Probably the funniest and most chaotic episode of the campaign thus far. It has it’s share of serious moments and plot development but also… insanity. Just insanity.
Featuring:
Alex as Dakota the Tiefling Warlock
Kerry as Sanphire the Human Cleric
Chad as Veras the Great, the Human Sorcerer
Matt as Shambles the Dragonborn Sorcerer
Caitlin as the all powerful GM, praise be.
Eilidh as Sanctity the Tiefling Paladin
Social Medias:
Follow Matt: @TheMattAttackUK
Follow Alex: @SpiderBreadUk
Follow Kerry: @Shirobeans
Follow Caitlin: @CaitlinRC
Follow Chad: @Chads_Mind
Follow Eilidh: @spaceladyart
=============================
Follow the show: @DungeonJunkiez
Follow Matt and Alex’s show: @GameJunkiezPod
Follow My Content: @OurMindGames
Follow Chad’s show: @Viewfromtoprope
Follow the network: @VisGlobalMedia
Music Credits:
Checkpoint by Hayden Folker | @hayden-folker Music promoted by www.free-stock-music.com Creative Commons Attribution 3.0 Unported License creativecommons.org/licenses/by/3.0/deed.en_US
Dan Henig – Danger Snow.
The Vikings by Alexander Nakarada | www.serpentsoundstudios.com Music promoted by www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) creativecommons.org/licenses/by/4.0/
Time To Think by Purrple Cat | https://purrplecat.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
Skeleton Keys by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Shipwreck Cove by Purrple Cat | https://purrplecat.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
Lost Treasure by Purrple Cat | https://purrplecat.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
Beautiful Oblivion by Scott Buckley | https://soundcloud.com/scottbuckley Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Beauty by MaxKoMusic | https://maxkomusic.com/ Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
Ethereal by Punch Deck | https://soundcloud.com/punch-deck Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US
In what is probably the darkest episode of our campaign, the gang venture through the mountains that stand between them and the waste.
Listen here:
Featuring:
Alex as Dakota the Tiefling Warlock
Kerry as Sanphire the Human Cleric
Chad as Veras the Great, the Human Sorcerer
Matt as Shambles the Dragonborn Sorcerer
Caitlin as the all powerful GM, praise be.
Eilidh as Sanctity the Tiefling Paladin
Social Medias:
Follow Matt: @TheMattAttackUK
Follow Alex: @SpiderBreadUk
Follow Kerry: @Shirobeans
Follow Caitlin: @CaitlinRC
Follow Chad: @Chads_Mind
Follow Eilidh: @spaceladyart
=============================
Follow the show: @DungeonJunkiez
Follow Matt and Alex’s show: @GameJunkiezPod
Follow My Content: @OurMindGames
Follow Chad’s show: @Viewfromtoprope
Follow the network: @VisGlobalMedia
Music Credits:
Checkpoint by Hayden Folker | @hayden-folker Music promoted by www.free-stock-music.com Creative Commons Attribution 3.0 Unported License creativecommons.org/licenses/by/3.0/deed.en_US
Among Us by Myuu | https://soundcloud.com/myuu Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US
Beautiful Oblivion by Scott Buckley | https://soundcloud.com/scottbuckley Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Uncertainty by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
Dan Henig – Danger Snow.
Highland Song by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Tragedy by JayJen | https://soundcloud.com/jayjenmusic Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US
Unspoken by Myuu | https://soundcloud.com/myuu Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US
This is episode two of my campaign for Dungeons and Junkiez, the fab folks that I play with every tuesday. You can find my first episode on the site, and all the other campaigns over on Visionaries Global Media! Hope you all enjoy 🙂
(also articles are coming back soon, just been a very weird period at the moment, I’m sure you can all relate)
Pirates Of The Quarantine by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Just Breathe by Wayne John Bradley | https://soundcloud.com/ayneohnradley Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US
Beautiful Oblivion by Scott Buckley | https://soundcloud.com/scottbuckley Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Highland Song by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Uncertainty by Arthur Vyncke | https://soundcloud.com/arthurvost Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
Sadly, we are not talking about the racing game. Partly because I’ve never played it and partly because my racing knowledge is extremely limited, so the article would have as much motorsport commentary as the staff working the Legoland Driving School. Instead, we are talking about the negative mental state known as burnout. Otherwise known as emotional exhaustion, burnout has become increasingly more common nowadays as we put greater and greater pressure on ourselves. Those in high-pressure, stressful jobs are at a greater risk of this, especially those with existing mental health conditions.
So, what is burnout? The International Classification Of Diseases (IDC-11) describes it as:
“Burn-out is a syndrome conceptualised as resulting from chronic workplace stress that has not been successfully managed. It is characterised by three dimensions:
Feelings of energy depletion or exhaustion
Increased mental distance from one’s job, or feelings of negativism or cynicism related to one’s job
Reduced professional efficacy “
Now more than ever, we tend to work ourselves in search of a far-off goal. However, often those goals are unreachable. The easiest comparison that I can make is the following scenario: You’ve just started going to the gym again and you decide that by the end of the month you should be able to fifty miles in one go. Although it is “possible”, the level of sole dedication that you would have to devote to your exercise regime would be ridiculous. You’d have to give up relaxation, social time, heck, even your day job. The amount of physical, mental, and psychological exhaustion that you would put yourself through for the sake of a goal, would be insane.
Naturally, when someone suggests to you that they’re going to achieve this insane physical feat in such a short span of time, you would question it. You’d even advise them against doing such a thing! Yet, for some reason, workplaces don’t bat an eye at overworking their employees. You feel guilty for falling behind on deadlines, you work later and on weekends in order to make up for it, you sleep less, you eat less, until you get to a stage of exhaustion where you just feel that you can’t cope anymore.
Obviously, there are a remarkable amount of similarities between depression and burnout. From the tiredness, to the lack of self-esteem and overwhelming guilt that arises from your inaction, I’ve often found that I struggle to differentiate between my bouts of depression and when I’m suffering from burnout. I’ve had a real battle with burnout and depression over the last twelve months, as my final year of university was kicking my ass. I made the mistake of trying to make up for the time I’d missed in my first two years where I was too anxious to really try anything new, to the point where I overburdened myself massively. Like, it was insane. It got to a point where my housemates wouldn’t see me for days because I’d leave the house before them and get back after them.
After years of dealing with depression and my other conditions, I’ve become good at handling burnout and working despite its impact on me. However, that’s not really a good thing, is it? Nobody should have to get to the point where they are so good at powering through emotional exhaustion that they could register it as a skill on their CV. Burnout also has a nasty tendency to become a habit, rather than a one off negative occurrence. You start to work yourself harder and harder, feeling guilty for not being able to maintain that level of intensity. It’s a difficult cycle to break out of.
In what is probably the first sensible choice I’ve made in a while; I’m going to stop writing this piece here. After all, wouldn’t want to burn myself out! Be sure to tune in this Sunday at 3pm to EGX Digital, as the panel that I recorded with some amazing guests is airing as part of the convention! Super excited!
As I’ve mentioned before on the site, I was a PlayStation kid. When I was small, my parents were trying to find what it was that interested me, that brought me joy. They wanted something that they could bond with me over, which was hard to find considering how solitary some of my hobbies were. After seeing my excitement over a tiny basketball game themed around Shadow the Hedgehog that came with a kid’s meal at McDonalds, they decided to take a stab in the dark and see how I liked video games. So, we got a PS1 for the family. We picked up a few games such as Crash Bandicoot, Croc, James Pond and of course, Spyro.
For those of you who have done the maths and realised that the PS1 actually came out before I was even born, you’ll have realised that by the time I had got a PlayStation, the entire original trilogy of Spyro The Dragon had already been released for a good few years. I didn’t care. So many of my childhood memories are intrinsically connected with the adventures of the famous purple lizard, that I still revisit the series to this day. Heck, my mum, and I regularly 100% the games whenever I’m home for the holidays. It’s become a tradition, a chance to bond and catch up (and plot the murder of that goddamn bear).
Amusingly, I haven’t played the remastered editions of the original trilogy. My parents still have the original disks and a PS2 that is clinging on to life, so I’ve not seen the point of purchasing the remaster just yet. The same goes for the Crash Bandicoot games, not that I’ve ever finished the first one… Though now that I have moved out of home and am off living the adult life, maybe I’ll pick them up, as a little reminder of home. Having little things to remind you of home are important. Whether your home is with your biological family or the family you chose, being able to bring those people to mind when your thoughts get a bit too loud, is a comfort.
From the moment we are born, we build associations between our experiences and our reactions to said experiences. For example, when you touch a hot plate as a kid, you very quickly learn not to repeat that behaviour. That’s because your brain quickly makes the connection between that feeling of pain and the action that caused it – a technique called negative reinforcement. There’s been many a psychological study on the different types of reinforcement and their effectiveness but that’d take up more words in this article than there are grains of sand in a beach towel. Naturally, my mental health conditions have caused a lot of negative associations to be built in my mind, otherwise known as “triggers”. To combat that, I’ve tried to build positive ones. Spyro, has been one of these for as long as I can remember.
Whether it was a way to keep six year old me still whilst she checked my hair for nits, or a way to calm me down the night before my exam results, Spyro has become a lot more than just a game series to me. It has been the background to so many important conversations in my life – be that coming out as gender-neutral, discussing how I’m really feeling or coping with the loss of my grandfather, these games have become such an integral part of my life. As a military brat, I’ve lived in a lot of different homes. The main constants have always been my mum, my dad, my sister, and Spyro the Dragon. Whether it was sitting on moving boxes at age eleven right before starting secondary school or lounging on a beanbag the night before moving out of home, it’s something that I will carry with me forever.
Replayability of games is a big problem in the industry. After all, what’s the point of paying £40 or more for a game that you will only play once? Especially in more stressful financial times such as lockdown, deciding whether you can afford an expense such as a new game is a troubling one. Yet, the adventures of the pint-sized purple dragon retain the same level of excitement and comedic value regardless of how many times you’ve completed the games. It’s got to a point where we remember every single hidden nook and cranny, any secret areas, and shortcuts, as well as which areas we can assault Moneybags in. I hate that bear. So much.
There’s something about collectable based games that are very satisfying. The more popular AAA games tend to be harder to 100%, as there tend to be ten million odd bits to find. Take Assassins Creed 2 – with its endless supply of feathers to find, or the pigeons from GTA IV. Sure, you’d come across some of them across the course of the game but nowhere near enough to justify taking the time to hunt down the final few. Plus, the rewards are rarely worth it. Heck, catching all the Pokemon in the more recent games has become ridiculously difficult (due to trading requirements and version restrictions) yet all you get is a digital achievement. However, with the Spyro games, you get rewarded for picking up everything and anything you can find.
As much as I despise Moneybags and his constant appearances in the trilogy, as well as the later games, he does serve a valuable purpose. To unlock certain abilities, levels, and areas, you need to pay this money grubbing bear a specific fee. He acts as a barrier to ensure that you are collecting the treasure that is scattered all around the worlds in the Dragon Realms. As you progress through the game, his prices increase, actively encouraging you to be a completionist to reduce the time you’d have to spend backtracking. Plus, at the end of Year of the Dragon (the third game), you get to chase him around and torch his bottom until he surrenders all the gems, he stole from you.
Although the original trilogy did have its problems (looking at you wonky flying mechanics and the Hunter minigames in the Spyro 2’s speedways), it always rewarded it’s players. Be it unlocking a permanent fireball upgrade, a treasure horde, or a series of fun minigames, your hard work pays off. Also, there’s something incredibly satisfying in opening the progress menu and seeing those golden 100% markers next to every level.
Regardless of my emotional ramblings, the Spyro trilogy is still good fun so give it a shot. As of this article being published, I’ll be off celebrating my 21st birthday with my family so I hope you all have a fabulous day and are staying safe!
Remember to like, comment, and follow the site both on WordPress and over on our twitter @OurMindGames. Till next week,
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here:
Cookie Policy