths and realised that the PS1 actually came out before I was even born, you’ll have realised that by the time I had got a PlayStation, the entire original trilogy of Spyro The Dragon had already been released for a good few years. I didn’t care. So many of my childhood memories are intrinsically connected with the adventures of the famous purple lizard, that I still revisit the series to this day. Heck, my mum, and I regularly 100% the games whenever I’m home for the holidays. It’s become a tradition, a chance to bond and catch up (and plot the murder of that goddamn bear).

Will Spyro ever get a holiday? No. He won’t.

Amusingly, I haven’t played the remastered editions of the original trilogy. My parents still have the original disks and a PS2 that is clinging on to life, so I’ve not seen the point of purchasing the remaster just yet. The same goes for the Crash Bandicoot games, not that I’ve ever finished the first one… Though now that I have moved out of home and am off living the adult life, maybe I’ll pick them up, as a little reminder of home. Having little things to remind you of home are important. Whether your home is with your biological family or the family you chose, being able to bring those people to mind when your thoughts get a bit too loud, is a comfort.

From the moment we are born, we build associations between our experiences and our reactions to said experiences. For example, when you touch a hot plate as a kid, you very quickly learn not to repeat that behaviour. That’s because your brain quickly makes the connection between that feeling of pain and the action that caused it – a technique called negative reinforcement. There’s been many a psychological study on the different types of reinforcement and their effectiveness but that’d take up more words in this article than there are grains of sand in a beach towel. Naturally, my mental health conditions have caused a lot of negative associations to be built in my mind, otherwise known as “triggers”. To combat that, I’ve tried to build positive ones. Spyro, has been one of these for as long as I can remember.

Some of these lizards still give me trouble now…

Whether it was a way to keep six year old me still whilst she checked my hair for nits, or a way to calm me down the night before my exam results, Spyro has become a lot more than just a game series to me. It has been the background to so many important conversations in my life – be that coming out as gender-neutral, discussing how I’m really feeling or coping with the loss of my grandfather, these games have become such an integral part of my life. As a military brat, I’ve lived in a lot of different homes. The main constants have always been my mum, my dad, my sister, and Spyro the Dragon. Whether it was sitting on moving boxes at age eleven right before starting secondary school or lounging on a beanbag the night before moving out of home, it’s something that I will carry with me forever.

Replayability of games is a big problem in the industry. After all, what’s the point of paying £40 or more for a game that you will only play once? Especially in more stressful financial times such as lockdown, deciding whether you can afford an expense such as a new game is a troubling one. Yet, the adventures of the pint-sized purple dragon retain the same level of excitement and comedic value regardless of how many times you’ve completed the games. It’s got to a point where we remember every single hidden nook and cranny, any secret areas, and shortcuts, as well as which areas we can assault Moneybags in. I hate that bear. So much.

I hope you fall in the piranha filled swamp.

There’s something about collectable based games that are very satisfying. The more popular AAA games tend to be harder to 100%, as there tend to be ten million odd bits to find. Take Assassins Creed 2 – with its endless supply of feathers to find, or the pigeons from GTA IV. Sure, you’d come across some of them across the course of the game but nowhere near enough to justify taking the time to hunt down the final few. Plus, the rewards are rarely worth it. Heck, catching all the Pokemon in the more recent games has become ridiculously difficult (due to trading requirements and version restrictions) yet all you get is a digital achievement. However, with the Spyro games, you get rewarded for picking up everything and anything you can find.

As much as I despise Moneybags and his constant appearances in the trilogy, as well as the later games, he does serve a valuable purpose. To unlock certain abilities, levels, and areas, you need to pay this money grubbing bear a specific fee. He acts as a barrier to ensure that you are collecting the treasure that is scattered all around the worlds in the Dragon Realms. As you progress through the game, his prices increase, actively encouraging you to be a completionist to reduce the time you’d have to spend backtracking. Plus, at the end of Year of the Dragon (the third game), you get to chase him around and torch his bottom until he surrenders all the gems, he stole from you.

My favourite of the original trilogy. Getting to try other characters, Sparx levels, new mechanics and approaches? Beautiful.

Although the original trilogy did have its problems (looking at you wonky flying mechanics and the Hunter minigames in the Spyro 2’s speedways), it always rewarded it’s players. Be it unlocking a permanent fireball upgrade, a treasure horde, or a series of fun minigames, your hard work pays off. Also, there’s something incredibly satisfying in opening the progress menu and seeing those golden 100% markers next to every level.

Regardless of my emotional ramblings, the Spyro trilogy is still good fun so give it a shot. As of this article being published, I’ll be off celebrating my 21st birthday with my family so I hope you all have a fabulous day and are staying safe!

Remember to like, comment, and follow the site both on WordPress and over on our twitter @OurMindGames. Till next week,

CaitlinRC.

Rocket League – Defend the Bloody Goal!

I’m not a majorly sporty person. A shocking revelation, I know. For exercise, I tend to avoid any form of running, which includes team sports. The only sport I really enjoy watching is rugby, which is most likely a biproduct of my upbringing and my university years in Cardiff. Badminton and football, however, are the two sports that I love playing. Badminton was a sport that I didn’t come across until my GCSE years, where it became my Sunday activity of choice. My friend Crystal and I became a formidable duo, combining the skilful shots that sent our opponents running from one side of the court to the other, with my brutal spikes that more often than not were too fast for opponents to catch in time.

Meanwhile I’ve played football on and off for about eight years of my life. It all started during primary school, when I used to watch my sister at football practise on a Saturday morning and was desperate to join in. So, when I was old enough, I joined the junior team and adored it. When we moved to a new house, I found another team to join and became their main goalkeeper. Although I hadn’t hit my growth spurt yet and a lot of the boys were uncertain about kicking a ball at a girl, I wouldn’t let anything stand between me and saving a goal, which in hindsight did lead to quite a few head injuries.

A more recent addiction of mine.

Sports games such as FIFA, Madden, and the NBA games, have never appealed to me. I can see the enjoyment in the multiplayer modes, as our more competitive instincts make themselves known. The closest that I got to sports games were the likes of Go Vacation or Wii Sports/Resort. However, there is one popular e-sport game that I thoroughly enjoy – Rocket League. Who knew combining football with cars would be a good idea (apart from 90% of the primary school kids that I teach). If you follow me on Xbox (TheCaitlinRC), then you’d see how frequently I’ve been playing over the last month or so.

For anyone that has been living under a rock for the last few years, let me give you a quick lowdown of what it’s all about. Though there isn’t that much to explain. You drive a car into a giant football and try to get it into the opposing team’s goal. Fairly simple. Though like many sports, there’s a great deal of strategy and trial and error that goes into being successful at the game. For example, I’m better at offensive play, such as scoring goals and putting the pressure on the opposing team’s defence. Meanwhile, my friend TheRupertLitterbin (who provided the screenshots for this article), is a great defensive player. He has saved many a goal with some dramatic moves that I’m sure will be made into a musical one day.

Sheer art, if I Steen so myself.

With each match having a five-minute time limit, a losing team can snatch victory from the jaws of defeat within the last minute of the game. Ten seconds can be the difference between victory and loss. Though if you’re playing against our lord and saviours the Steens, you should accept the loss with grace and humility. Nobody will understand that reference, but I still find it funny, nonetheless. Who knew that inside jokes were such a delight?

The matches are remarkably addictive. You keep saying, just one more but then it’s 3am and you’ve been playing for seven hours. Not that I’ve ever done that or anything. I think a large part of that addictiveness comes from the rush of emotions when you score a goal or perform an epic save. As most people know, when you complete a task or do something that you associate with “excitement” or “achievement”, your body releases neurotransmitters to act as rewards. The adrenaline coursing through you during the moment is buffed by the dopamine rush released when you achieve your goal.

Personally, a lot of the adrenaline rushes and dopamine spikes are closely tied to my childhood memories of being a goalkeeper. In fact, I’m sat writing this at my desk at home, where I have a few football trophies on my bookshelf nearby. The rush of being all that stands between a win and a loss, is exhilarating and I think Rocket League captures that essence quite well. Plus, there’s something very gratifying in charging into your opponents at high speeds and annihilating them. What can I say, I’m a simple soul.

Anyways, that’s all I really have to say about Rocket League. I’d like to apologise that my articles recently have been so short and sporadically released in comparison to 2019’s schedule, but motivation has been a real problem for me during the lockdown. However, I’m slowly getting back into it so leave your suggestions for future articles in the comments or message me on Twitter, @OurMindGames!

Have a great week,

CaitlinRC