Tag: outsidexbox

EGX 2019 – Too many games, too little time

If anyone had told me six months ago, when I published my first article on the site, that I’d be attending EGX in London with a press pass – I’d probably have fallen over in a weird combination of anxiety and disbelief. Throughout our lives, we have always had it hammered into our heads that we are representatives of our schools, of our clubs, of our generation. If we misbehave or act out, it is deemed a black mark against that group, rather than just against the offender. So, stepping into a 4-day gaming convention, with my silver wristband and my notebook, was a tad terrifying. At that moment, I wasn’t just Caitlin who loves to play video games – I was Caitlin, owner of Mind Games. My site, my articles, my online presence and those who support me, all would be judged as a result of my actions. No pressure.

For those roughly curious about how the whole process of a “press pass” works, I’ll give a quick rundown. You fill out a simple form, explaining what site/organisation you represent, what your focus is and why you’d like to talk to the developers at EGX, as well as any potentially statistics or figures that you feel might benefit your application. I was lucky enough to receive a press pass, which is essentially a “super-pass” – giving access to all four days of the convention and the chance to organise meetings with various developers to talk about their games! The pass itself is given as a free ticket, which as a student I was incredibly grateful for!

Dramatic silver press pass is dramatic

Up until last week, the biggest convention I had been to on my own, was Rezzed, the sister convention of EGX, held in the Tobacco Dock. This smaller location worked well for me, reducing my feelings of anxiety caused by large groups of strangers. If needed, the exit was relatively easy to find, and some areas were a lot quieter than others. I have nothing but fond memories of Rezzed and if my studies allow it, I’ll be there in March. EGX, however, is held in the ExCel Centre. It’s so much bigger, with over 80,000 attendees at the convention each year, more than 250 games available to try out and countless exhibitors eager to show off their work.

For someone with mental health issues, a convention can be our worst nightmare. No matter how much preparation you do, it can’t truly prepare you for the chaotic environment of a convention hall, filled with thousands of excited game fans all chatting about different things. As someone who gets easily overwhelmed, it’s the main part of the experience that I dread. Especially on the busier days, you can go from enjoying yourself immensely, to trying desperately to find somewhere quiet enough that you can calm yourself down in peace. It’s kind of eerie really, feeling so isolated and overwhelmed, whilst being surrounded by thousands of likeminded people.

PRESS TO HONK!

Thankfully, conventions have cottoned on to this and have begun to provide quiet zones, safe spaces and accessibility options so that everyone can enjoy themselves, not just the most outgoing individuals. This is key, especially in industries like gaming, where a lot of individuals use the media as a form of escapism. Playing games is a coping mechanism for many, so tainting that experience for someone with a bad day at a convention, is something that all convention runners should avoid like the plague. A good example of this is the charity CheckPoint, who provide mental health resources for gamers and quiet zones at conventions, where you can go to decompress, calm yourself down and chat to someone if you wish to.

I don’t think there is anything that can truly prepare you for a convention. It’s a completely unique atmosphere, that you don’t find anywhere else. Heck, the atmosphere changes from year to year! Part of that, I believe, is due to the ever-changing nature of the gaming industry. As much as there are the few specific gaming companies that seem to have existed to the dawn of time and will outlast us all, these events are about trying new things. Be that a new piece of hardware, a new instalment in a long-running series or dipping your toe into a genre that you’ve never tried before, there is something for everyone. For example, I spent most of my time flitting between the indie games section and the board games area, as those were the two main bits that I cared about – both as a gamer and for any press meetings I had. Meanwhile a couple of my friends, made a beeline for the Doom Eternal area, as they were very keen to punch some demons in the face.

Convention too busy? Play some board games 😀

The highlight of the convention for me, was getting to chat to the developers of the games that were available to play. I think something that a lot of us forget, is that there are so many talented and unique individuals behind the games we take such joy in. Each of these creators has walked their own path in life to get to that moment, faced their demons and tackled events that none of us will really understand. They pour all those experiences into their creations, so being able to talk to them in depth about their work and their lives, gives you just an inkling of their potential as creators in the gaming industry.

Although I’ll go into more detail about the conversations I had whilst at EGX in other articles, I wanted to say something that floored me. Every person I spoke to, whether they had their own mental health issues or not, completely agreed that video games and mental health had a strong link. From escapism, to tackling delicate issues with care, each member of a development team has a duty to ensure that their game will make a positive impact on their audience members. From accessibility options for the colour blind, to telling a story about loss through symbolism, each decision made in the process of designing a game is key. It’s about building a community with your players.

This was too comfy a spot not to take a photo in – at the PHOGS stand 🙂

This idea of community also extends to the convention, since these events can be a massive boost to those looking for likeminded people to talk about their love of gaming with. I speak from experience, that conventions are a massive opportunity to meet those online friends that you’ve been chatting with for months and just mess around together as if you’ve known one another for years. From someone killing your character in space by stealing their oxygen, to working together to combat a horde of monsters, these events foster a sense of companionship and loyalty to one another, even if you’ve only been talking to someone for a few minutes.

If you can afford to go to these kinds of events, do it. Don’t let fear or anxiety stop you because the friends you make, the experiences you will have and the joyful memories will stay with you forever, whilst those negative thoughts will be gone before you know it. Some of my best memories of the last decade are from conventions and the amazing friends that I have made through the gaming community. We all deserve happiness and who knows, maybe through a convention like EGX, you’ll find yours.

Till next time,

CaitlinRC.

Online Gaming – Yes, Online Friends Are Real Friends

When you hear the words “online gaming”, a lot of people’s minds go to games like Call of Duty or Halo, where the most common words spoken over headsets are words that I will never repeat, especially if my mother is within earshot. Multiplayer has always been a thing in video games, even back to the original video game – Pong. We humans are social creatures and some of our greatest achievements such as flight, breaking the Enigma code and landing on the moon have been achieved through the co-operation of talented individuals, working towards a common goal. However, for those with social anxiety and other assorted mental health conditions, social events can be a nerve-wracking experience. I’d like to think that online gaming and the communities that it has spawned, has helped bring a lot of those people, including myself, together.

So, first things first. What is online gaming? That, like many things in life, is a broad question. The computing side of my brain would argue that it is any game mode that requires an outbound connection either across a Local Area Network or to the Internet, where individuals in different locations are all playing the same game simultaneously. This connection is why you can make your character jump in England and your friend over in Canada can watch you with a bemused expression. For the more psychology-based part of me, I’d argue that online gaming is more than just being able to play together. It’s the communities that rise around it, debating new updates and features, organising meetups and sharing their various fan projects based around the game at hand.

Growing up, I didn’t know many other people who were as interested in gaming as I was. Sure, there was the odd friend every so often, but I moved too frequently to really delve into those friendships properly. Most of my multiplayer experience was either through visiting my sister’s town in Animal Crossing (and chasing her around with an axe like the mature child I was) or playing the versus mode in Super Mario Bros against my younger cousin. When I hit secondary school and got into playing Minecraft, that was when I got to experience the world of online gaming.

Can confirm I spent far too many hours on this Minecraft server playing Hide and Seek, Death Run and Hunger Games.

Over the next few years, I threw myself into online servers – eventually joining a fan community for the popular Minecraft YouTuber group Team Crafted. In there, I ended up meeting some of my closest friends who I still speak to most days. Heck, even the RC in my username harkens back to those days, though what it stands for will remain a secret! I travelled to Minecon in London and met my friend for the first time, where we proceeded to spend the next two days being utterly ridiculous and laughing at our own weird little jokes. To this day, the phrase “Helgrind” still makes me laugh, much to everyone else’s confusion.

From there, I moved more into general gaming communities such as the OutsideXbox/Xtra channels, who have become an important part of my life – to the point where I’m ridiculously invested in the community and have been to conventions to meet so many of my amazing friends. (Yes, hi Fanstra I know you’re reading this). From Town of Salem to Twitch streams to RDR2 Online, I have been ridiculously lucky in my life to meet so many amazing people through the medium of online gaming and they have supported me unconditionally through some of the darkest points of my life. If any of you are reading this, and you know who you are, thank you.

Obviously, everyone’s experiences of online gaming differ and a lot of it depends on the communities you join. Some can be more welcoming than others, whilst a few can seem quite intimidating at first. Although it has lessened over the years, there is still a lot of stigma against female gamers and it can put young women off gaming entirely, which is a huge loss both to the communities and to the gaming industry. So many aspects of modern gaming wouldn’t exist without the amazing men and women behind it, with the future of the industry resting in the capable hands of our generation. Yet, so many talented individuals feel unable to join the world they so adore, in part due to the mental health conditions plaguing their everyday lives.

The OX community is such a big part of my life now, I can’t imagine it without them all, especially my friends over on the fan server.

As we’ve talked about before on this site, even entering a familiar social situation can provide a host of uncertainties and potential anxiety triggers to a sufferer of say, anxiety, for example. For me, one of my main issues when facing a social situation is my escape route. Often, when I’m panicking, most of my energy is focused on not showing it outwardly and seeking an opportunity to remove myself from the situation. Now, this can’t work forever, and I do eventually break down. Meanwhile online, I can simply exit voice chat or not reply to a message for a while, giving the excuse that I had to attend to another matter without anyone really questioning where I’d been. This escape hatch being so readily accessible is a lifeline in more stressful situations or on my darker days.

Another aspect of online gaming and the communities it creates is that you come across a lot more people who understand exactly what you’re going through because so are they. Depending on those around you, you may not meet someone who also suffers from psychosis or who is also disabled for most of your young life. Meanwhile, with the Internet and the like-minded individuals forming these groups with mutual interests, you suddenly find yourself surrounded by people who understand exactly why you need to take time out or why you suddenly want people to flood your messages with pictures of cute cats instead of talking. They know why because a few days ago, that was them.

Apologies that this week’s article is shorter than usual, I’m not sure how much more I can say about this topic because it is an incredibly personal experience for everyone. This was just a little bit of how I feel the world of online gaming has impacted me. Big thank you to Mike Hodgin for suggesting this and for his support! Let me know your experiences down in the comments, and look forward to next weeks article on the Drawn to Life games from the Nintendo DS (yes, I’ve been playing my childhood games again hush)

No, you spent your weekend off playing the series.

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Till next week,

CaitlinRC.