Tag: caitlinrc

Untitled Goose Game – My Cousin Is Afraid of Geese and Now I Know Why:

I’ve never been a fan of geese. Then again, I don’t think anyone on the planet is particularly fond of them. They are known as the douchebags of the avian world, with their terrifying spiky tongues and tendency to harass anyone that even glances at them. Thankfully, I’ve only really been chased by geese rather than outright attacked but both my cousin and my sister have felt the sharp nip of their beaks. When we were all younger, we used to go feed the ducks and play by the riverside. Every so often we’d see a swan glide past or a group of geese honking at one another. Whilst feeding a duck some seeds, a goose snuck up on my cousin and started honking aggressively, flapping its wings and hissing like the big jerk it was. Being a six-year-old at the time, my cousin burst into tears and froze on the spot, triggering the goose to bite her and cause her to drop her little bag of seeds. My aunt chased it off, but my cousin still hates geese to this day and she’s twenty-two!

Although utter jerks, geese are a part of nature and I get a great sense of peace from watching the birds on the canals near where I live. It’s a calming moment amongst some of the darker times that the real world likes to burden us with. Video games seem to follow this trend recently, with a lot of recent releases being rather gritty, hard-hitting games that reveal some of the darker features of human nature. Games strive to show us a part of ourselves that we refuse to admit is there, highlighting important issues and teaching us lessons that can’t always be taught in school. However, considering how dark the real world can get sometimes, turning to a video game that is just as dark, can seem a tad depressing. Which is why silly games like Mount Your Friends or Quiplash are so important in bringing joy back to our lives. One game that takes this concept and runs headlong into the village with it, is the Untitled Goose Game.

Time to listen to BBC Radio HONK!

If you’ve been hiding in a cave without an internet connection, then I’ll quickly explain the premise of the game in the words of the developers – “It’s a lovely morning in the village, and you are a horrible goose.” As the goose, who I have lovingly named Flerken (thumbs up if you get that reference), your job is to roam around the village causing all sorts of chaos. From stealing the gardener’s rake and throwing it into the lake, locking the shopkeeper in the garage, stealing a man’s shoes off his feet and making another trip over, there’s no end to the potential hilarity of this game.

At its core, it’s a puzzle game. To progress, you must complete a series of tasks on your to-do list in order to unlock the next area. Some tasks require a bit more planning than others but no matter what task you complete, you get a great deal of satisfaction when that item gets crossed off your list. I think House House, the developers behind the game, have managed to create a game that brings childlike delight to all who play it, as well as providing a series of complex tasks that feed into the concept of reward motivation. Whether that reward is progressing the game, getting to see the hilarious consequences of your actions or simply the pleasure of crossing an item off your list, House House encourages it’s players to keep trying – after all, when we know there’s a reward at the end, we are more determined to get there.

Don’t hire the goose as a waiter, he has a fowl mouth.

There are two things that I feel we as humans should do on a regular basis. The first is to cry – just sob and let all your emotions pour out of you. We can’t hold it all in forever, eventually, we will explode, and I’d rather explode in the private of my own home rather than lashing out at those I love by accident. The other is to laugh. Not to snigger or laugh politely at a bad joke, but a proper laugh. One that shakes your shoulders and leaves you gasping for air, where your stomach aches and your cheeks hurt from smiling. When you laugh like that, it leaves a grin on your face for the rest of the day and makes everything seem that bit lighter. Running around as a goose, annoying people and honking like a maniac manage to bring me those moments of laughter.

It’s a game that appeals to the troublemaker in each of us. Growing up, we are told not to cause trouble as it upsets and frustrates those around us but a little part of us finds it funny. House House taps into this vein of mischief with a charming little game that apparently started as a joke that snowballed into a gaming phenomenon that even the most cynical of people can crack a smile at. Even in games where you are given the choice to act like a jerk, we often choose to be kind because most of us inherently want to be good people. So, a game that is based around being a gigantic jerk to the various humans and causing as much chaos as possible to this sleepy little village, is a delightful time for the devils that sit on our shoulders.

FEAR ME TIMMY! I AM THE GOOSE!

There’s an incredible amount of detail that has gone into this game, with each “level” providing you with more opportunities to wreak havoc than you could ever imagine. The villagers wandering around the level all respond to the goose differently, some actively encouraging you and others chasing you away with a broom, so you have to adapt your approach to solving each objective dependent on whether you’re going to be chased after by a big burly man. Little thought bubbles pop up above the villager’s heads in response to various events, such as what they are going to do next or what item has magically disappeared from the garden and ended up in the lake (it wasn’t me I swear), which provide good clues to the player for those slightly trickier objectives.

From replayability to speedrunning, the game has a great deal of potential for sticking around as a darling indie games that are beloved by all. Undertale, Super Meat Boy, Cuphead and The Stanley Parable are all examples of this, and I hope more than anything that this delightful chaos causing goose becomes a staple in the gaming community for decades to come. Its art style won’t have to worry about graphical updates making it look bad in comparison, and what’s not to love about being a goose? HONK! I can agree, that this game was definitely worth the wait and although I’ve already finished all the objectives and claimed my little goose crown, I will be replaying it time and time again, for that sense of pure joy that it provides even when my mental health decides that it’s time to suffer. HONK HONK!

Well, well, well, what do we have here.

Anyways, depending on how much free time I get this week, I’m going to try and finish off Prey and write about it! The mimics will probably be the focus of the article as the concept of things not being what they appear is a big problem that those with mental health issues have to combat in everyday life. Until then, like, leave a comment and follow the site, plus my Twitter to keep up to date with everything @OurMindGames!

Till next time,

CaitlinRC.

Minecraft – A Far Bigger Part Of My Teenage Years Than I Care To Admit:

It’s weird to think that Minecraft is over ten years old now. Even weirder to think about how I started playing the game about six or seven years ago. Up until that point, the only games I had played on the computer were flash games on websites such as Newgrounds or Friv. I have many fond memories of eating lunch as quickly as possible and then racing my friends back to the classroom, just so we could play Fireboy and Watergirl together. So, when my friend ran up and showed me the game, I was immediately hooked.

I spent several months just repeatedly playing the demo version of the game, as I didn’t have any way of purchasing the account myself (after all, I didn’t have a debit card or anything at the time). Eventually, I sidled up to my parents around Christmas time and showed them the demo of the game, expressing my interest in a way that was hardly subtle. I’m relatively sure my parents did a full look into it but on Christmas Day, my dad built the word “Minecraft” out of Lego’s and put it under the tree for me, though it did take me a minute to figure out what it meant (because come on, whose brain works at 7:30 in the morning).

I logged onto the game the other day and was immediately killed by a polar bear. WHEN DID WE GET POLAR BEARS?

Roughly three years of my life were spent playing Minecraft in my spare time, from playing online with new friends that I’d made or just messing around in survival. I found YouTubers who had a dedicated following for their Minecraft content, and I joined a community that although I am no longer a part of it, still had a big impact on me. In fact, some of my closest friends came from those communities and my online pseudo name harkens back to those times (looking at you RC crew).

At the time, I wasn’t sure why the game appealed to me so much. Sure, it was kind of like “living Lego” and as a kid, I loved building and creating my own structures – to this day we still have a box of Lego in the house. However, now that I’m older and wiser (probably), I can see all too clearly why the game became such a refuge for me. It made sense. It had rules. There were specific ways to craft the items you needed, a process to follow to achieve your goals. The real world didn’t have that.

We all fear that we will make the wrong choices in life. That the words we choose to express ourselves aren’t the right ones, that our decisions will always hurt someone no matter how hard we try not to. For some of us, this manifests in conditions such as anxiety. For as long as I can remember, the sheer volume of information and potential outcomes of situations has overwhelmed me. I’m terrified of missing a key piece of information, of selecting the wrong path.

So, a game where I control each aspect of the world, from the structures I create to the tools that I craft, is calming. I always know what the outcome will be, there are no unknowns to fear. No matter what enemy I come across or new environment they add, there are set rules and algorithms that I can follow to ensure my success.

Even the Nether makes sense once you get used to it (and don’t put down any beds!)

I know that concept must be confusing to some people but I’m also aware, that a few of you reading this can relate. Most of you probably think this rule bound and mathematical approach is taking the fun out of a lot of what makes Minecraft special, but it adds to it. Think about it. At our core, we are simply made up of atoms. These atoms combine to form elements, which are the building blocks of the universe. Everything we see in the world around us, is built from these simple particles, following the specific rules of creation.

The insane creativity of the community is what I believe has kept this game so popular, for so long. From designing your own texture packs to insane mods to custom made adventure maps, the game provides players with all the tools to basically reinvent the world. I remember spending countless hours building the perfect home from scratch in the game, collecting every resource possible and perfecting my simple abode with my limited artistic repertoire. Meanwhile, you look around and see scale models of Buckingham Palace; working recreations of games such as Space Invaders and even the game being used to teach kids how to code.

Even if the game isn’t your cup of tea, you can’t deny the impact that it has had on the world. Sure, the creator is… problematic to say the least, but the reach of the small sandbox game he released ten years ago, is phenomenal. People use it to test machine learning algorithms, to teach economics, to learn about programming, to encourage people to go into architecture and more. When I was a kid, Lego was my main form of creativity and I adored it. Sure, Lego is still massively popular today, but it feels that Minecraft is the right step for kids to move onto to encourage their self-improvement when they feel they are “too old” for Lego. (Spoiler Alert: You’re never too old for Lego)

I’ve taught kids how to code using Minecraft and they’ve loved it. Never deny the power of games to help kids learn.

Apologies that this piece seemed a bit more scatter-brained than usual, I’ve just finished exam season myself and there is a lot going on personally. Plus, this idea came to me at 3AM the other day so it’s slightly hard to format thoughts when you’re having a staring contest with the seagull outside your window (Cardiff problems). I’d love to write more pieces about the game’s you guys know and love, so leave your suggestions in the comments!

Much love,

CaitlinRC.