Tag: the mind games

Baba Is You – Thankfully Less Stressful Than Coding:

For those who follow my Twitter (@CaitlinRC), you’ll know that I am in my final year of university and am studying Computer Science. So programming, logic and technology are a major part of my life – academically and recreationally. Despite all the programming languages that my studies have taught me, at its core – logic statements are what will make or break a program. You can have the most sophisticated interface on the planet but that does nothing if the assumptions you’ve based it all on are incorrect.

When I spotted Baba Is You on the Nintendo Switch Shop, I was intrigued. Normally, gaming doesn’t always have the most accurate grasp on the pillars of computing as an industry – focusing more on the science fiction fantasies. These are great and all, some of which forming stellar gameplay ideas and storylines but to really understand programming, you need to understand logical thinking. My university got us to do a series of logic puzzles and problems, like those you’d find in a Professor Layton game, as tutorial work for our first module. So, a game based around logical statements, gradually growing more complex and adding new variables as you progress? Right up my alley.

Can confirm this is what my speech devolves into after too long programming.

Before I get into the meat of Baba Is You, I want to talk a bit about logical thinking and its influence on our lives. Growing up, I was always told that people tend to either be logical or creative, and that the two rarely crossed over. Those who were more creative, would go on to study drama, art and humanities whilst the logical kids would be the scientists of the future. Nowadays, we all know that’s a bunch of horse shit but as a kid it really stuck with me. I was clearly logical, excelling more at maths and science than at drawing a picture of a bunch of bananas or taking on the role of Reno in a production of Anything Goes. Art, writing and drama seemed out of reach for me.

However, logic and creativity are so strongly interlinked that one cannot feasibly exist without the other. Some of the greatest accomplishments in human history have come from the combination of logical thinking and creative ideas – such as Leonardo da Vinci’s flying machine sketches, drawn over four hundred years before the Wright brothers had their first successful flight. Any problem can be broke down and overcome with a little imagination and logic. It’s an incredible feat of humanity, that has persisted across our evolution.

2nd best duo in AC, just behind Evie and Jacob (fight me world i love them)

For me, logic rules my thinking most of the time. I am an incredibly logical person, to the point where there’s a running joke that I’m secretly an android infiltrating humanity. I can neither confirm nor deny it! When it comes to emotions, relationships and social interaction, I struggle to apply this logic to other people. I’ll examine body language, tone of voice and any other cues I can find, in order to draw a conclusion from a situation. This does lead to some apparently “insightful” and “wise” observations on my part (according to my friends anyways), but it also leads to a lot of stress on my mental state.

For logic to be successful, you need all the details. You must understand every facet of the situation in order to build your set of rules. Much like an android, I strive to analyse and understand everything and everyone around me, like a ridiculously elaborate game of spot the difference. Building the rulesets is hard. You’re terrified of being wrong but the anxiety that comes from not having those rules in place to help navigate the situation can be even worse. It’s part of the reason I love programming so much. It’s the joy of finding a solution that works, solving a complex problem and knowing that the rules are set in stone for you to follow.

YOU. SHALL NOT. PASS

Baba Is You is a cute little puzzle game, that applies logical thinking and the basics of programming to create a unique world with challenges that you genuinely wish to solve. It uses “blocks” of writing to establish three different parameters that you must play with – Actions, Objects/States and Connectives. Your aim is to win each level, by touching whatever object has been defined as “win”. Each connected series of “Object -> Connective -> Action” establishes a rule that must be adhered to as long as the rule is active. However, you can change the rules! Switching out one object for another, “deactivating” the rule as a whole or finding a sneaky loophole that allows you to skip over a seemingly unbeatable section of the level, is what Baba Is You is about.

With over 200 levels, a ridiculous amount of adorable characters and creative solutions, I think it’s a game that I will come back to a lot. If you like logic puzzles and cute little characters, I’d highly recommend trying it out.

Slightly concerned that the ocean seems to end in a light blue abyss.

2019 has been a great year for Mind Games. We launched in April and have been growing from week to week, with each amazing supporter of the site being a huge inspiration for me to keep working as hard as I can. In 2020, I am planning on upgrading the site a bit, so it looks a bit more professional and you can read some of my older posts without having to scroll through nearly a years-worth of content!

Thank you all once more and I hope you had a good festive period! Keep an eye out on the site’s Twitter for announcements, updates and ideas for new content – @OurMindGames.

Till next year,

CaitlinRC.

Minecraft – A Far Bigger Part Of My Teenage Years Than I Care To Admit:

It’s weird to think that Minecraft is over ten years old now. Even weirder to think about how I started playing the game about six or seven years ago. Up until that point, the only games I had played on the computer were flash games on websites such as Newgrounds or Friv. I have many fond memories of eating lunch as quickly as possible and then racing my friends back to the classroom, just so we could play Fireboy and Watergirl together. So, when my friend ran up and showed me the game, I was immediately hooked.

I spent several months just repeatedly playing the demo version of the game, as I didn’t have any way of purchasing the account myself (after all, I didn’t have a debit card or anything at the time). Eventually, I sidled up to my parents around Christmas time and showed them the demo of the game, expressing my interest in a way that was hardly subtle. I’m relatively sure my parents did a full look into it but on Christmas Day, my dad built the word “Minecraft” out of Lego’s and put it under the tree for me, though it did take me a minute to figure out what it meant (because come on, whose brain works at 7:30 in the morning).

I logged onto the game the other day and was immediately killed by a polar bear. WHEN DID WE GET POLAR BEARS?

Roughly three years of my life were spent playing Minecraft in my spare time, from playing online with new friends that I’d made or just messing around in survival. I found YouTubers who had a dedicated following for their Minecraft content, and I joined a community that although I am no longer a part of it, still had a big impact on me. In fact, some of my closest friends came from those communities and my online pseudo name harkens back to those times (looking at you RC crew).

At the time, I wasn’t sure why the game appealed to me so much. Sure, it was kind of like “living Lego” and as a kid, I loved building and creating my own structures – to this day we still have a box of Lego in the house. However, now that I’m older and wiser (probably), I can see all too clearly why the game became such a refuge for me. It made sense. It had rules. There were specific ways to craft the items you needed, a process to follow to achieve your goals. The real world didn’t have that.

We all fear that we will make the wrong choices in life. That the words we choose to express ourselves aren’t the right ones, that our decisions will always hurt someone no matter how hard we try not to. For some of us, this manifests in conditions such as anxiety. For as long as I can remember, the sheer volume of information and potential outcomes of situations has overwhelmed me. I’m terrified of missing a key piece of information, of selecting the wrong path.

So, a game where I control each aspect of the world, from the structures I create to the tools that I craft, is calming. I always know what the outcome will be, there are no unknowns to fear. No matter what enemy I come across or new environment they add, there are set rules and algorithms that I can follow to ensure my success.

Even the Nether makes sense once you get used to it (and don’t put down any beds!)

I know that concept must be confusing to some people but I’m also aware, that a few of you reading this can relate. Most of you probably think this rule bound and mathematical approach is taking the fun out of a lot of what makes Minecraft special, but it adds to it. Think about it. At our core, we are simply made up of atoms. These atoms combine to form elements, which are the building blocks of the universe. Everything we see in the world around us, is built from these simple particles, following the specific rules of creation.

The insane creativity of the community is what I believe has kept this game so popular, for so long. From designing your own texture packs to insane mods to custom made adventure maps, the game provides players with all the tools to basically reinvent the world. I remember spending countless hours building the perfect home from scratch in the game, collecting every resource possible and perfecting my simple abode with my limited artistic repertoire. Meanwhile, you look around and see scale models of Buckingham Palace; working recreations of games such as Space Invaders and even the game being used to teach kids how to code.

Even if the game isn’t your cup of tea, you can’t deny the impact that it has had on the world. Sure, the creator is… problematic to say the least, but the reach of the small sandbox game he released ten years ago, is phenomenal. People use it to test machine learning algorithms, to teach economics, to learn about programming, to encourage people to go into architecture and more. When I was a kid, Lego was my main form of creativity and I adored it. Sure, Lego is still massively popular today, but it feels that Minecraft is the right step for kids to move onto to encourage their self-improvement when they feel they are “too old” for Lego. (Spoiler Alert: You’re never too old for Lego)

I’ve taught kids how to code using Minecraft and they’ve loved it. Never deny the power of games to help kids learn.

Apologies that this piece seemed a bit more scatter-brained than usual, I’ve just finished exam season myself and there is a lot going on personally. Plus, this idea came to me at 3AM the other day so it’s slightly hard to format thoughts when you’re having a staring contest with the seagull outside your window (Cardiff problems). I’d love to write more pieces about the game’s you guys know and love, so leave your suggestions in the comments!

Much love,

CaitlinRC.