Tag: the mind game

Röki – Walking In A Winter Wonderland (With a troll):

Back in October, which seems like it happened a decade ago, I was at EGX in London. After being lucky enough to get a Press Pass for the event, I spent quite a few hours scrolling through my emails, searching for games that I found interesting or ones that I thought deserved a little more love in the indie section. One such game was Röki, an adventure game that follows a young girl named Tove, who is trying to rescue her brother from the claws of the monster that kidnapped him.

In the short demo that I got to play, I was immediately immersed in a fairy-tale world. So, when the full version of the game was released on Steam a few days ago, I immediately threw myself into it. Over the course of a weekend, I completed each chapter of the story, trying my hardest to appreciate and discover every corner of my surroundings. Though I will say that spider is horrifying, I nearly threw my laptop across the room when I first saw it and the NOISES IT MADE WERE TERRIFYING OK.

Look at these gorgeous woods, it reminds me of the woods near where I was born.

Point and click adventures tend to be an experience of trial and error. For games with less well-thought out puzzles, it becomes a rage game, where you try combining anything and everything in a desperate attempt to progress the story. Röki, thankfully, has managed to avoid the puzzle pitfall. The puzzles were instinctive, cleverly interwoven into your interactions with the world. It didn’t feel like the plot was being held hostage until you finished collecting several shiny stones; it instead feels like a genuine obstacle standing between Tove and her brother.

From a technical standpoint, Röki is a masterpiece. Upon opening the game, you are greeted with sweeping vistas of a snowy mountain range. The forest stands out on the snowy background, managing to seem inviting and ominous at the same time. You’re greeted with icy lakes, towering trees, and crumbling castles – the likes of which we associate to the stories that we read to our kids at bedtime. These gorgeous landscapes are enhanced by the lighting engine that Röki implements. When you’re working with the sheer white snow of a mountain landscape like that of Tove’s home, it can be hard to make each explorable area unique enough to interest the player. In fact, arctic explorers must contend with a type of mirage, in which the snow makes it look like there is land on the horizon.

A lovely idyllic house, perfect for a fairy tale to take a dark turn.

Every aspect of Röki has an incredible amount of thought put into it, from the character designs, to the ambient sounds of the forest that you are exploring. The world of Röki is a living, breathing organism that deserves your utmost respect and from my time with the game, I am more than willing to give it that. Footprints will trail behind you in the snow, the wind blows through the trees, ravens will spook if you get too close. The birds sing and the trolls grumble as you walk past. It feels alive and bustling, yet you feel alone. Tove is on her own, in a world that she has only experienced in bed-time stories. Whenever I closed my eyes in Röki, every sound cue and background noise painted an elaborate picture of the world around Tove, a beautiful canvas forged through song.

Although beautiful, Röki is a remarkably dark game when you start to look below the surface. Littered across the forest are trolls that have been petrified by the sun, left frozen and alone until the end of time. A nearby church is filled with gravestones, that on closer inspection are those of children, taken at a young age and never recovered. A tortured soul who drowned in a lake now dwells there, dragging unfortunate souls to meet the same fate. Tove’s journey is not an easy one, it is more than a simple adventure to rescue her brother. It is about forgiveness, empathy, and hope where sometimes we find none.

LOOK AT THOSE MOUNTAINS AND FORESTS. SERIOUSLY. ITS SO PRETTY. SO SO PRETTY.

Personally, the plot hit close to home. It is a layered tale of loss and redemption, told through the eyes of a young girl who has been forced to grow up too quickly. Through exploring a magical forest, filled with whacky and wonderful creatures (plus a few of the more… deadly variety), you begin to uncover the story of a family in distress, whose dispute has had serious ramifications for the forest’s ecosystem and wellbeing. In her quest to rescue her brother and reunite with her father, Tove manages to piece back together the broken shards of a family of powerful beings – the Guardians of the forest.

If you don’t want any spoilers from the main story, then I’d recommend stepping away from this article now, purchasing the game on Steam, playing it through, eating a large amount of chocolate to recover emotionally and then come back to continue reading! I’m going to talk about a big spoiler from later in the game, because I feel it’s well worth talking about.

God I love mythology. And their gods. Ehehe.

So, SPOILERS AHEAD:

At the start of the game, your brother Lars, is taken by a monster through magic portal. Your father was last seen under a pile of rubble and wooden beams, begging you to take your brother and run.  Although not explicitly stated at the start of the game, its clear that Tove’s mother has died – as well as that the loss is recent. Since the loss of her mother, Tove has had to take on the role of caregiver in her household. From caring for her little brother, to stoking the fire, to cooking for the family, this little girl can do it all. Yet, she shouldn’t have to. Her father is deep in grief over the loss of his beloved wife, leaving Tove alone in her own grief and pain.

As the game progresses, you are tasked with waking the three guardians of the forest – the wolf, the stag, and the bear. You learn that there was a fourth guardian, the raven, but she was outcast into another dimension with her son, a result of her falling in love with a human. Each of the guardians were responsible for a season in the year, as well as working with one another to keep the forest in balance. When the family fell apart, so did the forest they protected. Now the raven, seeks her revenge.

Get thee back satan, THIS IS MY BEDROOM. MINE.

With each of the guardians you wake, Tove is forced to walk through memories that she tried so hard to suppress. These memories are about her mother – key days that they spent together and the days that followed her loss. Facing the past, is an incredibly difficult thing to do. Whenever I think back on the people that I’ve lost, the memories that I’ve desperately tried to forget, it brings a tightness to my chest and a pain to my heart that is hard to describe. So, for Tove to face those memories, to battle through them, all to save her little brother from a mythical creature that is most definitely beyond her abilities to win a fight against, is incredible.

This becomes prominent in the climax of the game, where Tove faces off against the creature that took her brother. It turns out that Röki is the son of the raven guardian, who is desperate to have her son accepted by the world that cast them out. She is merely a mother that wants her son to have a normal life, though she really needs to work on her methods because child sacrifice through dark magic is not the best approach. In our eyes, she is the villain of this piece but from where she stands, she’s doing what she must. To her, a random human child’s life is nothing in comparison to the happiness of her own offspring.

Aw sweetheart. Back when you thought it would all be ok.

It is in the finale that one of the most emotional sequences in gaming makes its appearance. I’ve spoken before about games like What Remains of Edith Finch and Drawn to Life, with their powerful plots. However, Röki rockets to the top of that list in my minds eye, because it feels so heartfully genuine and real, that it is remarkably similar to some of the nightmares that I have had due to my ongoing battle with PTS. Tove is forced to relive the day of her mother’s death, which depressingly, is also her baby brother’s birthday. You sprint around a forest, desperately trying to track down the ringing phone that could bring medical help to save your mother. Yet every time that you have it in your grasp, you are teleported back to your parents’ side who beg you to do something, that only you can save her. It’s a harrowing but powerful moment.

Anyways, this review has gone on much longer than normal. If you haven’t played Röki, please do check it out, the folks at Polygon Treehouse are talented and extremely lovely. Have a good week everyone, remember to wash your hands and wear a mask. Remember to follow the site, follow my twitter @OurMindGames and like/comment!

CaitlinRC.

Super Mario Galaxy – The Best Mario Game Come at Me:

As someone with a girlfriend, if my girlfriend was constantly carried off by a giant turtle and she did not get a restraining order taken out on that dude, then our relationship would be over faster than a Tik Tok. (Side note cannot believe I just wrote that sentence, I feel so old). So, I feel like Mario really needs to either find a new relationship or invest in some private security because come on dude, some of these kidnappings could have been easily prevented.

As baffling as the plot of the Mario games are (if it can even be called a plot), he is a beloved franchise and is 99% of the world’s first guess when asked about video games mascots. As much as I enjoy platformers, personally I never really got into the Mario games as a kid. I think my main bulk of play time in the plumber’s world was in the multiplayer minigames in the Mario Bros game for the DS, mostly because it was the one game that myself, my cousins and my sister all knew how to play.

Who knew I needed to race penguins?

We have talked about Mario Odyssey on the site before but other than that, I have not seen the need to talk about the many other instalments in the seemingly endless franchise. I do not need typing lessons or to have pills prescribed to me by someone who did not go to medical school. However, there is one set of Mario games that I have a soft spot for – the Mario Galaxy games. Released for the Nintendo Wii, these games formed a large part of my childhood and were the first games that my sister would play with me.

As much as I adore my sister, video games are not her forte. Case in point, I let her have a go playing some Spiderman a few months back and her main achievement was to jump up and down the street like a weirdly dressed frog. It was mostly to piss me off but still, the point stands. So, the multiplayer aspects of the Mario Galaxy game (although limited) were perfect for us to play together, without resorting to murdering one another.

So…. you like jazz?

Taking any series and sending it into space, can make or break the franchise. Just look at the Friday the 13th series! Why on earth would you send Jason into space? If humanity had mastered inter-space travel, you think they would be able to put down one dude with a murder fetish. Thankfully, Mario in space was worth the pocket money that I spent on it. Though if my wrists start cracking by the time, I turn 30, then maybe I played too much of it. The introduction of motion controls into modern gaming must have really boosted physiotherapists businesses.

After playing Odyssey, it really feels like Galaxy was the blueprint that they based their most successful game off. Exploring different worlds with unique themes, collecting stars/moons for completing odd tasks, trying out new powers (be that through possession or consumption of odd mushrooms), even improving your ship as your adventure progresses. Even the concept of a world changing after you beat it for the first time was seen in the various comet types in Galaxy, only to become entirely new sections in Odyssey. Thankfully, the cosmic clones have stayed in the TRASH WHERE THEY BELONG.

THESE FREAKING CLONES. I SWEAR TO GOD.

More than anything, the Galaxy games were a kind of escape. I got to explore new places, try new things, and just revel in the excitement that those goofy minigames brought me. The age that I played those games, were when my battles with self-esteem and anxiety began. To have something that I could escape into and that my big sister could enjoy with me, was a support system that I did not know that I needed.

Anyways, I will go back to writing my dissertation project now.

CaitlinRC

Found Phone Games – Tech NO logy

As of writing this article, I am nearing my final month at university. By the time this lockdown is lifted, I will have completed a bachelor’s degree in computer science. A terrifying concept, I know. Though after three years of study and a metric ton of coursework assignments, I still get asked the same few questions. If I had a pound for every time, I was asked one of the following questions, I would not have needed a student loan to fund my degree. What are these questions? Well:

  1. Can you set up my printer/fix my laptop/other tech support tasks (I could but I do not want to)
  2. Will computers and robots take over the world? (Only if we are stupid)
  3. Are you a hacker? Can you hack into *insert government agency here*? (No, that is illegal)
  4. Could you break into my devices and steal all my personal data? (Again, no, that is illegal)

It is this fourth question that I would like to linger on today. Growing up with technology, I have heard every story under the sun about how my online friends are a bunch of 55-year-old men hiding in bushes to spy on me. There are various TV shows dedicated to catfishing incidents and online dating horror stories, designed to act as a warning against sharing your personal information with strangers over the Internet.

Over the last couple of years, video games have started to imitate this trend. This is mostly done through games like Orwell (based on the 1984 novel) which make use of the “Big Brother” concept and found-phone games like Simulacra and Sara is Missing.

Now these games take a few liberties when it comes to what kind of information you can access on someone’s phone but ignoring those and the supernatural entities, a lot of the gameplay is accurate. Illegal, but accurate. The Computer Misuse Act (1990) forbids the unauthorised access of any individual to another’s devices that may contain personal data e.g. cell phones, laptops, secure workstations etc.

However, all that data on their social media posts, on their public blogs? That is open to the public. In the intelligence community, the investigation of this public information is known as Open-Source Intelligence (OSINT). Many of us have an incredibly strong presence online, I know I do.

For example, if you went on my personal Twitter (@CaitlinRC), and read through my tweets, you would know that I am at university in Cardiff, studying computer science. You could learn my birthday, figure out my age, find pictures of me at conventions with friends, and so on. This is all public information.

It is a scary concept is not it? There are hundreds of databases that can be accessed by the public, with personal data. For example, take a car you walk past. If you know the licence plate, you can search the DVLA’s database and find the make/colour of the car. Sites like the way back machine allow you to view what a site looked like at a specific point in time, including any information that was deleted later.

These sources of information have been crucial in solving missing person cases. Heck, I have taken part in some OSINT competitions and although the investigations are confidential, it’s a nice thought that maybe some of the information that I found, could help reunite a family or bring closure to those who need it. Found phone games try to capture that feeling. It is like an elaborate jigsaw puzzle. All the pieces begin to fit, events form a coherent timeline and you get that sense of satisfaction as it all comes together (insert Kronk meme).

Studying the contents of someone’s phone is a surprisingly efficient way to understand the owner themselves. To some, it is just a “tool” or a “screen”, but to a lot of us it is a lifeline. For those stuck in bad situations, their phone can be an escape route. I have several games on my phone that I use to calm myself down when I am feeling anxious. My phone is how I talk to my family, my friends, especially in times like these. I feel connected. I feel in control.

Excusing my obvious nerdiness for all thing’s computer science, how we choose to communicate with those we care about, is so important. No text conversation is the same. No relationship is the same. No battle with mental health is the same.

And that is okay.

Remember that.

CaitlinRC

MINIT – This Article Will Self Destruct in 60 Seconds:

When a game pops up with a time limit, that aggressively counts down in the corner of my screen, I tend to panic. Any of that calm, methodical logic, goes straight out the window and is replaced with utter panic and chaos. Even the most experienced gamers can be caught off guard by a ticking clock, switching from calm professionalism to flailing back and forth, interacting with every possible object to stop the countdown. In hindsight, it is quite funny. In the moment however, it is utterly terrifying.

So, a game based entirely around a timer mechanic? It was intriguing and anxiety inducing to say the least. MINIT is a small, indie game made by Devolver Digital. An entirely black and white, goofy adventure game that requires you to find elegant solutions to puzzles within the 60 second time limit of each “run”. You have three functions in the game – MOVE, USE OBJECT and DIE. Yes, you read that correctly. The “DIE” option acts as an instant reset button. If you mess up the required items for a puzzle or realise that you are going to run out of time, then you do not need to reload a save file or lose an hour of progress.

Slightly ominous, standing behind a old bloke with a big old sword.

MINIT reminds me of the earlier Zelda games like Link’s Awakening and A Link Between Worlds. It focuses more on the top-down puzzle solving parts of similar adventure games, filtering it down to the core essentials. You have the key mechanic – the 60 second timer, triggered by picking up a cursed sword that was lying around (as they normally do). Your end goal is to go to the factory where the cursed swords are being manufactured and to shut it down. Naturally, that involves entering a haunted house, travelling to a desert island, exploring a temple, and trying not to get murdered by snakes. All in the span of 60 seconds.

What I find most fascinating about this game, is that I felt calm throughout it. Even when I failed at a puzzle, or ran out of time, I felt that I knew enough to improve on my next run. There was no creeping anxiety or shaking hands that normally accompany those timed situations. In hindsight, that is a rather sad thought to have. Regardless, we all know how impactful time restrictions and deadlines can be. Just look at the education system in most countries.

A good, pixelated doggo, to calm all your worries.

The exams that you sit in the UK, tend to be about two or three hours long, depending on the topic. Some subjects have multiple papers, like Maths, whilst others only have one or two papers, like Psychology. The dozens of hours that you have put into studying, the hundred odd hours that your teachers put into delivering the content, all come down to those precious minutes in the exam hall. Especially when some subjects do not use coursework to assess their students, your entire qualifications depend on how you perform over the course of a few weeks.

Academic exams were my nightmare. Even at university, they still are. No matter how much preparation I do, be that past papers, lab questions, aggressively staring at the content and hoping it will absorb into my skull, I always struggle. Often, I walk into the exam room, sit down and immediately panic and forget everything. My breathing grows rapid, my heart races and my hands and legs wont stop shaking. I take my exams in a smaller room due to anxiety and I do receive extra time, but these provisions only came when I was at university. During secondary school, I refused to admit that I had a problem. So, I would sit in that exam hall filled with over a hundred other students and suffer through, rarely achieving what I was capable of.

Spooky temple is spooky.

More often that not, it would stump my teachers. My performance in class and in my various homework assignments were always of high quality but whenever exam season came around, my grades would fall flat. We tried different revision strategies and calming techniques, but nothing seemed to work. Now that I am on medication and am working through my issues, my exams are not as bad to deal with, but they still are not great. I do not cope well in big action games that give me a countdown or I receive an instant game over. The number of times I have hurled a controller across the room due to failing a countdown scenario, is more than I would care to admit to on the internet.

MINIT provides the player with a list of achievements that they can aim for in the course of a initial playthrough, as well as challenges for those seeking a bit more difficulty in their gaming experiences. Some of them are goofy ones, like watering your dog with a watering can or talking to a mysterious ghost called Mary. It is a fascinating game for speed runners as well, considering the number of spawns you take has an impact on how “well” your run goes. The “Second Run” mode, only gives you 40 seconds on your timer, forcing you to think about your actions clearly.

I wonder what their rates are for an overnight stay.

As far as I am aware, MINIT is still on Game Pass for Xbox/PC so, give it a go if you are interested! It is a game that you can pick up easily and have a good time with, regardless of how much spare time you can dedicate to it! Ten minutes or an hour, I hope you will have a blast with it either way.

I hope you are all staying safe in these scary times and if you ever need anyone to talk to, reach out to me. Be that in the comments, through the contact page on the site or on Twitter @OurMindGames.

Wash your dang hands,

CaitlinRC.

Deep Platonic Love – A Guide To Tolerating Other Humans:

Love. Some say that it’s merely a biproduct of our brain chemistry, others cling to their belief in soulmates. There are so many stories in mythology, history and common folklore about the love between gods and humanity, how those feelings could overcome the greatest distances or the most grievous injuries. People tend to only really focus on two types – romantic love and familial love.

Personally, I’ve never experienced romantic love. I struggle with emotions as it is, so I can’t really imagine what it must be like to fall head over heels for someone like sappy romance novels attempt to describe. Loving your family though? I’m lucky enough to have them feel as strongly towards me as I do towards them. I love my family more than anything and will continue to protect them, be that from external dangers or my own mental state.

Another type though, is often the most influential. Platonic love. Love towards your friends. It’s more than being loyal or confiding in one another, it goes so much deeper than that. They become a part of you. When you see a message from them or see them smile, it makes you smile too. Their happiness is intertwined with yours. It’s hard to describe.

There aren’t quite the right words in the English language that can truly express how deep and powerful a connection between friends can be. If you just stop for a moment and imagine your closest friend. View every detail of their face, their little mannerisms. How their eyes light up when they laugh, how excited and passionate they become when talking about something they love. Now, push away that image. It hurts, doesn’t it? That little pang, that tug of sorrow. You miss them, even though, they were just a mental image.

If you have a friend like this in your life, treasure them. Hold onto them with every fibre of your being. They are the kind of friend who you can not talk to for months on end, yet still have that same closeness as if only an hour has passed. You don’t have to be together in the same room for them to have an impact on you. Be it a letter, a message or just talking about them to someone else, often that’s more than other to put that little spring in your step.

Love, adoration, loyalty, protectiveness and pride, are all emotions that rise to the surface when that person comes to mind. Whenever they achieve something, you want the whole world to know how amazing they are and more importantly, you want them to recognise how brilliant they are.

I have a few friends like this. They know who they are. Be it playing Tomb Raider whilst they tidy their room, talking about vampires and niche musicals, just lying next to one another doing our own thing or getting trolled by the NATO alphabet, these are people that you can depend on. They have made such a substantial difference on my life and who I have become.

I believe in myself more and more, because they encourage me. I am less afraid to tackle the demons in my head, because I know they will be right behind me to catch me if I fall. If I need them, they will be there as soon as they can. They would go to the ends of the earth for me and I would do the same for them. Not because I want to date them or because they’re related to me by blood, but because they deserve the world.

Support them and they will support you. Especially in times like this.

CaitlinRC.