Unpacking – Every Item Tells A Tale

I’ve moved a lot in my short lifespan. As of time of writing, I’m 22 years old. Between moving with my family, university and venturing out on my own, I’ve lived in over fifteen different houses. Sticking my belongings in various moving boxes and suitcases has become almost second nature to me. I have a lot of memories of clambering in and out of moving trucks, of being squished in the car by suitcases and bags, of eating pizza in empty rooms, of sleeping on inflatable mattresses when my bed was still in transport. Needless to say, I don’t have a major connection to specific places. It’s an entirely different process, my friends have told me, for those who have lived in one or two places for their entire lives.

Unpacking has you following through the life of one individual, as they move through various stages of their life and the new living conditions that come with it. You get glimpses at their journey, from the cabin bed in their childhood room, to the formation and downfall of a relationship, to discovering their identity and starting a family. All the stages culminate in a photo to go into the album, so they can look back at how far they’ve come. There’s so much detail and love in this game that if you’ve already played it, it’s definitely worth a replay.

Too many boxes, too little time.

If you follow my Twitter, you’d know that I recently moved into my new flat. It’s my first time living entirely alone (excluding the sheer chaos of the midnight beasts that my two cats embody) in my life and Unpacking brilliantly “unpacks” (Hehe, I’m hilarious) the feelings of anxiety, excitement, and fear that I’m sure we have all/will all experience in our lifetimes. It’s a soothing game, one that many streamers have played as a kind of “chill” stream to engage with their community. The atmosphere, the music, the goofy stickers awarded for doing odd little things like hiding the cookies on the top shelf or rearranging the fridge magnets, the detail on every object in the rooms – it all culminates in a calming experience that the real world seems to lack nowadays.

One of the reasons why Unpacking works so well is, in my opinion, the possessions that the protagonist takes from place to place. We as humans make emotional attachments to more than just other people. Associating locations and objects with specific memories are common practice and that sense of nostalgia only encourages us to hold onto the object in question, to keep that piece of your own personal history with you as you walk into the future. I’ve spent so much time looking forward, having to work and plan for the years to come that I don’t get a lot of time to look back at the steps I’ve taken. However, when I look at some of the trinkets I own, the memories come rushing back, clearer than ever.

The chicken army advances

Let me give you an example from my own experience. A few years ago, I lost my maternal grandfather. We called him Papa (a Scottish term). He passed a few years after my maternal grandmother, and I freely admit that I miss them dearly. Whenever we travelled to see our family in Edinburgh, we’d go to Granny and Papa’s little flat on the council estate and have a quiet lunch there. We’d spend the afternoon solving the same few puzzles they had for the thousandth time and head for walks along the canal. After they had both passed, we had the hard task of going through their flat and sorting out their belongings – choosing what we wished to keep and what would be donated to charity. I took a few things, one of which being a photo album – so I don’t forget what they looked like when they smiled at me.

I had a bed just like this

There were a few other bits, like a bird ornament and one of the puzzles that I’d spent all those years re-doing. However, the item that I treasure the most is a little magic trick that he taught me how to master. Sure, the little metal disks that you can see in the image below don’t look like much and they’re slowly wearing away with time but when I look at it, I see a seven-year-old Caitlin sat on the carpet on a December evening, watching with fascination as my Papa seemingly makes one of the rings disappear entirely. I see him in the birds in the trees, in the neatly trimmed lawns of well-kept gardens. With these things, he is still with us. People live on through those who remember them. Nobody is truly gone, there is always someone who will pause to remember them, or something that will spark those dusty memories. Playing Unpacking, you look at each of the items and wonder what the story is behind them. Why did the protagonist keep that mug? Why do they keep adding chicks to their army of stuffed chickens?

Our possessions tell a story. Even for something as seemingly innocent as an ornament or a mug, can have dozens of stories attached to them. It is something I think Unpacking hints at, as you start to recognise objects from previous sections of the game, and you ponder at the additions of new ones.

I have a major soft spot for Unpacking, and it is clear a lot of others do. So, give it a go. It is a short experience, but it will bring you a sense of calm that you would be surprised how many of us are missing.

Till next time,

CaitlinRC.

The Black Lotus Gambit #4 – Marital Troubles

Now that I’ve recorded all the heists/the big finale for Arc 1 of our Blades In The Dark series, editing these is a whirlwind of beautiful insanity. Case in point, this episode, where Matt somehow invents the bloody postcode lottery. How? I’m still not sure.

Listen through the link below or on any podcasting platform of your choosing!

2 hours of absolute madness.

Till next week,

CaitlinRC

Moonglow Bay – Fishing for EMOTION

During the occasional lulls in my chaotic life, where work and personal projects are running smoothly (what an insane concept, I know), I like to scroll through the games lists on Xbox Game Pass or the Nintendo Shop on my Switch to find something new to play. A lot of the random indie gems that I’ve played and/or talked about on this site have come from those scrolling sessions, rather than keeping track of review listings or release schedules. I mean, my life is frantic enough without adding something else to keep track of!

One such game that I found was Moonglow Bay. Like many others, the fishing element of many popular games like Animal Crossing, Stardew Valley and even Final Fantasy XV has a rather addictive quality to it. Relaxing, satisfying and technically contributing to in-game progress, players have lost hours of their time plundering the ocean’s depths for its treasures (and various bits of trash). So, an entire game based around fishing, exploring, and cooking seafood for your hungry customers seemed like a fabulous idea.

I’m fishing for my sanity – no luck thus far.

Yet, Moonglow Bay is so much more than just a fishing game. It’s a tale of loss, grief, and hope, of community and restoration, of building relationships and keeping promises, of making new memories and treasuring old ones.

Immediately off the bat, the game asks you to choose who you wish to play as, what you wish to be called, your pronouns as well as the identity of your partner. The fact I could choose they/them as my pronouns and the fact I was not restricted in choosing the opposite gender partner to that of my player character, brought a massive smile to my face. Representation is important and the developers of Moonglow Bay, Bunnyhug, have clearly thought about it – with the pronouns you choose being used throughout the game, rather than as a one-off thing.

TFW I’m better at cooking in a fictional game than IRL

Personally, I want everyone to play this game – available on PC and Xbox, but I know not everyone has the time nor access to their system of choice, so I’m going to talk a bit more in-depth here about the game. There may be spoilers ahead, so if you want to remain wholly blind going into this game then uh… close this tab immediately?

Anyone still here? Let’s chat.

Based in the seaside town of Moonglow Bay on the Eastern Canadian shoreline in the 1980’s, your character (whether you’ve called them an actual name like I did or called them Sir Bootylicious) and their partner (Robin, in my game!) are learning to fish. Your partner talks about their dream of settling down in the bay and setting up a business selling various meals made from the wide variety of local fish in the area. They give you a present to celebrate the pair of you starting this new milestone and you promise to open it when they get back from their fishing trip tomorrow night.

Sadly, they never come home.

The developers are hilarious. Also, this guy will forever be called Dave.

Three years pass and you’re living alone, comforted by your ramen and your precious pup Waffles (and yes, you can always pet the dog). Your daughter, River, drags you out the house to go fishing and to show you how run-down Moonglow Bay has become. Trash on the beach, brickwork crumbling, homes and businesses boarded up – the town is fading away. As the town fades, so does your lost partner’s dream. So, what will you do about it? Roll up your sleeves, get fishing and restore the bay to its former glory through the power of your bloody brilliant cooking skills.

As you explore the bay, catching all kinds of sea creatures and cooking them up into delectable dishes, you begin to rejuvenate the town and unravel some of the truths behind the various superstitions that seem to haunt the bay. Tales of monsters in the deep, creatures that destroy ships and terrorise sailors, rumours that have only grown stronger as the fishing industry dwindled during your grief. As you move forward with fulfilling your lost partner’s dream and pour your heart and soul into the town you both loved, you find mysteries and secrets that intrigue you, monstrous creatures that send other anglers running in fear and a trail of breadcrumbs that might give you a way to soothe the raging void in your heart where your partner once resided.

Thankfully, our ship is not called the Titanic.

Each chapter of this story finds you facing off against massive creatures of the deep and you need to quell their rage before anyone gets hurt. Yet, these monsters aren’t out for revenge. They’re just creatures in need of help, much like the player is. Much like the town of Moonglow Bay. Maybe, just maybe, helping these wounded creatures will help you start to heal the gaping wound in your heart.

Anyways, please try this game. It has a heartfelt storyline, a beautiful world, fun mechanics, and soothing music. Do it.

CaitlinRC.

Into The Waste #15 – Parental Ties

Apologies for the lack of article last week, mental health be like that sometimes. To make up for it, here’s an extra long D&D episode that leaves on a cliffhanger (ehehe I’m evil and I regret nothing)

Listen here:

https://soundcloud.com/mindgame-caitlinrc/into-the-waste-15-parental-ties
On any or all podcasting platforms!

The Black Lotus Gambit #3 – Murder Near The Dance Floor

3 weeks in a row, I’m miraculously capable of committing to my own deadlines. It’s a Monday miracle. Also, not going to lie, I’m far too proud of this episode’s title.

Listen here, or on any podcasting network, just look for Dice and suffering and there it’ll be!

Also on spotify, stitcher and anywhere you can find podcasts 😀