Tag: death

Assassins Creed Unity – Do You Hear the People Scream?

When people think of the French Revolution, their minds tend to immediately jump to Les Misérables and the melodious voice of Hugh Jackman. To be fair to them, that is the most contact that many have with that section of history. Unless you grow up in France, study the history of France’s monarchies or have a really dedicated history teacher, you tend not to touch upon these things. What I know about the decade of political upheaval that France endured, comes from Assassins Creed Unity.

At the mention of Unity, most AC fans will wince and try to change the topic. Its not that Unity is a bad game or the story it tells isn’t compelling, its just…flawed in a few aspects that are hard to look past. Let’s get those out of the way first. The main issue is the bugs that the game is plagued with. Even now, nearly six years after it was released, the game still struggles with glitches that should’ve been patched before launch. Whether it’s watching your main character (Arno), fall eternally through an invisible crack in a roof, or staring at props freezing in mid-air – like the many pieces of paper that float ominously and occasionally get flecked with blood.

La Touche the douche everyone

Personally, I find the bugs funny – especially when I look up from an assassination to see a random guard running face first into a wall repeatedly in his attempt to apprehend me. However, I do understand the frustration, especially when you must restart a long and complicated mission because of a stupid bug that prevents you from being able to fight back. One pet peeve I do have with the game, is why we’re in France and 99% of the NPC’s that I come across all have terrible Cockney accents. It’s an incredibly jarring thing to go from the occasional tidbit of French to sudden ruffians yelling “Oi mate come back here, and I’ll rip ya throat out”.

I must admit, I do like Arno as a protagonist. He feels a bit more real than some of the other main characters in the series. His motivations are revenge and justice, to seek the truth behind a traumatic event and to protect those that he loves, rather than just following the Creed because someone told him to. You follow Arno from the loss of his father, to his mentor’s assassination, to his prison break and discovery of the Assassins, through his quest for revenge and his reunion with the girl he loves – Elise. It’s a story that although predictable in places, feels genuine. Arno’s story is one of emotion and love, of compassion and anger, not just of cold logic and strategic violence.

Arno is a good man, though it takes him a while to remember that.

Apart from the standard missions – go here, stab this person, tail this person, steal this thing etc, there is another mission type introduced in Unity that I really enjoyed. The murder mystery cases. Essentially a series of who-dunnits that has you doing the job of the French police force. Each of the mysteries is an individual case, that has you travelling to relevant locations, finding clues, and talking to witnesses. Your goal is to track down the killer using the evidence that you have gathered – even though sometimes the killer is REALLY STUPID, like the deputy warden who claimed to speak to the victim the night before when he’s been missing for several days now. Moron.

My crime senses are tingling

Plus, Elise is great. I’ll say this straight off the bat, SHE DESERVED BETTER. This is your spoiler warning by the way, as to really appreciate my feelings about this game, I need to go into details about the plot. So, you have been warned!

After Arno’s father dies at the beginning of the story, he is taken in by Monsieur De La Serre. De La Serre, has a daughter – Elise. These two grow up together and share many cherished memories before disaster strikes at Elise’s initiation ceremony into society. Monsieur De La Serre is killed, Arno is falsely accused of his murder and thrown in jail and Elise is left alone. We soon learn that De La Serre was the Grand Master of the Templars (you know, the bad guys) and Elise had spent a portion of her childhood being trained to take over from him when he passed. A capable killer, leader, and strategist, she is immediately a force to be reckoned with. Initially, she blamed Arno for the death of her father but soon they began to work together to unravel the conspiracy behind De La Serre’s death. The Templars tried to have Elise killed, seeing her as the last piece of De La Serre’s legacy and a threat to their new way of life, so Elise tried to team up with the Assassins instead.

As the game proceeds, you see the depth of Arno and Elise’s relationship and how far they will go to protect one another. However, what I find most fascinating about Elise is her determination to stand on her own two feet. This is a young woman who has been training with a sword since she was a child, who is highly educated, combat trained and capable of completing athletic feats that many grown adults would struggle with. Damsel in distress she is not. Arno chooses to protect her over getting the revenge they both sought so heavily, which drives that wedge between them once again. She doesn’t need protecting. Not from anyone. She is capable and powerful and strong. Which makes her death scene even more aggravating.

IM STILL ANGRY ABOUT THIS SIX YEARS LATER

In the grand finale of the main story, Arno and Elise have cornered Germain (the new Grand Master) in the catacombs under Paris. Armed with the sword of Eden, he threatens to kill you both. Working together, you chip away at him until he finally drops the sword – which sends a bolt of energy into a pillar, trapping Arno underneath. Elise tries to free him and then suddenly decides to turn and attack Germain. She gets concussive blasted into a nearby pillar and onto the floor, killing her almost instantly. Considering we’ve spent most of a game watching her kick absolute ass and approaching problems with a critical mind, this rash action doesn’t fit the Elise I know and love. If she’d followed through with attacking Germain straight away or had continued freeing Arno, they’d have both been fine. It doesn’t make any sense.

Also – just saying Elise, you deserve better than Arno. He’s a bit of an idiot.

Anyways,

Have a good week, wash your hands, and love one another:

CaitlinRC.

Afterparty – They Always Said You’d Drink Yourself To Death:

Hell has always been an odd topic for video game designers. 99% of the time, the underworld tends to be represented by demonic monstrosities, human suffering and a lot of torture. Doom tends to be most gamer’s first thought, then maybe the strange musical number from Saints Row. I can genuinely think of one game that gives the Devil’s domain more depth than just a place for human’s to be punished for their sins. That game is a not so well-known indie game called Afterparty. It’s coming to Switch soon and is on Xbox Game Pass if you’d like to give it a go! It’s a short game so I can wait whilst you go enjoy the experience 😉

Made by the same folks behind the brilliantly spooky Oxenfree, (which I’ll write about some today if you’re interested!), Afterparty places you in the shoes of Milo and Lola, two best friends who find themselves in the afterlife a lot sooner than they expected. Unable to remember how they died or what they did to end up in hell, they set out to find some answers and maybe a way back to the mortal realm. As it turns out, there is a way home. All you must do is outdrink Satan in a series of drinking games, like beer pong. It’s not like he’s the Lord of Hell and has been drinking since before any of the molecules in your body even existed.

My friends and I at every big event – constantly losing track of one another.

Throughout the game, you will control Lola and Milo, in order to solve problems, have … interesting conversations with demons and to down cocktails to gain powers (like courage, flirtation or complete arrogance). You know, normal drunk student behaviour. I’m surprised there isn’t an option to steal a traffic cone as kleptomania seems to be a big thing for student’s on nights out. That and having serious conversations with statues, to the point of expecting them to reply. Drunk people are weird, what can I say. Since I don’t drink much, I can’t relate that much to the drunken escapades of Lola and Milo, but my housemates can.

As much as the best friends are the stars of the show, the supporting cast of demons, fellow dammed souls and monarchs of hell are what really bring the story to life. Sam and Sister Mary Wormhorn steal the show. They are a testament that even in hell itself, well written NPC’s can raise the story to a level of quality that game mechanics alone could not achieve.

True friendship is sitting on a bench in hell, like nothing at all is wrong.

Sam, voiced by the wonderful Ashly Burch, is a taxi driver that offers to give Lola and Milo a lift to the different islands that form hells inner circles, cause you know, swimming through the river Styx doesn’t tend to end well for anyone. There’s a lot more to Sam than meets the eye, as her relationship with Satan himself is a bit more… complicated than you’d think for a demonic Uber driver. From providing exposition about the monarchs, to encouraging the friends to not give up, Sam is a character that is worth listening to, especially if you’re as invested in the fates of Milo and Lola as I was.

As you play through the game, you discover that Sam is one of the original monarchs of hell. Cast out of heaven with her siblings by God, she decided to build a small church so that souls who still wished to commune with God, could do so, whether he would listen or not. Satan didn’t take it well and conscripted Sam to her taxi driver position, endlessly driving back and forth, never settling in one place. Bit of a dick move if you ask me but then again, he is Satan. Now, as the player, it’s up to you whether you choose to befriend Sam but if you don’t be kind to Sam, I’ll hunt you down and send you to hell myself.

Tag yourself, I’m Lola.

Sister Mary Wormhorn is an entirely unique character, even in hell. She is what is known as a “Personal Demon” – assigned to ensure that Milo and Lola are continuously tormented throughout their time in hell. She is a manifestation of their inner torments, thoughts and negative experiences, able to create unique scenarios and dredge up horrific memories that the duo would much rather forget. In general, Wormhorn acts as a “summary” to each act of Afterparty’s story. She judges you for your choices, your conversations and the consequences that you will face later.

However, she also gives you more detail on the friendship between Lola and Milo as she puts it to the test. Her goal is to split the two of them up, to break their spirits and generally just torment them. Every tiny disagreement between the friends is noted by her and used later to widen the gap between them. If you side with Lola early on, Wormhorn will remember. At one point she even tries to get it on with Milo’s conscience (yes, his conscience gets ejected from his body by a cocktail) just to piss off our dynamic duo.

Some of my housemates probably could outdrink the devil. Just saying.

Ironically, Wormhorn is the closest this game comes to a moral compass. Although Lola and Milo aren’t bad people, they’re still in hell. Some of the choices you can make are morally grey and that’s the point that Afterparty tries to get across a lot. There is no “correct” choice. No matter what you do, someone will get hurt or miss out. Wormhorn doesn’t let you forget that.

Human emotions are complicated. Our choices are never cut and dry. Afterparty really dives into this, with your decisions and conversations never having a perfect solution. When it comes to the afterlife, none of us are sure what lies in store for us, nor whether our decisions on earth will save us from that eternal hellfire. Though if hell is in any way like Afterparty’s interpretation, maybe I’ll be ok. At least until my own personal demon clocks in to work and goes to town on my …less than perfect mental state.

When in doubt, arm wrestle a demon.

Give Afterparty a chance. After all, wouldn’t you want the devil to take pity on you?

Until next week,

CaitlinRC.