Alien Isolation – In Space, Everyone Hears Me Scream

First things first, I’m not good with horror. Be it movies or video games, I prefer to immediately switch it off and go find literally anything else to do. Most of my experience with horror franchises is through watching various lets plays on YouTube, or through hiding behind my friends as they play it. It’s not that I don’t enjoy horror, I love the paths that it can follow and the tropes it can delve into without drifting too far from the norm. For example, my interest in psychology means that games that make use of sanity mechanisms or more subtle horror are fascinating to me, I just struggle to play them all the way through.

Part of this is due to anxiety. Horror games and their tendency to rely on jump scares, does not mix well with a tendency to have a panic attack when I get flooded with too many stimuli. Some people don’t do well with gore or can get too overwhelmed by all the events that are unfolding, meaning that for a lot of people, the horror genre of media is often one they can’t experience properly. Which is a bit sad, since there’s so much talent and enjoyment out there to experience.

Personally, I’ve never played Alien Isolation. Partly because it never really came on my radar of games to play and partly because I’d watched a few clips of others playing it, screamed my head off and had to go calm down in another room. However, one day when I was very unwell and had nothing to do, I was watching YouTube and ended up binging the entirety of Cryaotic’s playthrough of the terrifying extra-terrestrial game. The horrific alien and weird androids aside, the atmosphere and storytelling of the game are astonishing. Sure, there’s a few pacing issues but no matter what section of the game you are in, the constant paranoia and fear of the alien never truly subsides. EVEN IF YOU’RE IN SPACE.

I would not vacation here, nice air ducts and tech facilities but Alien kept eating my friends and family, 1 Star! – Probably Ripley, Trivago.

However, the simplistic nature of this survival horror game is what makes it such a staple of horror. Being based off a popular horror franchise helped massively with its appeal but when even five minutes of gameplay can unsettle you so drastically, you know you’ve done something right. Whether it’s the scrawls on the walls of the space station, the footsteps of the alien as it draws closer to your hiding spot or the constant paranoia that stalks you around the ship, Alien Isolation orchestrates an atmosphere of horror that fills you with a sense of dread that haunts your every move.

The most powerful aspect of this game is in the title. Not the alien, though that thing is horrific. It is isolation. Although you do interact with various people throughout the game, 90% of your time exploring the space station’s various nooks and crannies are spent in solitude. In fact, most of the people you come across are more likely to put a bullet between your eyes than help you open a door. The only person you can trust in those lonesome corridors is yourself. Sometimes you can go nearly twenty minutes without any dialogue or cutscenes, just the player and Ripley, staring into the darkness and praying that nothing is staring back.

It is in these quiet moments where the horror reaches its peak. You are instantly more aware of every creak in the pipes, every panicked breath escaping Ripley’s chest and the lines between reality and the game’s fiction seem to blur. People often talk about how they get sucked into books and games like it’s unfolding right before their eyes and they are just swept along like a leaf in the raging rapids of a river. Sure, jumpscares can be effective in keeping the players on their toes but the fear quickly fades. Meanwhile, with that constant sense of dread and each sound effect sending a shiver down your spine will stay with you long after the dramatic sequence has ended. The best games have a profound impact on you, and I think I speak for many people when I say, I don’t like walking under air ducts anymore (DON’T EAT ME I DON’T TASTE NICE I SWEAR).

I think the Alien needs to see a doctor, that’s not a healthy amount of drool. Or hygienic. GROSS

Humans are inherently social creatures. Even introverts like myself, need company from time to time, especially in distressing situations. Sometimes just letting someone know that they aren’t alone can be the greatest comfort you can give. So, the isolation that the game is so fond of, is probably the most powerful tool it has at its disposal. Sure, the big murderous alien is powerful but like many game mechanics, you can end up being more irritated with it than scared.

The alien is a known quantity. Once you’ve died to it a few times, you understand how it works and what you can do to avoid it. Loneliness and the darkness of the space station, however, are unknowns and this can be far more terrifying. We always talk about the dangers of the unknown, those gaps in our knowledge that could prove catastrophic. Our imagination runs wild with all the possibilities, something those with a mental health condition can understand better than most, as our mind becomes our greatest enemy. All the horrors in the shadows that you envisage, could just be products of your terrified brain, as it struggles to comprehend the events unfolding around it.

The first time you meet the alien, when it’s tail curls towards you and you’re certain it’s the end, is breathtakingly terrifying. The following sections are filled with panicked breathing, praying that it doesn’t see you even though you’re making an obscene amount of noise and sighs of relief when you see a save station. The combination of suspense, fear and paranoia culminates in a heart-stopping sequence that I think anyone who has played the game will remember far too vividly for their liking. This is the best part of Alien Isolation. It is you, in isolation, with an alien. (Wow Caitlin, it’s the title of the game, you’re so witty)

On a scale of 1-10, that’s a big old NOPE NOPE NOPE.

Despite all this marvellous suspense and paranoia that Alien Isolation builds up, it does fall flat in places. Once you’ve built up all this suspense, you need to do something with it. It’s a bit like building a house but instead of stopping once it’s complete, you add a conservatory. Then a pool. Then a third floor. Then a moat and drawbridge. At some point, you need to make use of all that you have been building, otherwise, there was no point in building it in the first place. Alien Isolation has some phenomenal moments of horror and primal fear, but it could’ve had so much more if the game flowed just a bit more smoothly.

Overall, I think Alien Isolation is one of those horror games that proves that it could terrify you with a tin can and some rice if it tried hard enough. You don’t need immense amounts of gore or zombies to traumatise your players, just have them stalked by a murderous, basically invincible creature! I would be excited to sit and play this some time, but I need to find a friend who is brave enough to join me first. I would also have to play it at midday in the sunlight with all the doors and windows locked and probably a bat next to me to protect myself.

Could I get some personal space? Please? NO, I DIDN’T MEAN THROW ME INTO SPACE!

What game would you like me to talk about next? I’m thinking we stick with the theme of isolation and loneliness in games and talk about Firewatch! If you’ve got any suggestions, drop them in the comments, leave a like on this article and follow my site if you want email notifications for whenever I publish a new piece! (Also follow me @OurMindGames on Twitter for all the behind the scenes goodies)

Stay away from air ducts,

CaitlinRC.

The Legend of Zelda, Breath of The Wild – Everything Is A Weapon If You Try Hard Enough:

I’ll admit, my experience with the Zelda series has been a tad of a rocky one. My first experience of it was through the rather… interesting gameplay experience of The Phantom Hourglass. Or as young Caitlin remembers it, the utter anarchy that was The Temple of The Ocean King in the days where I didn’t realise, I could look up a walkthrough instead of just smashing my head against my DS for hours on end. To this day I still haven’t finished that game. Though I am a pro at the multiplayer minigame, where you chase your friend around as a series of phantoms (yes, this is how we spent our bus journeys on school trips).

A little while later, I tried Spirit Tracks and was immediately furious because WHY AM I ON A TRAIN NINTENDO THIS MAKES NO SENSE. Thankfully, my next two games were the 3DS remasters of Ocarina of Time and Majora’s Mask so I finally got to experience what everyone was on about when they raved about the Zelda franchise. I was then quite excited when they announced BOTW because it’d be the first Zelda game that I got to experience alongside the rest of the world, rather than having my playthroughs tainted by my friend’s opinions.

So, I saved up money from my job and spare bits from my maintenance loan (#Student Life) to buy a Nintendo Switch with Breath of The Wild. My mum described my face as I turned it on for the first time as a “child in a sweet shop with pocket money to spend”. Anytime I get to experience a new piece of technology that fascinates me, I revert to my five-year-old self. It’s apparently quite funny to watch (according to my family). During our nine-hour car ride up to visit our family in Edinburgh, I sat on my Switch and booted up the game, excited to lose myself in it as the countryside whipped past my window.

I have never been so angry at a train and I’ve been on Southern Rail.

I’m going to talk about a few mechanics that I really enjoyed, as well as the atmosphere and vibe that the game gave me but I’m not going to spoil any of the storyline. Obviously, a few familiar locations crop up as this is Nintendo and they’re the kings of recycling content (*cough* Mario *cough*) but anything you haven’t heard of before won’t be mentioned because there are always a few people who haven’t had the chance to experience it yet because consoles are expensive dammit.

Most people talk about the grand unveiling of the land in the tutorial, where Link steps out and stares out at the expansive wilderness. As beautiful as that is, something that caught my attention throughout the game was the voice acting. For those who don’t know, I do voice acting on the side as a hobby – helping with fan projects and contributing my voice where I can. So, to play an entry in a game series that has never really been touched by the voice acting community (no Link’s screams do not count), where the first thing you hear is a desperate call for you to rise and face your destiny, is phenomenal for someone like me. I can’t help but appreciate the nuance of each of the VA’s performances, the range of emotion and wisdom you can hear, as well as the personal touches each of them brings to the game.

Like voice acting, the soundtrack can make or break your experience of a game. I know I say this a lot but considering it’s all you hear for however long the campaign is, never mind any additional content, it needs to be good. I can confidently say that like many of the entries in the series, the music does not disappoint. From original compositions to twists on fan favourites, this game has a sound for everything. I can’t think of a single point where I deliberately turned off the music because I didn’t want to listen to it. When the endless stream of videos online that show off the music has over a million views a piece, you have done something right (or horribly wrong if you didn’t intend it)

For anyone who is curious, Patricia Summersett voiced Zelda in Breath Of The Wild – She has been behind many voices in gaming and films, including Hope Jensen from AC Rogue!

Every Zelda game has a “signature mechanic” – be that the Temple of The Ocean King, Rewinding Time or Kinstone merging. Breath of The Wild, though drastically different from many instalments in the franchise, does have a signature mechanic in the form of the Sheikah Slate. This magical I-Pad wannabe is one of the only things that DOESN’T BREAK. You can view your map on it, mark key locations, track your various quests and make use of the runes aka let’s kill everything with SCIENCE. One thing I will point out though is why on earth we are dropping what looks like some kind of magical water on this clearly advanced mechanical creation, I know Link can get rice but I doubt Ganon is going to sit and wait whilst you dry it out.

The runes available to you (after the tutorial) and their uses are:

  • Remote Bomb (Round) – When in doubt, blow it up with a bomb. Explosions are your friend, if you aren’t standing right next to it. The round ones can roll downhill and ruin the dinner of the enemies below you.
  • Remote Bomb (Cube) – Also good for blowing things up but doesn’t roll, making them better for when you’re being chased and can drop them behind you. Try not to mix the two of them up, I’ve blown myself off a mountain by accident far more times that I wish to confess.
  • Magnesis – Allows you to pick up and manipulate magnetic objects, mainly used for solving puzzles. Or if you’re my friend, picking up a metal block and using it to whack every enemy in his radius like a magic wrecking ball.
  • Stasis – Using this, you can temporarily stop time of a specific object e.g. that giant boulder that’s about to crush you. Sadly, you can’t slow down time and have Link do his best Neo impersonation, but if you hit a stopped object enough, when time resumes it will fly off and probably ruin some architecture.
  • Cryonis – Channel your inner Katara and bend the water into ice blocks that you can use to cross rivers, act as barriers against jerks throwing projectiles and raise treasure chests out of the water like the all powerful being that Link wishes he could be.

There’s also a camera if you want Link to become Instagram famous. It’d probably be the closest Link would get to talking and communicating with those around him.

Link is probably thinking about lunch. I know I would be.

Breath of The Wild is a vast, open-world experience. Once you’ve completed the tutorial, you can do anything and go anywhere you like – though I don’t recommend it. Want to climb a mountain in your underwear? Go for it. Have an urge to hit Ganon in the face with a mop? Try it. This game is one that rewards you for exploration and trying things, there is no defined way to do anything. If you meet the base objectives, it doesn’t care how you get there. Much like Skyrim, you are thrown into this massive expanse of a world and just left to it. Now that can seem scary to a lot of people because it can get overwhelming but the sense of freedom the game provides you with is a real breath of fresh air for the series, considering the NPC, problem, dungeon, reward cycle can get old very quickly.

If cooking in real life was as simple as cooking in Breath of The Wild, my student diet wouldn’t mostly consist of cereal, pasta and grapes. All you must do, is throw some ingredients into a cooking pot (available at most stables and in various towns/villages) and listen to the happy music until your meal is ready. Obviously, there is some finesse to it, as different combinations of ingredients will have different effects and rarer ingredients/recipes will have a stronger impact but the system for all of them is the same. Just don’t mix monster bits and regular food, keep the normal ingredients for meals and the monster bits for elixirs. Plus, some side quests require you to cook specific meals so it’s a nice respite from the various combat encounters you face on your adventure.

If you’ve never experienced a Legend of Zelda game before or are just unsure about whether you’d enjoy it compared with the other entries in the series, give it a shot if you can. Even after completing the main story, I went back and travelled around the world on my horse, completing side quests, battling monsters and hunting down every shrine in the game because those missing heart containers were taunting me. It’s also a very good entry point for newcomers as there’s no real reliance on prior knowledge. After exposition grandad explains what tragedy befell the world whilst you were in your weird waterbed, whether you unlock the backstory is up to you. If you want to learn the truth and search for hidden lore, it’s there for you. If you want to run around burning everything to the ground like some demented pyromaniac, go for it. Just don’t blame me if you catch alight.

Meet Exposition Grandad/Tutorial Elder/That Creepy Guy Who Keeps Following Me/JUST GIVE ME THE PARAGLIDER

What game would you like me to cover next? Leave your suggestion in the comments! If you enjoy my articles, hit that follow button and go follow my twitter @OurMindGames to keep up to date with my various antics. I often do polls on there to determine future content so don’t miss out on having your say!

Until next week,

CaitlinRC

The Phoenix Wright Trilogy – Object to Everything

There are many game concepts that you never really think would make a successful gaming franchise. From farming to banking, the world of video games has a remarkable ability to make the dull seem fascinating. A lot of children are started on lifelong career paths through the medium of gaming – though I’d recommend not following in Agent 47’s footsteps… One such vocation is that of a defence attorney. The idea of pouring over files and obsessing over every tiny detail of an eyewitness statement is many people’s idea of hell. So, basing a gaming series around it seems to be a bit of a “Marmite” situation.

My only real experience with the Phoenix Wright games was through the various memes related to it. I knew that you screamed objection and that for some weird reason there was an orca as a witness in one of the later games? When the crossover game between Professor Layton and Phoenix Wright came out, I was enthralled by the characters and the court system (though I did fail a lot to begin with). So, when I heard the original trilogy was being remastered and brought to the Nintendo Switch, I was more than excited. Analytical thinking and finding logical solutions to problems have always been my strong suit, so it was nice to have another game series that I could throw myself into.

The Phoenix Wright games are extremely text-based, with the most interaction required being analysing a scene or rewinding a security type to spot an issue. So, if you don’t have the patience for that style of game, then this series probably isn’t for you – go watch a playthrough of it online instead! However, as a lover of story-driven games and deep characters, I admit that I have fallen hopelessly in love with the series and am plotting to get the other games in the series (eventually, after all I am a student).

True friendship is screaming at each other across a courtroom.

The main aspect of Phoenix Wright that speaks to people, is the interactions between the characters. Whether you are watching Phoenix and Edgeworth battle it out in the courtroom, Maya encouraging them from the side or Gumshoe having his salary cut, you are constantly rooting for the characters (or their redemption in some more whip happy prosecutors). This, combined with the intriguing storylines, creates a game series and a universe that has kept a loyal fanbase all these years. Coming into it so late, I can see the passion and creativity that has been poured into every detail of this game series, and I’ve only played the original trilogy!

What I found most interesting about the games is the fact that they play with your expectations. Obviously, as a game about being a defence attorney, your aim in each case is to successfully defend your client and prove them innocent. However, there are quite a lot of moments where you aren’t sure about whether you’ll succeed or even if you are meant to succeed. This is especially true of the second game in the trilogy which challenges you to make a choice in the final case, that you are terrified of the outcome of. If you haven’t experienced it and don’t want to be spoiled, skip this next paragraph!

My whip happy child who needs anger management lessons.

 (SPOILERS):

Phoenix and the gang are at a hotel watching an awards show when a murder occurs. Soon, you realise that Maya has gone missing. You are forced to take on the case of Matt Engarde, otherwise Maya’s life will be forfeit. The entire case revolves around trying to find Maya as well as proving Matt Engarde’s innocence. However. After investigating, you realise that your client is guilty of the murder. He hired a hitman to take out his rival, the same hitman that is holding Maya hostage to ensure you cooperate. You are faced with the choice of gambling on a rescue attempt by the police or letting a cruel psychopath roam free. Depending on how the case ends, you receive either the “Good” or the “Bad” ending.

(END OF SPOILERS):

In these kinds of story driven games, you don’t expect something so dramatic to happen. Despite the serious tones of the cases, there are elements of humour and general ridiculousness (looking at you Polly) throughout the game, so having a case turn into such a tense and fearful affair for all involved was a dramatic yet welcome experience for the player. Considering I’d purchased the trilogy, I knew roughly what the outcome would be and was certain that my choices wouldn’t have much of an impact but the steady fear and increasing suspense throughout those darker cases are what makes Phoenix Wright shine.

This is a game series that I recommend you experience for yourself. It has remarkable storytelling, a great cast of characters and a gorgeous visual style, as well as all the court cases. There are dozens of dedicated walkthroughs for the more complex aspects of the cases (looking at you Blue Badger security footage), meaning that you don’t need to spend two days banging your head against a wall because you presented the wrong piece of evidence. Each game has an initial case that acts as a tutorial into how the mechanics will work, so you don’t need any experience with these games to enjoy them.

I object to EVERYTHING

Honestly, it was a game series that I’m going to go back to soon. I don’t often replay games but this world that has been built by Capcom, is amazing and I’m genuinely excited to find out more about it. The sheer joy and satisfaction from successfully pressing a witness or spotting a contradiction, is ridiculously enjoyable.

Apologies this one is a bit shorter, I’m a very busy bean! Breath Of The Wild is next week’s article!

– CaitlinRC

Dungeons and Dragons – Brilliantly Weird

Whenever people think of gaming, it’s mostly about the next generation of consoles and how many individual hairs you can make out on a character’s arm. However, tabletop gaming is one genre that is often overlooked. When you think tabletop games, a lot of people’s minds go to those classic board games such as Monopoly and Scrabble, or Cluedo. A large amount of my childhood was spent playing those games – to the point where anytime my sister suggests we play Monopoly, I resist the urge to make a run for it. Despite a keen interest for most of my life in the wider world of tabletop gaming, I never really dove into it until 2016.

Every so often, my secondary school friends and I would go to the board game café in Oxford (Thirsty Meeples if any of you ever want to give it a go) and try out all sorts of games. From exploring haunted mansions to accusing one another of being a spy, some of our favourite memories have come from those sessions and I still love to go back from time to time.

Probably the most well-known tabletop game (at least to people my age) is Dungeons and Dragons. Whether you’ve seen it being played in tv shows or been dragged into it by your partner, most people have at least heard of it, even if they have no idea what it entails. I found D&D in year 5 when I was in my primary school’s tiny library which was mostly made up of worn books from charity shops. One of the shelves had a series of books called the Endless Quest. Despite being released in the 1980s/1990’s, they’d ended up in my school and I adored them.

Fun Fact: I used to write my own choose your own adventures.

In the style of Choose Your Own Adventure stories (like the Sonic one I used to read almost every day as a kid),  but based in the D&D worlds, these books gave you a fleshed out character with a backstory, that you followed through to one of the various endings. I can say with clear certainty that these books sparked my interest in fantasy writing, which is a genre that I read frequently and occasionally write in. Once I hit secondary school, I watched people play D&D online and read everything I could get my hands on but never got to play until I hit university.

I’ve been actively playing D&D for nearly two years now and I can honestly say that some of my best memories have come from those sessions. Having a portion of time set aside each week to just be someone else and to face the wacky shenanigans that the DM has created, is a great comfort. I know that no matter what garbage the world throws at me, I still have something to escape to and I have friends who will be there for me, even if I’m punching their character at the time. I do love playing as a character and escaping into it, but the role of DM always appealed to me, right from the start.

From writing to art to weird ideas that pop into my head late at night, I’ve always been a creative person. I can’t tell you how many stories I’ve written in different worlds, how many odd characters I’ve sketched concept art of and full storylines I’ve fleshed out but never properly written. When I realised that my work could bring joy to others, it inspired me to do more and to improve, something that I try to apply to everything that I do. So, when I decided that I wanted to try my hand at running a session, I was both excited and terrified. Especially since I’d somehow managed to agree to a session with seven players (SEVEN IS TOO MANY I CAN SAY THAT WITH CONFIDENCE)

Simultaneously the best five hours and most stressful five hours of my life. BRILLIANT.

After several weeks of preparation, panicking and sitting down with each of my players to help them through the process of creating a character, it was time to run the session. I had created a simple world, one focused on two warring cities, leaving plenty of room for change and expansion if my players liked what I had made. More than anything, I wanted my players to enjoy themselves. Our session was in the middle of exam season and we all had a lot going on in our personal lives, so an afternoon of just laughter and ridiculous antics was something that we all needed. Looking back on it, it was probably the second-best weekend of the year (with first going to Rezzed) and probably the most I’ve laughed in a long time.

The main message to take from D&D is that it is entirely what you make of it. If you want to go all in and have a detailed backstory for every NPC, region and rock that your players come across, go for it. If you’re just making it up as you go along and only really have names for the core elements of your story, that’s great too! No player or DM will be the same, meaning that basically anything is possible. For example, my players in their attempt to escape a jail cell, decided to distract the guard by singing One Direction, then failed to steal his keys so the sorcerer of the group chose to blast half the guys face off with their Chromatic Orb spell (or as they referred to it, DEADLY BALL OF DEATH). It also produced probably the most relatable quote for all DM’s:

“You can build the most intricate world you want, but someone will throw a sandwich at it” – CaitlinRC, 2019. Just replace the sandwich with any of the weird things your players get up to and it’s far too relatable.

I give myself two months before I have more dice than clothes.

As overwhelming as D&D can appear to new players, there’s not actually a lot to it. Sure, the character sheet looks intimidating but at its core, D&D is about roleplaying and the luck of the dice. You can have a ridiculously sneaky thief who sets off every alarm in the building, just by them failing a roll. It’s an experience that’s hard to put into words because it’s such a personal experience. I’ve only run one session and I can say that hands down it was the most fun I’ve had playing the game yet. Even if my players did make me want to pull my hair out sometimes (looking at the player who decided to run away from literally every plot point), I can’t wait to run a game for them again.

There’s an incredibly satisfying thing about D&D. Whether it’s successfully pulling off a ridiculous manoeuvre that really shouldn’t work out but does (like using a bomb to allow you to surf your shield over a wall) or watching as your players unravel the prophecy you gave them, you feel a sense of joy and achievement. Even though it’s all fictional and often luck based, sometimes having those little wins can have a big impact on your mood. I know from experience that I’ve walked away from games with a massive grin on my face and memories that can still make me laugh to this day. Having something like that in your life can be a major boost to your mental health.

Obviously, there is so much more to tabletop games than just D&D, but I haven’t yet had the chance to explore those. I’ve had a brief run in Call Of Cthulhu and had a phenomenal time at Rezzed playing various board games (seriously the board game room at Rezzed is great, people should spend way more time in it) but overall, I have only scratched the surface of this incredible genre of gaming. If you have any suggestions of tabletop games I should try, or just regular games, do let me know, I’d love to try any and all of them!

Until next week,

CaitlinRC

Professor Layton – This Article Reminds Me of A Puzzle

Anyone who knows me knows that I am a massive fan of the Professor Layton games. As a kid, I was always (and still am) a major nerd when it comes to puzzles. Logic puzzles, riddles, you name it. So, when wandering through a game store, looking for something to spend my birthday money on, I spotted Professor Layton and the Curious Village. I read the back, saw the word “puzzles” and was instantly excited – running over to my mum and showing her with a massive grin on my face.

The puzzles, the story, the characters and the music are all a part of what makes this series so impactful to people like me. It reminds me of Agatha Christie, just with a bit less murder and trauma (though Miracle Mask STILL MAKES ME CRY). It was a passion I shared with one of my closest friends, Olivia. We used to sit and watch the cutscenes during lunchtimes, chat about the characters and share inside jokes that others had no clue about. To this day, we still share the occasional meme about it.

To this day I still frequently come back and play through the games again. It’s interesting to see which puzzles I find easier now that I’m older. For example, I’m a lot better at sliding block puzzles nowadays than I was as a kid – I cannot tell you how high the move counter was back when I was eleven, mainly because I think it stopped when you got to 999. I’m still horrific at visualising what a cube should look like when you fold up the given net but that’s why we have walkthroughs.

My brain cannot cope with these types of puzzles

The Layton games take a lesson from the Star Wars films, where the first three games are not canonically the first in the timeline. Once the creators realised the popularity of the games and the loyalty of it’s fanbase, they created the prequel trilogy which delved into the past of the character’s, explaining how Luke and Layton met, what Layton’s past was like and introducing fan favourite Emmy (aka my ninja wife). Each of the six main games are brilliantly written, with emotional interactions and dramatic twists throughout, all pieced together by the brilliant mind of gaming’s favourite gentleman.

Here’s a CaitlinRC synopsis of each of the games, in canonical order:

  1. Spectre’s Call – Introduces Emmy, you get to meet Luke in the days before his time with Layton – features sadness, soul resounding music, rooftop jumping crows, corrupt police, a whole lot of mist, Emmy’s quest for sweets and giant over the top mechanical creations (LOOKING AT YOU DESCOLE)
  • Miracle Mask – A more Layton focused game, we switch between his teen years with his best friend and the present day – with carnival shenanigans, Luke on a feisty donkey, EMOTIONS, the robot revolution, a terrible storybook, the blame game, Indiana Jones but cooler and child endangerment.
  • Azran Legacy – Ties up many of the loose ends in the series, with a world travelling adventure with our favourite envoy of ancient civilisations Aurora who just needs LOVE AND HUGS OK. Probably the most emotional of all the games – with BETRAYAL, the most dramatic egg hunt ever, terrible parenting, A VERY TRAUMATIC FINALE, bridal vanishing acts, Duck Layton and snowmen.
  • Curious Village – Probably the hardest game in terms of puzzles but also very heart warming. You meet Don Paolo aka Oh God Its Him Again and get to spend time with sweetheart Flora, featuring – cat chasing, Tetris Hotel Edition, WHY DOES THIS VILLAGE HAVE A DRAWBRIDGE, angry Ferris wheels, far too many chess puzzles, sewer exploration and Layton having the most dramatic escapes ever.
  • Pandora’s Box – Probably the oddest out of the games, considering some of the twists and turns but still an intriguing story and good moments of suspense, following the myth of Pandora’s Box and trying to uncover what its true nature is. Featuring – angsty vampire grandad, the weirdest train ride ever, disturbing disguises, treasure hunting, THAT HAMSTER, Layton being a badass, a very odd baby and dramatic revelations over tea.
  • Lost Future – Time travelling hijinks, future versions of themselves and a whole lot of emotional upheaval. Thrown into Future London, Layton and Luke try to track down the missing prime minister and scientists, whilst avoiding the eye of “Evil Layton”. Featuring – furious rabbits, far too many stairs, STOP HURTING LAYTON HE DESERVES HAPPINESS GODDAMIT, angry youths, the destruction of London, ridiculous massive robots like what the hell where did you get all the resources for it and crying in a river.
Why are Layton villains always so extra?

There are also three additional games in the Layton universe, that take place separately – Professor Layton vs Phoenix Wright, Layton Brothers Mystery Room and Layton’s Mystery Journey. There is also a feature film based around Layton which is genuinely good (surprising I know) called Professor Layton and The Eternal Diva. Layton vs Phoenix follows an intriguing story with courtroom segments and puzzle segments whilst Mystery Room is a series of condensed cases in a more “investigative style” following Layton’s son Alfendi and his … strange alter ego. Meanwhile, Mystery Journey follows Layton’s daughter Katrielle, who is searching for her father through establishing a detective agency and solving cases.

Although the games have not yet been ported from the DS/3DS consoles, a few of them are available on mobile – which you should give a shot if you haven’t experienced the series before. Mystery Room is a good starting point, it gives off a Sherlock Holmes vibe whilst staying true to the Layton narrative. Plus, the first few cases are free so if you don’t like it, then your bank account doesn’t need to worry!

A well-designed game series is one you can come back to and enjoy it more each time you play it. I’ve played through all the games more times that I can count but manage to discover something new every single time. Whether its character dialogue providing subtle hints to future events or quiet references to past games, it is clear how much love and care the developers put into these games. Every puzzle, every spoken line, every chord of the music, it is all given the attention it deserves to make these games shine. (Though Layton’s appearance in PL vs PW is a tad unsettling)

Note to self: Don’t stand between Layton and the truth.

I can’t exactly explain why, but the Layton games have always brought a sense of calm and peace to me, even when my anxiety is running rampant. I often listen to the soundtracks to cope with my panic attacks, focusing on the music and the memories it evokes in order to slow my heartbeat and breathing back to a normal pace. I’ve built up an association between the series and my happy memories, to the point where I know even talking about the games can put a smile on my face.

We should aspire for our lives to have a positive impact. Be it through spreading a message, raising awareness or just bringing joy to people, if your work can make the world around you a better place then you have lived life to the fullest. Humans are inherently social and cooperative creatures, forming unbreakable bonds with friends and family members, sharing experiences be they good or bad. For me, the Layton games have been that source of light. It’s something I can share with my friend. It’s given me so many good memories and provided me with a coping mechanism for the anxiety I’ve fought all my life.

I could ramble on for hours about these games, but I think you should experience them for yourselves. Try any of them and let me know what you think of them, as well as any games you would like me to talk about in a future article! Now, if you’ll excuse me, I’m going to go watch the cutscenes from Miracle Mask and cry like the grown adult I am.

If you play any of the Layton games, play this one.

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See you soon,

CaitlinRC (@OurMindGames)