I’ve been meaning to write this article for a week now as it was meant to come out before the Syndicate one, but ironically, I couldn’t write about Stardew Valley because I was too busy playing Stardew Valley. I’ve logged about 100 hours on my Steam account in the picturesque world of Pelican Town, with a single save file. A couple weeks ago, I saw that it was on sale on Switch and decided that it was the perfect game for me to get on the handheld console – as my laptop can be a tad temperamental at times, especially if I’m compiling some code.
For those not in the loop, Stardew Valley is a country life RPG developed by ConcernedApe. It takes inspiration from games such as Harvest Moon and Animal Crossing, producing a much-beloved game that has a dedicated fanbase and has inspired an outpouring of creativity from the community – from art to custom mods. The game has been released on nearly every platform imaginable, with more ports being designed as I write this.
The gameplay breaks down into six categories that the game keeps a track of – Farming, Mining, Combat, Foraging, Fishing and Socialising. All of these tend to intersect with one another, but most players tend to choose one specialism to focus on and divert all their resources to it. These categories continue to subdivide into further specialisms such as raising animals or producing artisan products like jams or cheeses. No matter your interest, Stardew seems to have something for you. If you want to fight monsters, the mines hold an infinite amount for you to challenge. For the romantics, you can date 12 different people – regardless of your gender choice at the beginning of the game.
As a major introvert, I tend to avoid the socialising aspect of Stardew Valley – only really trying to get to know one or two of the characters, because the prospect of having to maintain so many friendships is terrifying. On my first playthrough, I clung to Penny and Leah. However, the game does encourage you to get to know the whole town, after all, you do live there now. It’s only polite that you get to know your neighbours. (Not that I can talk, I don’t know my neighbours except that one of them has some children and the other has cats)
One of the main criticisms of games such as Stardew is the repetitive nature of the game’s activities. Sure, we can grow some crops but what happens when there’s nothing left to grow? Obviously, if you find these types of games boring then I doubt you’ll be able to get much out of Stardew. However, if you are willing to give it a chance – the game has countless opportunities to learn and grow as a player, without having to constantly reset the game.
A good example of this is shown by the cutscene at the beginning of the 3rd year. Your grandfather visits you from beyond the grave, to judge the quality of life that you are leading – encouraging you to make more of this second chance at life. Even if you don’t meet all his criteria and you need to improve on something (e.g. fixing the Community Centre or getting married), the game gives you every chance to meet those goals.
During my first year at university, I found Stardew a refuge from the anxiety that I was facing every day. I was alone in a city that I was unfamiliar with, having to forge my own path and not rely on what I knew. Each social event I forced myself to attend was terrifying, often resulting in a panic attack and isolation. My room became my safe place and my laptop my source of calm. I would put on my headphones and lose myself in the world of Stardew for a few hours. Every aspect of the game is made to be calming and enjoyable – even the combat can be quite therapeutic at times.
Now I am a lot happier at university, but I still have those moments of fear and panic. The soundtrack of Stardew has slowly built up an association in my mind with those feelings of calm and peace. I do not have to even open the game to calm myself, the music can just wash over me like waves lapping onto the shore. I do not think people realise what powerful influences games like Stardew can have upon someone’s mental health. Being able to step away from your own life for a while and lose yourself in something simple like a farming game, lets you rest for a little while – letting your brain process the swirling emotions inside you without causing you unneeded anxiety.
An interesting aspect of Stardew Valley and this concept of escaping the stresses of our lives is the fact that your character is doing the exact same. The opening sequence shows your character realising they are unhappy in their current job at Joja Corporation (probably because of the DEAD GUY A FEW CUBICLES DOWN) and moving to Stardew Valley to start anew on your grandfather’s old farm. You both need to escape from the world, be it exam stress or unhappy work life. These stories are remarkably common in all forms of media – new beginnings. Even in history, people throughout the world sought out somewhere to start a new life, away from the darkness they were facing before.
Stardew Valley builds an immersive community and world for you to delve into to your heart’s content. No matter what aspect of it appeals to you, the game allows you to throw yourself into it completely, with no fear of consequences or repercussions. The relationships you form with the characters is up to you, but their problems are much deeper than they appear to be – much like the people we see in everyday life. There is much more to Stardew Valley than meets the eye, meaning that no player has the same experience.
Give it a go. I guarantee that even if you don’t enjoy it, you’ll learn something about yourself from it. If you like what I write, be sure to follow the site, my Twitter @OurMindGames and comment below any feedback/future requests!
Thanks,
CaitlinRC.