Tag: london

EGX 2021 – You Absolute spanner:

As an introvert who lives alone, is not in a committed relationship, works a programming job and whose hobbies are mostly online or solitary, I do not get out much. Sure, I will go for a walk on days that I need to clear my head. When I need something from town, I will grab my keys and head out the door with relative ease. This solitary nature has led to a running joke in my family about my tendency to melt if I step into the sunlight, or how the fresh air is actually poison to my lungs. However, there are always events that I push through the social anxiety to go to – EGX being one of them.

We have talked about the gaming convention EGX and its smaller counterpart EGX Rezzed on the site before. It was after Rezzed 2019 that Mind Games came into existence. Through the gaming community and the various fandoms that I have been a part of all these years, conventions like EGX have given me an opportunity to meet people who’ve I have only heard through voice chat and to experience the joys of gaming with those I care about, rather than by myself in a university dorm late at night. Despite a global pandemic and lockdown, last year I still got to take part in EGX – through EGX Digital and the brilliant panelists who joined me to talk about mental health representation in gaming.

Considering the pandemic is not yet over (because diseases do not go away overnight, what a surprise), I was unsure of whether this year’s in-person convention would even happen. Originally, I decided not to go, not wanting to spend money on hotels and travel when I am in the middle of sorting a new place to live. However, I struggled massively with FOMO (Fear of Missing Out), especially as I realised just how many of my friends were going to make an appearance. As the closing date for press applications grew nearer, I decided to take a chance. I applied, allowing the acceptance or denial of my application to make the choice for me. Then I got one.

I was immensely surprised. I am well aware of the chaotic period of infrequent content that Mind Games has gone through over the last eighteen months. Between a pandemic, a dissertation, a new job, housing issues, mental health declines and the chaos of adopting two cats – I have not been able to focus on the site as much as I have wanted to. Apart from my Dungeons and Dragons campaign, there have not been frequent posts on the site. Yet, I still received a press pass.

So, on the 7th of October 2021, I stood outside the Excel center once more, ready to face four days of games, socialization, crowds, and joyful chaos. I never regret going to these conventions, they are some of my fondest memories and forge bonds that will linger long after the words on this post have filtered through your mind. The last EGX I went to, I was accompanied by my good friend Rob (RupertLitterBin/RupertRamblings) who brought my coffee/breakfast with him. Thank God for that, I would have died otherwise. In 2021, I decided to take advantage of my paying job and get a hotel so I would not have to commute three hours each way just to attend the convention.

During the previous EGX, I had the pleasure of meeting and chatting with my now good friend Matt – @TheMattAttackUK, who runs multiple podcasts over on Visionaries Global Media (a podcasting network). A few months later, he approached me to ask about whether I would take part in a Dungeons and Dragons campaign he was running. I agreed and well, now I am part of the Dungeons and Junkiez crew, who play every Tuesday night. It is definitely one of the best things in my life at the moment. Through Matt, I met Kerry, Alex, and Chad – who have all become good friends. Honestly, I have missed having a group that I see regularly and spend time with. Years at a boarding school and three years of university featuring lots of theatre productions, means that I have grown accustomed to having those periods of socialization, I did not realise that I needed it until it was absent from my life.

Although Chad could not be there (something about an ocean being between the USA and the UK), to see the rest of the group in person and to spend time with them in three dimensions, was invigorating. Big social events are extremely draining to my mental health, but to be honest, I needed this. COVID-19 has drastically changed the last 18 months of our lives and for some people, such as me, this pandemic has clashed with milestones in our lives – tainting those memories. I have not had a formal graduation ceremony or gone out for drinks/coffee with my new work colleagues. So, to see people outside of my immediate family, my housemate and a few select friends, has brought a great deal of relief.

As terrified as I am, and always will be, of these big events, there is a sense of normality to them that I dearly miss. Having a few days to wander around a convention center, sharing inside jokes, trying new games, and making new memories, it brings a human connection that I think we all have been deprived of for a while now.

Now, given that we are still in the midst of a pandemic, there were concerns that EGX would struggle to provide a safe event. Others, especially those online, complained that the convention was not good enough as it lacked representation from the AAA game companies – giving more of a focus to the tabletop and indie communities. Personally, I prefer the smaller, indie developer focused event that is Rezzed, but I can understand where people are coming from. However, walking around in my facemask, watching developers wipe down controllers and surfaces between play testers, handing over my proof of vaccination to the venue security team, I could tell that they were doing all they could. Part of my fear of attending EGX was whether I would inadvertently pass my germs onto someone who is less able at fighting them off.

Part of the writer’s block that I have been experiencing since lockdown began, has been due to lack of enthusiasm for games. Since I have not been going round to friend’s houses after lectures to play Uncharted or forwarding upcoming release trailers to those that I know would love it, a lot of my passion for writing articles has fizzled away. Not because I do not enjoy the games or that I do not want to write about them. It is more that I have lost that sense of community, that joint excitement for new experiences. I can say with confidence that EGX has brought that back. Walking around the retro zone, being terrible at rhythm games, conquering most of Russia in a board game, chatting to developers about their inspirations, it has brought it all back to me. I play games on my own but the communities and excitement surrounding them are what makes it all worth it for me.

So, what can you conclude from this rambling mess of an article that has no real structure to it? Well, I have my love of writing back again. Even if it is only here for a few weeks, I am going to try and take advantage of it and start producing content for you all again. To wet your beaks a bit, here is a list of things that are coming your way:

  • A Juggler’s Tale – A game about puppets. Yes. Puppets.
  • More D&D – Woo the D&D train never ends, even more for my players to suffer
  • A big rebrand of the site, including the launch of my tabletop games as an actual entity – Blades In The Dark, D&D 5e and hopefully a lot, lot more!
  • More articles about board games!
  • More bits about mental health/conditions that impact people in the community
  • Requests?

It’s good to be back. I would love to hear from you all again, so send me your suggestions, feedback and ideas! Heck, even just how you’ve been doing these past few months 🙂

Take care,

CaitlinRC

EGX 2019 – Too many games, too little time

If anyone had told me six months ago, when I published my first article on the site, that I’d be attending EGX in London with a press pass – I’d probably have fallen over in a weird combination of anxiety and disbelief. Throughout our lives, we have always had it hammered into our heads that we are representatives of our schools, of our clubs, of our generation. If we misbehave or act out, it is deemed a black mark against that group, rather than just against the offender. So, stepping into a 4-day gaming convention, with my silver wristband and my notebook, was a tad terrifying. At that moment, I wasn’t just Caitlin who loves to play video games – I was Caitlin, owner of Mind Games. My site, my articles, my online presence and those who support me, all would be judged as a result of my actions. No pressure.

For those roughly curious about how the whole process of a “press pass” works, I’ll give a quick rundown. You fill out a simple form, explaining what site/organisation you represent, what your focus is and why you’d like to talk to the developers at EGX, as well as any potentially statistics or figures that you feel might benefit your application. I was lucky enough to receive a press pass, which is essentially a “super-pass” – giving access to all four days of the convention and the chance to organise meetings with various developers to talk about their games! The pass itself is given as a free ticket, which as a student I was incredibly grateful for!

Dramatic silver press pass is dramatic

Up until last week, the biggest convention I had been to on my own, was Rezzed, the sister convention of EGX, held in the Tobacco Dock. This smaller location worked well for me, reducing my feelings of anxiety caused by large groups of strangers. If needed, the exit was relatively easy to find, and some areas were a lot quieter than others. I have nothing but fond memories of Rezzed and if my studies allow it, I’ll be there in March. EGX, however, is held in the ExCel Centre. It’s so much bigger, with over 80,000 attendees at the convention each year, more than 250 games available to try out and countless exhibitors eager to show off their work.

For someone with mental health issues, a convention can be our worst nightmare. No matter how much preparation you do, it can’t truly prepare you for the chaotic environment of a convention hall, filled with thousands of excited game fans all chatting about different things. As someone who gets easily overwhelmed, it’s the main part of the experience that I dread. Especially on the busier days, you can go from enjoying yourself immensely, to trying desperately to find somewhere quiet enough that you can calm yourself down in peace. It’s kind of eerie really, feeling so isolated and overwhelmed, whilst being surrounded by thousands of likeminded people.

PRESS TO HONK!

Thankfully, conventions have cottoned on to this and have begun to provide quiet zones, safe spaces and accessibility options so that everyone can enjoy themselves, not just the most outgoing individuals. This is key, especially in industries like gaming, where a lot of individuals use the media as a form of escapism. Playing games is a coping mechanism for many, so tainting that experience for someone with a bad day at a convention, is something that all convention runners should avoid like the plague. A good example of this is the charity CheckPoint, who provide mental health resources for gamers and quiet zones at conventions, where you can go to decompress, calm yourself down and chat to someone if you wish to.

I don’t think there is anything that can truly prepare you for a convention. It’s a completely unique atmosphere, that you don’t find anywhere else. Heck, the atmosphere changes from year to year! Part of that, I believe, is due to the ever-changing nature of the gaming industry. As much as there are the few specific gaming companies that seem to have existed to the dawn of time and will outlast us all, these events are about trying new things. Be that a new piece of hardware, a new instalment in a long-running series or dipping your toe into a genre that you’ve never tried before, there is something for everyone. For example, I spent most of my time flitting between the indie games section and the board games area, as those were the two main bits that I cared about – both as a gamer and for any press meetings I had. Meanwhile a couple of my friends, made a beeline for the Doom Eternal area, as they were very keen to punch some demons in the face.

Convention too busy? Play some board games 😀

The highlight of the convention for me, was getting to chat to the developers of the games that were available to play. I think something that a lot of us forget, is that there are so many talented and unique individuals behind the games we take such joy in. Each of these creators has walked their own path in life to get to that moment, faced their demons and tackled events that none of us will really understand. They pour all those experiences into their creations, so being able to talk to them in depth about their work and their lives, gives you just an inkling of their potential as creators in the gaming industry.

Although I’ll go into more detail about the conversations I had whilst at EGX in other articles, I wanted to say something that floored me. Every person I spoke to, whether they had their own mental health issues or not, completely agreed that video games and mental health had a strong link. From escapism, to tackling delicate issues with care, each member of a development team has a duty to ensure that their game will make a positive impact on their audience members. From accessibility options for the colour blind, to telling a story about loss through symbolism, each decision made in the process of designing a game is key. It’s about building a community with your players.

This was too comfy a spot not to take a photo in – at the PHOGS stand 🙂

This idea of community also extends to the convention, since these events can be a massive boost to those looking for likeminded people to talk about their love of gaming with. I speak from experience, that conventions are a massive opportunity to meet those online friends that you’ve been chatting with for months and just mess around together as if you’ve known one another for years. From someone killing your character in space by stealing their oxygen, to working together to combat a horde of monsters, these events foster a sense of companionship and loyalty to one another, even if you’ve only been talking to someone for a few minutes.

If you can afford to go to these kinds of events, do it. Don’t let fear or anxiety stop you because the friends you make, the experiences you will have and the joyful memories will stay with you forever, whilst those negative thoughts will be gone before you know it. Some of my best memories of the last decade are from conventions and the amazing friends that I have made through the gaming community. We all deserve happiness and who knows, maybe through a convention like EGX, you’ll find yours.

Till next time,

CaitlinRC.

Assassins Creed Syndicate: Stabbing In London Town

I first got into the Assassins Creed series when I had finally saved up enough money to buy a PlayStation 4. After doing my research and considering that the PS4 had been out for around a year already, I decided that it would be more economical in the long run if I just skipped the PS3 altogether. This meant that I missed out on the first few games, only joining the series around the release of Black Flag in 2013. Despite this late entrance, I fell in love with the series almost immediately.

Video games have always been my way of bonding with my parents. The simpler platforming games, like Spyro The Dragon, are my mother’s indulgence. However, I didn’t really have a game series to play with my dad – after all, there are only so many races you can do in Mario Kart before it becomes a tad… predictable. After all, I am the queen of Mario Kart in my house. So, when I discovered my love for Assassins Creed, I wanted to share it with my dad. To this day, whenever I am home, we sit on our beanbags and proceed to hunt down those pesky Templars.

This is where my love of AC began. Twas a pirate’s life for me.

Obviously, every instalment in the franchise brings a new twist or mechanic to the well-known formulae. From pirate ships to completely revamping the combat system, every game has something that makes it unique. However, none of the games have really got into my head. Sure, Ezio’s story had me bawling like a small child who has lost their parents, but I haven’t gone back to any of the AC games as much as I have Syndicate.

I am not a Londoner and only really spend time there when I go to events or when my dad wants to go wandering around. I’ve never been comfortable with cities, as the crowds and noise can be overwhelming and overload my senses. When I was younger, I would have regular panic attacks on the Tube and refuse to go back for long periods of time. Due to this, I never really got to explore London as much as I wanted to. As much as I dislike cities and their business, I know that every place has some form of beauty, you just must find it.

For each of the other AC games, I had never been to where they were set. So, my idea of what the locations would be like was mostly based on geography and descriptions from various friends. With London however, I already had that drive to explore and to see as much of the city as possible. This was made possible through the great traversal options in Syndicate. Running, jumping, climbing, swimming (looking at you Altair), carriage riding and my favourite method, the grappling hook.

The closest I’ll get to properly exploring London for a long time.

The grappling hook is probably one of the most satisfying mechanics in an AC game (at least for me). Being able to fly across the rooftops, zip to the top of Buckingham Palace and cheese it away from any intense combat situations is a brilliant feeling when done correctly. Jacob’s in-game reaction to getting the tool is far too relatable – I too would refuse to do anything until it was fixed, and I could play with it. Everyone has thought about what it would be like to fly and with the grappling hook, it’s probably as close as Evie and Jacob will get.

The Frye twins are my favourite assassins (though Kassandra does come close), as well as battling the Professor Layton cast for my top gaming characters of all time. The sibling dynamic between the twins felt genuine, even when they were against one another. Snide remarks, mockery and jokes made at one another’s expense – these are all trademarks of a brother-sister relationship. I routinely joke around with my older sister, so these two assassins spoke to me on a personal level.

The dynamic duo.

As much as I love Jacob, Evie has always had a place in my heart. As the first female playable assassin, who is feisty, determined, logical and intelligent. Yet, she is brave and cunning, fierce and strong. As a late teen just finding herself in the world and looking to the future, Evie was an inspiration to me. I think part of it was the fact that I felt represented in games, an issue that still needs to be addressed for many minorities (a topic for another day). Her anguish in the Jack The Ripper DLC is brilliantly performed by the voice actress, as the genuine fear for her twin washes over you like a stormy night on the sea.

If you haven’t played AC Syndicate, I do highly recommend it. There are a few details in the game that I do not enjoy (and never will so go away Henry Green, Evie doesn’t need a husband to define her), but that true of all games. After playing some of Odyssey, I can see where Syndicate inspired it – such as the “conquest” system for each of the lands, instead of the gang fights in the boroughs of London. Obviously, the combat systems are completely different from one another, but Syndicate did make steps forward in improving the fluidity of combat – rather than the awkward attempts of past games.

Each conquest of a borough in Syndicate requires you to take on the gang leader in a fight. Each leader has a different gimmick, such as guns or grenades etc.

Syndicate feels real if that makes any sense. Obviously, in a gaming series based around Assassins and Precursors and Templars, it’s a bit of an oxymoron to say that a game feels “real” but let me explain. The story and the world are inseparable. It wouldn’t work for any other location or for any other characters. It is truly the tale of the Frye twins and their bid to take London back from Starrick’s control. It has conflict, danger, loss, fear and reconciliation. It’s more than just “go here, stab this person”, which I find some AC games can veer towards, where the historical characters don’t feel as forced as they did for Connor.

Jacob and Evie complement one another perfectly. A mixture of wit, comedy, intelligence and bravado. They work together, instinctively putting themselves in the firing line to save one another – case in point, the final fight against Starrick. When they try to fight Starrick alone, they end up edging closer to death but together Starrick falls easily. In the end, Syndicate isn’t about saving London or meeting the Queen. It is about the importance of family. In this case, their family is each other. Yet, for the rest of us – family is not defined by biology.

United, not estranged, is how the Frye twins will ensure Stannis’s fall.

I adore my parents and my sister. Yet, they are not my only family. I have friends who I consider siblings, who I would go to hell and back again for. They would do the same for me. We choose our own family; it is not defined for us – we can take control. Every member of my family, whether I share blood with them or not, has been with me in the darkest times. They are the best things in my life, and I am forever grateful for them staying by my side. They are the Jacob to my Evie.

Tell your family you love them, no matter where they are. Thanks,

CaitlinRC.