The Black Lotus Gambit #7 – An Act Of War

To finish off the prologue of the Dice and suffering Blades In The Dark series, the gang is faced with a major problem. That being the potential assassination of four of the city of Osalas’s major gang leader’s by Trent – the man whose house Blake and Crowley broke into.

Can they get there in time? Will they suggest anything sensible? Why is there a pirate?!?!

…Who knew that my rule as a GM would be “I allow pirates but no clowns”. How did I get here.

Listen here or on any podcasting platform of your choice (spotify, stitcher, google/apple podcasts and more!)

Based in my city of Osalas, the gang of criminals must navigate the criminal underworld to the best of their abilities and discover what keeps the city trucking along, regardless of the cost…

Featured:

Kerry (@shirobeans) as Marielle Ruby, the Spider.
Chad (@chads_mind) as Crowley Strixhaven, the Hound
Alex (@spiderbreakuk) as Ryleigh Sterling, the Lurk.
Matt (@themattattackuk) as Professor Blake Marshall, the Whisper.

Follow the podcast on all platforms including spotify, soundcloud & stitcher, and follow the site @OurMindGames or www.themindgame.org

Music used in this episode:

BITD Main Theme – Dark Days by Kabbalistic Village | @kabbalisticvillage
Music promoted by www.free-stock-music.com
Attribution-NoDerivs 3.0 Unported (CC BY-ND 3.0)
creativecommons.org/licenses/by-nd/3.0/

All other music taken from tabletopaudio.com 🙂

What Remains of Edith Finch – Falling From The Family Tree:

For those of you who have been with MindGames since the beginning, you might remember that shortly after starting the site, I wrote an article for CheckPoint about one of my favorite games of all time – What Remains Of Edith Finch. Whilst clearing out some space on my hard drive, I came across the draft copy of that article and decided, you know what, I’m going to put it up here (with some additions) for you all to enjoy. It’s a game that’s worth revisiting with masterful storytelling and the strongest depiction of the consuming nature of some mental health conditions that I’ve seen in the gaming scene. Plus, it’s on GamePass so… free emotional experiences for you to try?

-.-.-.-

Throughout the history of humans, the concept of family has always been the central part of our lives. From autobiographies to twitter threads, we like to share tales from our lives with those we care about, be it close friends and family or just the internet in general. Video games take this concept and run with it, building extravagant worlds and telling fantastical stories that boggle the mind. A lot of these stories have deeper meanings beneath the surface that you don’t always see, but there is almost always a sense of family in them, be it your blood relations or your crew members. It is my belief, that games that take a step back and think about the nature of human relationships are ones that will leave their mark on our hearts.

One such game is What Remains of Edith Finch. Released to the major systems in 2017, this adventure game received high praise from critics, players and reviewers alike who all praised its storytelling, presentation and commonly use it as an example to prove that video games are an art form. As a gamer who has a fondness for story-driven games, I was immediately intrigued and decided to take a weekend to just sit and immerse myself in the game. By the end of the game, I was sobbing at this masterpiece of an experience.

To give you some context, the game follows the character Edith Finch who has returned to her old family home after the death of her mother. Right away, many players can relate to how Edith feels – how it feels wrong to be there without her mother, how everything is familiar yet strange. When I lost my grandfather, we went to his flat to collect some mementoes to remember him by. If you read my Unpacking article, you’d know a bit more about what I took from that place and the memories that I associate with them. Yet, when walked through those doors and it was just… off. Everything seemed too quiet without him. I noticed tiny details that were wrong in my memories of him such as the plants not being watered and the tea bags being left in the cup for too long. It was his place, yet not. Much like Edith’s family home.

As you explore the uniquely constructed Finch home, you go from room to room piecing together Edith’s family tree. Various flashbacks and playable sequences have you experiencing the passing of each of her family members, from flying off the edge of a cliff to being poisoned by holly berries. Each tale gives you an insight into what person was like, from their stubbornness to their struggle with mental health. Although this is a game about loss, how Edith speaks of her family is truly uplifting. Each one of them is so unique and had such a profound impact on her upbringing, you can feel the pure love in her voice as she talks about them.

Now, I could dedicate an article to each and every one of Edith’s family members and their stories. From the crushing impact of losing little Gregory on his parent’s marriage, to the survivor’s guilt and traumatic memories of his sister Barbara’s murder that drove Walter to live underground for decades; there is so much to unpack here. All these deaths lead people, including some of the family members, to believe that the Finch family is cursed to perish in unfortunate circumstances. To grow up, surrounded by death and the specters of those you love, has ripple effects on the environment around the young ones, like Edith and especially, Edith’s mother Dawn.

Who I want to talk about, however, is Lewis, one of Edith’s brothers. The game hints at the two being close, with him playing video games with his little sister, showing her secret passages in the house and being everything, you’d want in a big brother. However, after a battle with substance abuse and having to go through rehab, he began to struggle with his mental health. His boring daytime job at a cannery was slowly wearing him down and so, he imagined a fantasy world – where he achieved great things. It began to consume him, to the point where he’d not speak to anyone for weeks, causing his family and therapist to worry. Eventually, the real Lewis became a hated figure in his mind, and he longed for the fantasy to come true. This culminated in him committing suicide and in Dawn and Edith leaving the family home for good, in an attempt for Dawn to protect herself and her last remaining child from meeting a terrible fate.

Out of the entire game, this story was the one that hit me the closest to home. Many people struggling with mental health conditions often feel like Lewis. The depression, the apathy, the feeling that the life you live has no point to it. We lose so many amazing people who become stuck in ruts as Lewis did, who suffer in silence and retreat into their minds to escape from its monotony. However, our minds can often be our worse enemies and in Lewis’s case, it provided him with an escape that eventually killed him. Lewis lost his sense of self, falling into a spiral of self-loathing and hatred that he sadly, couldn’t escape from.

The pain in Edith’s voice as she talks about her brother is clear. She feels powerless, guilty and the grief is still as fresh as it was when she first heard the news. The loss of a loved one will always hurt, as the hole they leave behind in the world will constantly remind you. However, the idea of someone you love, suffering in silence and deciding that death is the only option left to them, is a heart-wrenching thought. You rethink every interaction with them, overthink every word you’ve ever spoken to them and wonder what you could’ve done better.

The game is told from Edith’s perspective but when you think about how those emotions must be amplified tenfold for Dawn. Once I’d heard all of the Finch family’s stories and looked at the finished family tree, I realised just how much Dawn has lost. The loss of her baby brother, the divorce of her parents, the lingering guilt and grief after finding her other brother dead, witnessing her father die, then losing two children – one to mental health struggles that she felt powerless against and the other whose fate she never had confirmed, it’s no wonder she’s desperate to protect Edith. It makes the line you hear her shout as she argues with great grandma Edie, so much more powerful:

“My children are dead because of your stories!”

Our family can be our greatest support in times of need. They can save us from the darkness, pull us up and remind us that we are loved, we are worthy, and we are capable of so much more than our minds allow us to think. However, if we are deprived of that support, we can feel isolated and worthless, and in the worst cases, we could follow in Lewis’s footsteps. So, be there for those you love. Whether it’s your sibling suffering from depression or a cousin struggling with OCD, be by their side through it all. Appreciate your family, whether it’s the one given to you by blood or whether it’s one you choose. You don’t know how long you’ll have them with you for, so make the most of every minute. Make sure they feel as loved as they make you feel. Sometimes, just knowing someone has your back can make all the difference in the world.

Be kind to one another,

CaitlinRC.

The Black Lotus Gambit #6 – The Price Of Life

The upper echelons of society deal with kidnapping and ransoms all the time. They can afford it after all. But when Riley’s friend is taken, suddenly it’s personal and they’ve got to get her back – in one piece, preferably.

Listen here or on any podcasting platform of your choice (spotify, stitcher, google/apple podcasts and more!)



Based in my city of Osalas, the gang of criminals must navigate the criminal underworld to the best of their abilities and discover what keeps the city trucking along, regardless of the cost…

Dice And Mutterings #3: Engaging With The Plot Dice and Suffering

This time on Dice and Mutterings, we're talking about the plot. How the story is moulded by it, how you as a player can engage with it, how the GM conducts this symphony of madness and more. Welcome to Dice and Mutterings – where Caitlin rambles to themselves for about an hour, ft cat interruptions, random tangents and general confusion. — Follow My Twitter: @OurMindGames / @CaitlinRC Check Out Our Articles: www.themindgame.org Or search Dice and Suffering on any podcasting platform 🙂 Skeleton Keys by Alexander Nakarada | www.serpentsoundstudios.com Music promoted by www.free-stock-music.com Creative Commons / Attribution 4.0 International (CC BY 4.0) creativecommons.org/licenses/by/4.0/
  1. Dice And Mutterings #3: Engaging With The Plot
  2. The Fall Of The First Sword #8 – A Terrible Fate
  3. The Fall Of The First Sword #7 – The Cost Of Freedom
  4. The Fall Of The First Sword #6 – The Tipping Point
  5. The Fall Of The First Sword #5 – A Fatal Hangover

Featured:

Kerry (@shirobeans) as Marielle Ruby, the Spider.
Alex (@spiderbreakuk) as Ryleigh Sterling, the Lurk.

Follow the podcast on all platforms including spotify, soundcloud & stitcher, and follow the site @OurMindGames or www.themindgame.org

Music used in this episode:

BITD Main Theme – Dark Days by Kabbalistic Village | @kabbalisticvillage
Music promoted by www.free-stock-music.com
Attribution-NoDerivs 3.0 Unported (CC BY-ND 3.0)
creativecommons.org/licenses/by-nd/3.0/

Far Away From A Lost Home by Arthur Vyncke | @arthurvost
Music promoted by www.free-stock-music.com
Creative Commons Attribution-ShareAlike 3.0 Unported
creativecommons.org/licenses/by-sa/3.0/deed.en_US

All other music taken from tabletopaudio.com

Into The Waste #16 – The Toll Of The Bell

Running D&D is a fascinating experience. You tell these grand story arcs that culminate in emotional moments that seem so serious and impactful, then you go straight to a dragonborn trying to hunt with a crowbar in the desert. Brilliant.

It’s been a long time coming but god do I love this ending to Arc 2. Dramatic confrontation, intense combat and wrapping up of loose ends that have been trailing all this time. Enjoy! It’s available on all podcasting platforms, just look for Dice And suffering.

Here we go.