Tag: caitlinrc

The Black Lotus Gambit #4 – Marital Troubles

Now that I’ve recorded all the heists/the big finale for Arc 1 of our Blades In The Dark series, editing these is a whirlwind of beautiful insanity. Case in point, this episode, where Matt somehow invents the bloody postcode lottery. How? I’m still not sure.

Listen through the link below or on any podcasting platform of your choosing!

2 hours of absolute madness.

Till next week,

CaitlinRC

Moonglow Bay – Fishing for EMOTION

During the occasional lulls in my chaotic life, where work and personal projects are running smoothly (what an insane concept, I know), I like to scroll through the games lists on Xbox Game Pass or the Nintendo Shop on my Switch to find something new to play. A lot of the random indie gems that I’ve played and/or talked about on this site have come from those scrolling sessions, rather than keeping track of review listings or release schedules. I mean, my life is frantic enough without adding something else to keep track of!

One such game that I found was Moonglow Bay. Like many others, the fishing element of many popular games like Animal Crossing, Stardew Valley and even Final Fantasy XV has a rather addictive quality to it. Relaxing, satisfying and technically contributing to in-game progress, players have lost hours of their time plundering the ocean’s depths for its treasures (and various bits of trash). So, an entire game based around fishing, exploring, and cooking seafood for your hungry customers seemed like a fabulous idea.

I’m fishing for my sanity – no luck thus far.

Yet, Moonglow Bay is so much more than just a fishing game. It’s a tale of loss, grief, and hope, of community and restoration, of building relationships and keeping promises, of making new memories and treasuring old ones.

Immediately off the bat, the game asks you to choose who you wish to play as, what you wish to be called, your pronouns as well as the identity of your partner. The fact I could choose they/them as my pronouns and the fact I was not restricted in choosing the opposite gender partner to that of my player character, brought a massive smile to my face. Representation is important and the developers of Moonglow Bay, Bunnyhug, have clearly thought about it – with the pronouns you choose being used throughout the game, rather than as a one-off thing.

TFW I’m better at cooking in a fictional game than IRL

Personally, I want everyone to play this game – available on PC and Xbox, but I know not everyone has the time nor access to their system of choice, so I’m going to talk a bit more in-depth here about the game. There may be spoilers ahead, so if you want to remain wholly blind going into this game then uh… close this tab immediately?

Anyone still here? Let’s chat.

Based in the seaside town of Moonglow Bay on the Eastern Canadian shoreline in the 1980’s, your character (whether you’ve called them an actual name like I did or called them Sir Bootylicious) and their partner (Robin, in my game!) are learning to fish. Your partner talks about their dream of settling down in the bay and setting up a business selling various meals made from the wide variety of local fish in the area. They give you a present to celebrate the pair of you starting this new milestone and you promise to open it when they get back from their fishing trip tomorrow night.

Sadly, they never come home.

The developers are hilarious. Also, this guy will forever be called Dave.

Three years pass and you’re living alone, comforted by your ramen and your precious pup Waffles (and yes, you can always pet the dog). Your daughter, River, drags you out the house to go fishing and to show you how run-down Moonglow Bay has become. Trash on the beach, brickwork crumbling, homes and businesses boarded up – the town is fading away. As the town fades, so does your lost partner’s dream. So, what will you do about it? Roll up your sleeves, get fishing and restore the bay to its former glory through the power of your bloody brilliant cooking skills.

As you explore the bay, catching all kinds of sea creatures and cooking them up into delectable dishes, you begin to rejuvenate the town and unravel some of the truths behind the various superstitions that seem to haunt the bay. Tales of monsters in the deep, creatures that destroy ships and terrorise sailors, rumours that have only grown stronger as the fishing industry dwindled during your grief. As you move forward with fulfilling your lost partner’s dream and pour your heart and soul into the town you both loved, you find mysteries and secrets that intrigue you, monstrous creatures that send other anglers running in fear and a trail of breadcrumbs that might give you a way to soothe the raging void in your heart where your partner once resided.

Thankfully, our ship is not called the Titanic.

Each chapter of this story finds you facing off against massive creatures of the deep and you need to quell their rage before anyone gets hurt. Yet, these monsters aren’t out for revenge. They’re just creatures in need of help, much like the player is. Much like the town of Moonglow Bay. Maybe, just maybe, helping these wounded creatures will help you start to heal the gaping wound in your heart.

Anyways, please try this game. It has a heartfelt storyline, a beautiful world, fun mechanics, and soothing music. Do it.

CaitlinRC.

Into The Waste #15 – Parental Ties

Apologies for the lack of article last week, mental health be like that sometimes. To make up for it, here’s an extra long D&D episode that leaves on a cliffhanger (ehehe I’m evil and I regret nothing)

Listen here:

https://soundcloud.com/mindgame-caitlinrc/into-the-waste-15-parental-ties
On any or all podcasting platforms!

The Black Lotus Gambit #3 – Murder Near The Dance Floor

3 weeks in a row, I’m miraculously capable of committing to my own deadlines. It’s a Monday miracle. Also, not going to lie, I’m far too proud of this episode’s title.

Listen here, or on any podcasting network, just look for Dice and suffering and there it’ll be!

Also on spotify, stitcher and anywhere you can find podcasts 😀

Celeste – Ain’t No Mountain High Enough

I’m always wary of games that try to personify mental illness or negative thoughts. The idea of putting a face or a name to this… other part of me, this darker part of me, instinctively makes me recoil. Not in disgust or hatred, but in deep-rooted fear. Society as a whole has been gradually improving when it comes to tolerance and acceptance of mental health conditions such as depression and anxiety, but we are still so far from truly understanding what it is like for each individual that suffers from them. Heck, I barely understand my own conditions and it’s been over a decade. Plus, considering some of the more toxic representations of mental health that use it as an excuse for cruel actions, I tend to walk into games that claim to be better with a bit of a chip on my shoulder.

When I was in primary school, I learnt a life lesson that I still carry with me to this day. Though in hindsight, it’s not always the best idea. When a feeling is uncomfortable or debilitating, such as nausea when you are unwell, to focus on it is to give it more control over you. I’ve carried this idea over to my daily battles with my mental health conditions, not allowing an anxiety attack or depression dip to consume me and ruin whatever I had going on at the time. However, there is a fine line to walk between not overly focusing on something and refusing to acknowledge it at all. Coping mechanisms and suppression do not go hand in hand as anyone who’s hit their breaking point will be well aware of. Exploring that balance is something that the game Celeste does well.

I’m never going on a ski lift. NEVER.

If you listened to my panel for EGX Digital back in 2020, you’d know that the game Celeste was thoroughly recommended by the panel members. Despite this, I only actually got around to playing the game for myself a few months ago after an extremely long day at work. Putting aside the several moments of overwhelming rage that I experienced whilst playing through the game (LOOKING AT YOU B SIDE), Celeste is a platformer with a tale to tell, driven around a central goal of reaching the summit of Celeste Mountain.

An average Tuesday.

You play as Madeline, a young woman from Canada who suffers from anxiety and depression. For unknown reasons, she has travelled to Celeste Mountain with the goal of reaching the summit to prove to herself that she can. Given how insanely dangerous the mountain can be to those not prepared for it, her family and those she encounters on her way are understandably concerned about her wellbeing. Considering the very first bridge collapses and she’s only saved by a dash ability taught to her by a random bird perched nearby, the stakes are pretty high. Shortly after meeting Theo (a lovely guy who is an influencer and takes terrible selfies of Madeline), you come across a mysterious mirror in the ruins that summons a “evil” clone of Madeline, called Part Of Me (or Badeline to the community).

To Madeline, this clone seems to be the embodiment of everything wrong with her – her selfishness, her anger, her self-loathing. If I’m honest, that’s how I viewed my “dark side” to begin with. When you have such a dark cloud hanging over your every action, you’re desperate to separate it from you, to treat it as an entity that has no ties to you. Madeline initially believes that she would be better off without her and seeks for a way to destroy Part Of You entirely. It’s a sentiment that I think anyone with a condition like anxiety or depression has pondered in their lifetime. Yet, like Madeline, we have to realise that this darkness, this negativity, is as much a part of us as the fingers on our hands are.

Please ma’am, get back inside the text box.

More than anything, Celeste is a powerful metaphor for self-discovery. Regardless of whether you’re coming to terms with a loss, facing up to your inner demons or gaining the courage to come out to those you love, Celeste emphasizes the imperfect nature of humanity. We stumble, we make mistakes, we are stubborn and desperate for a future that is always slightly out of reach. Yet, we get back up. Sure, Madeline falls down the mountain, further than she had ever fallen before but she gets back up. Even in the darkest of pits, there is always a distant light to climb towards. If at first you don’t succeed, try, try again. Considering how many times I died in Celeste (cough, 3298), this determination can take us far. That’s the thing about mountains, when you’re stood at the bottom, they seem so insurmountable, too large a challenge for you to even hope to complete. Yet with each checkpoint and each rung of the ladder than you step onto, you get that bit closer.

As much as I detest my brain with it’s lack of serotonin and tendency to catastrophize literally everything (for example, the other day when I left the house to go to work, my brain went “did you leave the gas on, are your cats in danger because of it”. I have no gas line connected to my flat. WHAT EVEN BRAIN.), I have to admit that it has made me a better person. I work harder, study more and empathize better with those around me, desperate to put some of that light into the world that I struggle to find on my darkest days. I wouldn’t be CaitlinRC, creator of MindGames / Dice and Suffering, community member and proud non-binary asexual without the conditions and life events that have brought me to this point. Sure, there was a lot I would do differently if I’d had the benefit of hindsight but at this point in time, I’m ok. Sometimes, ok is the best you can hope for.

Sometimes a mountain doesn’t have a summit. Sometimes, you’ll be climbing for the rest of your life. I know that I will be living with my depression and anxiety for the rest of my life. Sure, therapy and medication have helped make the day-to-day existence more bearable and the PTS dreams have lessened over time, but there’s no “cure” for this. We need to accept that’s ok, that it’s fine to not have a cure, a quick fix for everything. Sure, I fell down the mountain a good way over the last few months. However, as long as I shake myself off, brush myself down and keep climbing, then eventually I’ll reach a point that I’m content with. After all, those who climb Everest don’t all strive to reach the summit. Some are happy with reaching the base camp.

Everything looks better from the top.

Anyways, that’s all I have for you this week. It’s been a while since I’ve written one of these so I’m pacing myself to avoid smashing face first into the writer’s block brick wall that I’ve been smushed against for all these months. Be sure to check out the podcast series, launched as Dice and Suffering – where my D&D campaign and the brand new Blades In The Dark series is being published.

You’re doing your best, that’s all that matters.

CaitlinRC