Tag: community

The Elephant In The Room.

As you may have guessed from the title, I want to talk about the COVID-19 Pandemic that is sweeping the world. Personally, I’ve been self-isolating for around two weeks now and haven’t left the house for 10 days. After my last trip to the pharmacy to pick up my medication, I started feeling a bit off. Then I developed a persistent cough and a slight fever. I think I’m almost back to full health. However, there are so many that are not as lucky.

The elderly, the disabled, the immunocompromised and the key workers on the front lines of this pandemic, are all so much more susceptible to this sickness. Whilst I sit on my bed writing this, thousands of people are out working to save lives, feed families and keep the communities that we have strived so hard to build, intact. If you are one of them, I salute you. Meanwhile, the rest of us are (hopefully) staying inside and dealing with the new problems that weeks of self-isolation have created.

In times like this, mental health pushes its way to the forefront of our minds. Although isolation is the best way to prevent the spread of the virus, it is a double-edged sword. Humans are inherently social creatures. The connections we form with those we love are critical to our mental wellbeing. Loneliness and isolation can be the two biggest triggers when it comes to a declining mental state.

You know that scene in films, where the lead character is all happy and cheerful until they are alone in their room – at which point they slide down the door and burst into tears? It’s not that far from the truth. In public we tend to put on a facade that we think those around us want to see. We’re scared of judgement, of hatred or cruelty. More than that, we’re scared that people won’t understand us.

That fear, that dread and anxiety? Most of the time, that goes away when you talk to your friends and family about it. You see the love they have for you on their faces, you hear it in their voices. Their support and loyalty are crystal clear. However, when all you have is some text on a screen or a phone call that only seems to last a few minutes, it becomes hard to prove that little nagging voice in your head wrong.

I’m lucky enough to be staying at my house in Cardiff with my housemates. I have an amazing community that supports me, and my parents regularly check up on me to ensure I haven’t fallen asleep under a pile of laundry like a cat. However, even with all this, that voice grows louder each day I spend in self-isolation. I can only imagine how much louder it would be if I was alone.

We’ve talked about the negative spiral multiple times in many different contexts. Yet again, that painful loop rears it’s head in this crisis. For each day that I feel ill, or unmotivated or sad, I am not productive. A lack of productivity makes me feel guilty. That guilt makes me question my own abilities and my self-worth. That leads to a lack of self-care and more days where I simply cannot face being productive. It just goes around and around, endlessly.

I don’t regret staying inside. I don’t regret self-isolating. By staying home, I am protecting people. My body is healthy enough to fit off this illness but not everyone is so lucky. By doing this, we are protecting the key workers. By doing this, I am protecting someone’s loved ones from falling ill. Who knows, maybe by staying home, I could have saved someone’s life.

The main issue I have had with staying home and isolated, is that I am scared I am losing myself. Not in a big way or anything. Just small pieces that get chipped off as the days go by. Bits of my identity. Be that my friendships, my love of theatre, the campaigns I run for my friends, the video games I play or the relationships I hold with my family. Sometimes, when you’re alone, you feel that you have no control, that it’s all slipping away.

That’s ok.

I’ll be ok.

And I hope you will too.

CaitlinRC.

Why does Mind Games exist?

On the 13th of April of this year, I uploaded my first article and made Mind Games available to the public. Since then, we’ve posted a total of 34 articles (including this one), achieved over 1,200 views, 530 unique visitors, 20 likes and 40 comments. Thanks to the outstanding support from you all; I’ve gotten to interview games developers at EGX, write an article for the fantastic charity group CheckPoint and tackle topics that we face every single day. So, there are several questions that arise from this that need to be answered. Where will we go next? How can we make things bigger and better? Why did I make Mind Games in the first place?

It is this final question that I want to talk about today. It’s something that I’ve been asked a lot since I clicked publish all those months ago. If I’m honest, it’s taken me a long time to truly understand why I did this. Normally, I am a very private person. Although I am not ashamed to talk about my mental health when asked, I don’t tend to initiate the conversation. So, creating a site where I regularly talk about difficult topics such as grief, anxiety, and depression, seems at odds with my normal self. Yet, thinking back on that decision, I can’t see any other choice I could have made.

Growing up, mental health has always been a touchy topic. Some people see it as a sign of weakness, something to be ashamed of. I’ve been accused of seeking attention, for making mountains out of molehills, of being pathetic. Thankfully, my family and close friends are brilliant. They accept me for who I am, baggage and all. I don’t feel guilty about having to step away from a situation when I start to get anxious or taking a day to myself when the darkness gets too much to deal with. However, I know that in other aspects of life, I will have to deny and supress the conditions that form such an integral part of my identity.

As a society, we are making progress towards taking mental health more seriously and providing support to those who need it. However, it is nowhere near enough. There are still people out there who believe mental health is merely a state of mind and that they just need to “get over it”. They believe that it is a choice. It isn’t. Nobody on the planet would willingly choose to suffer from a mental health condition. Sure, sometimes we can find that shred of good in amongst all the bad. We can make positive memories out of a bad situation. However, it’s a bittersweet thing.

For me, gaming has been a massive coping mechanism. I don’t deny that they formed a large part of my childhood years and continue to shape me as I take my first few steps into the “adult” world. It doesn’t matter who you are, where you’re from or how old you are, there is a game for you out there. From games focusing on gritty realism and intense action, to the more symbolic experiences that leave you with a burning curiosity to uncover all it’s secrets, the possibilities are literally endless. Gaming is for everyone. Mental health affects us all. It seemed only right that these two areas should cross over.

When I was planning on starting Mind Games, I did some research into the field, to see what range of resources and existing publications are out there. To my surprise, I came across very few resources. Sure, there are a few amazing sites and charities that are dedicated to these important issues, but I found nothing like what I had imagined for Mind Games. Here’s the weird thing though. I didn’t feel proud or happy that I had thought of this “new idea”. The exact thought in my head when I realised this was simply – Why doesn’t it already exist? Why am I the one to take that step and encourage the conversation? We should already be talking about this, we should be building one another up, providing resources and support to those who need it.

I think the main reason I started Mind Games is because I wanted a place where people could feel like they didn’t have to be ashamed or scared or anxious to admit that they are struggling. People should be able to go – I’m not ok. We should be able to play games, no matter how goofy or ridiculous they seem and enjoy ourselves without fear of repercussions. My mental health over the last few years has gone through a lot, but one of the true peaks has been this site and the community it has created. Hearing from you all has been brilliant. From your own experiences, to your suggestions, hopes and wisdom – Mind Games would not be what it is without you.

People always say – be the change that you want to see in the world. It’s an odd phrase but I think after creating Mind Games, I finally know what it means. Even if I only help a handful of people, I will have still impacted lives that may have remained untouched otherwise. So thank you all, more than anything. I hope I will always be worthy of your kind words and endless support.

Never be ashamed of who you are, be honest and be kind.

See you next week,

CaitlinRC

Stardew Valley: Antisocial Farming

I’ve been meaning to write this article for a week now as it was meant to come out before the Syndicate one, but ironically, I couldn’t write about Stardew Valley because I was too busy playing Stardew Valley. I’ve logged about 100 hours on my Steam account in the picturesque world of Pelican Town, with a single save file. A couple weeks ago, I saw that it was on sale on Switch and decided that it was the perfect game for me to get on the handheld console – as my laptop can be a tad temperamental at times, especially if I’m compiling some code.

For those not in the loop, Stardew Valley is a country life RPG developed by ConcernedApe. It takes inspiration from games such as Harvest Moon and Animal Crossing, producing a much-beloved game that has a dedicated fanbase and has inspired an outpouring of creativity from the community – from art to custom mods. The game has been released on nearly every platform imaginable, with more ports being designed as I write this.

stardew
The game was in development for a long time but was definitely worth the wait.

The gameplay breaks down into six categories that the game keeps a track of – Farming, Mining, Combat, Foraging, Fishing and Socialising. All of these tend to intersect with one another, but most players tend to choose one specialism to focus on and divert all their resources to it. These categories continue to subdivide into further specialisms such as raising animals or producing artisan products like jams or cheeses. No matter your interest, Stardew seems to have something for you. If you want to fight monsters, the mines hold an infinite amount for you to challenge. For the romantics, you can date 12 different people – regardless of your gender choice at the beginning of the game.

As a major introvert, I tend to avoid the socialising aspect of Stardew Valley – only really trying to get to know one or two of the characters, because the prospect of having to maintain so many friendships is terrifying. On my first playthrough, I clung to Penny and Leah. However, the game does encourage you to get to know the whole town, after all, you do live there now. It’s only polite that you get to know your neighbours. (Not that I can talk, I don’t know my neighbours except that one of them has some children and the other has cats)

events
Every event in Stardew, allows you to feel a part of the community.

 

One of the main criticisms of games such as Stardew is the repetitive nature of the game’s activities. Sure, we can grow some crops but what happens when there’s nothing left to grow? Obviously, if you find these types of games boring then I doubt you’ll be able to get much out of Stardew. However, if you are willing to give it a chance – the game has countless opportunities to learn and grow as a player, without having to constantly reset the game.

A good example of this is shown by the cutscene at the beginning of the 3rd year. Your grandfather visits you from beyond the grave, to judge the quality of life that you are leading – encouraging you to make more of this second chance at life. Even if you don’t meet all his criteria and you need to improve on something (e.g. fixing the Community Centre or getting married), the game gives you every chance to meet those goals.

grandpa
As someone who has lost a grandparent, I did tear up a bit at this.

During my first year at university, I found Stardew a refuge from the anxiety that I was facing every day. I was alone in a city that I was unfamiliar with, having to forge my own path and not rely on what I knew. Each social event I forced myself to attend was terrifying, often resulting in a panic attack and isolation. My room became my safe place and my laptop my source of calm. I would put on my headphones and lose myself in the world of Stardew for a few hours. Every aspect of the game is made to be calming and enjoyable – even the combat can be quite therapeutic at times.

Now I am a lot happier at university, but I still have those moments of fear and panic. The soundtrack of Stardew has slowly built up an association in my mind with those feelings of calm and peace. I do not have to even open the game to calm myself, the music can just wash over me like waves lapping onto the shore. I do not think people realise what powerful influences games like Stardew can have upon someone’s mental health. Being able to step away from your own life for a while and lose yourself in something simple like a farming game, lets you rest for a little while – letting your brain process the swirling emotions inside you without causing you unneeded anxiety.

An interesting aspect of Stardew Valley and this concept of escaping the stresses of our lives is the fact that your character is doing the exact same. The opening sequence shows your character realising they are unhappy in their current job at Joja Corporation (probably because of the DEAD GUY A FEW CUBICLES DOWN) and moving to Stardew Valley to start anew on your grandfather’s old farm. You both need to escape from the world, be it exam stress or unhappy work life. These stories are remarkably common in all forms of media – new beginnings. Even in history, people throughout the world sought out somewhere to start a new life, away from the darkness they were facing before.

joja
Capitalism.

Stardew Valley builds an immersive community and world for you to delve into to your heart’s content. No matter what aspect of it appeals to you, the game allows you to throw yourself into it completely, with no fear of consequences or repercussions. The relationships you form with the characters is up to you, but their problems are much deeper than they appear to be – much like the people we see in everyday life. There is much more to Stardew Valley than meets the eye, meaning that no player has the same experience.

Give it a go. I guarantee that even if you don’t enjoy it, you’ll learn something about yourself from it. If you like what I write, be sure to follow the site, my Twitter @OurMindGames and comment below any feedback/future requests!

Thanks,

CaitlinRC.