Hi.

It’s been a while, hasn’t it?

Not sure why I write questions like that in my posts, it’s not like any of you are stood behind me, ready to respond immediately. If you were, that’d be a tad unnerving, especially since I am sat at my desk in my supposedly empty house. My cats make enough noise that I often wonder if I’m being robbed but even they wouldn’t lurk behind me and answer my rhetorical questions. Wait no, they probably would. Either that, or the burglars have taken an interest in my writing.

Weird thoughts aside, I wanted to talk to you all. I know I don’t need to explain why I’ve not written articles in a while – after all, this site is my choice, my side project, not a contracted position or legal requirement. I shouldn’t feel I have to justify my choices in only posting my Dungeons and Dragons campaign, instead of the mental health focused vision that I began MindGames with. Yet, here I am, trying to explain thought processes and decisions that I barely understand myself.

These last 18 months have been insane for us all, regardless of where you live. It’s insane to me to think that shortly before this all began, I was celebrating the end of my theatre show, a production of Harold Pinter’s “The Hothouse”. Over the course of lockdown, I wrote a dissertation, sat my final exams, graduated from university, moved out on my own, started a new job, adopted two cats and now I’m looking at finding a more permanent flat to live in for the next decade or so. A great deal has changed. None of us are the same people we were at the start of all this. Heck, none of us are the same person as the one that woke up this morning.

Despite this, my feelings towards this site, this community, the core ideals that I built MindGames around – they have not changed. The work that I’ve done is but a drop in the vast ocean of content that exists out there on the internet. We make the occasional ripple on the surface of that ocean. We are too small to make tidal waves. We struggle to fight against the current that threatens to drag us down. Mental health is tricky. It’s incredibly personal, a silent war fought on fronts that we forget exist. What seems like a raindrop to you, could be a tsunami to me.

It doesn’t feel like I do enough. Logically, I’ve accepted that nothing I do will feel enough to me, as I’ve set the boundary so high that nothing can reach it. I feel like I should be doing so much more with my platform, small as it may be. I have a thousand and one ideas but the fear that grips me whenever I consider putting those ideas to paper is impalpable. In the whirlwind of my life, there are two constant lights that I cling to. The love I hold for my cats and the joy that I experience every week with the Dungeons and Junkiez gang. Tuesday nights have become something that gets me through the darker mental states. Recently, all I’ve felt capable of doing outside of work commitments, has been playing and planning Dungeons and Dragons.

I have over a dozen unfinished articles sitting on my hard drive at the moment – Hades, Among Us, Prison Architect, the list goes on. Games that I’ve played that have stuck with me, made me laugh, made me rage, given me calm when little else could. Yet none of them feel worthy of MindGames. The words I use feel… lackluster. It’s strange. Every writer frets over their work. I doubt there’s a writer on the face of the planet who hasn’t second guessed their work at some point or another. Redrafts of novels, rewriting of entire episodes in tv shows, tweaking key lines in poignant movie moments – it’s all a part of the process.

Yet it’s not that I feel I need to rewrite every single article, more that by completing them, I’d be entering into a contract with myself that would demand their publication. It’s a common occurrence for me, less about how other’s will react and more about how it will gnaw into my state of mind. There’s a unfinished novel in my files, several drafts of fantasy stories that I never sought to have published, videos that I never made, thoughts I’ve never been brave enough to speak aloud. Too many thoughts.

Every time I have sat down to write recently, it’s just… not happened. It’s become a staring contest with my laptop that I could never win. There is no doubt that I want to keep building up MindGames until I can make a solid impact on the world and help people, but I think deep down I’m terrified of failure. Of failing all of you. Of failing myself. Of failing the memory of those that I’ve lost to the black dog that stalks our thoughts.

I will be back. Not regularly, at least not for a while. D&D will keep coming. Articles will return. I just… needed to get this out there. Communication is important after all – especially with yourself.

Caitlin.

Into The Waste #6 – Confession

This episode is filled with twists, turns, surprises and drama! Be sure to listen to the rest of the campaign over on my soundcloud:

Into The Waste – Dungeons and Dragons Campaign by MindGames | Mind Games | Free Listening on SoundCloud

Listen here!

Featuring:

Alex as Dakota the Tiefling Warlock

Kerry as Sanphire the Human Cleric

Chad as Veras the Great, the Human Sorcerer

Matt as Shambles the Dragonborn Sorcerer

Caitlin as the all powerful GM, praise be.

Eilidh as Sanctity the Tiefling Paladin

Social Medias:

Follow Matt:
@TheMattAttackUK

Follow Alex:
@SpiderBreadUk

Follow Kerry:
@Shirobeans

Follow Caitlin:
@CaitlinRC

Follow Chad:
@Chads_Mind

Follow Eilidh:
@spaceladyart

=============================

Follow the show:
@DungeonJunkiez

Follow Matt and Alex’s show:
@GameJunkiezPod

Follow My Content:
@OurMindGames

Follow Chad’s show:
@Viewfromtoprope

Follow the network:
@VisGlobalMedia

Music Credits:

Checkpoint by Hayden Folker | @hayden-folker
Music promoted by www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License creativecommons.org/licenses/by/3.0/deed.en_US

Adventure by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

Shadows by Hayden Folker | https://soundcloud.com/hayden-folker
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US

Beautiful Oblivion by Scott Buckley | https://soundcloud.com/scottbuckley
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
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Ethereal by Punch Deck | https://soundcloud.com/punch-deck
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
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Don’t Go Inside by WombatNoisesAudio | https://soundcloud.com/user-734462061
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Time To Think by Purrple Cat | https://purrplecat.com
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Into The Waste #5 – Inner Demons

Had a big mental block with writing recently but I have another episode of my D&D campaign for you all to enjoy! This episode is honestly my favourite, it gives a look into all the character’s internal workings and backstory hints, as well as establishing just how dark the world I have created can be. Give it a shot if you haven’t already!

https://soundcloud.com/caitlin-934266941/into-the-waste-5-inner-demons
If you listen to any episode of my campaign, listen to this one.

Featuring:

Alex as Dakota the Tiefling Warlock

Kerry as Sanphire the Human Cleric

Chad as Veras the Great, the Human Sorcerer

Matt as Shambles the Dragonborn Sorcerer

Caitlin as the all powerful GM, praise be.

Eilidh as Sanctity the Tiefling Paladin

Social Medias:

Follow Matt:
@TheMattAttackUK

Follow Alex:
@SpiderBreadUk

Follow Kerry:
@Shirobeans

Follow Caitlin:
@CaitlinRC

Follow Chad:
@Chads_Mind

Follow Eilidh:
@spaceladyart

=============================

Follow the show:
@DungeonJunkiez

Follow Matt and Alex’s show:
@GameJunkiezPod

Follow My Content:
@OurMindGames

Follow Chad’s show:
@Viewfromtoprope

Follow the network:
@VisGlobalMedia

Music Credits:

Checkpoint by Hayden Folker | @hayden-folker
Music promoted by www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License creativecommons.org/licenses/by/3.0/deed.en_US

Among Us by Myuu | https://soundcloud.com/myuu
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US

Heart Of The Wicked by Cjbeards | https://soundcloud.com/cjbeards
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US

Unsafe Roads by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

Jul by Scott Buckley | https://soundcloud.com/scottbuckley
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

Justify The Lie by Darren-Curtis | https://soundcloud.com/desperate-measurez
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
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Shadows by Hayden Folker | https://soundcloud.com/hayden-folker
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US

Into The Waste #4 – What Lurks In The Darkness

In what is probably the darkest episode of our campaign, the gang venture through the mountains that stand between them and the waste.

Listen here:

https://soundcloud.com/caitlin-934266941/into-the-waste-4-what-lurks-in-the-darkness
Go listen!

Featuring:

Alex as Dakota the Tiefling Warlock

Kerry as Sanphire the Human Cleric

Chad as Veras the Great, the Human Sorcerer

Matt as Shambles the Dragonborn Sorcerer

Caitlin as the all powerful GM, praise be.

Eilidh as Sanctity the Tiefling Paladin

Social Medias:

Follow Matt:
@TheMattAttackUK

Follow Alex:
@SpiderBreadUk

Follow Kerry:
@Shirobeans

Follow Caitlin:
@CaitlinRC

Follow Chad:
@Chads_Mind

Follow Eilidh:
@spaceladyart

=============================

Follow the show:
@DungeonJunkiez

Follow Matt and Alex’s show:
@GameJunkiezPod

Follow My Content:
@OurMindGames

Follow Chad’s show:
@Viewfromtoprope

Follow the network:
@VisGlobalMedia

Music Credits:

Checkpoint by Hayden Folker | @hayden-folker
Music promoted by www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License creativecommons.org/licenses/by/3.0/deed.en_US

Among Us by Myuu | https://soundcloud.com/myuu
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US

Beautiful Oblivion by Scott Buckley | https://soundcloud.com/scottbuckley
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

Uncertainty by Arthur Vyncke | https://soundcloud.com/arthurvost
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution-ShareAlike 3.0 Unported
https://creativecommons.org/licenses/by-sa/3.0/deed.en_US

Dan Henig – Danger Snow.

Highland Song by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

Tragedy by JayJen | https://soundcloud.com/jayjenmusic
Music promoted by https://www.free-stock-music.com
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Unspoken by Myuu | https://soundcloud.com/myuu
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Creative Commons Attribution 3.0 Unported License
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Speed Limit V2 – High Speed Boogaloo:

Back when we were not in the grips of a global pandemic, which honestly feels like a decade ago – I went to EGX in London. Thankfully, I was lucky enough to receive a press pass and I got the chance to talk to some awesome developers about their games. My longest interview with developers were with the crew from Gamechuck, which lasted over an hour! We ended up talking about the various projects they were working on, the origins of those ideas, future plans and what they wanted to get across to their players in the long-term. We have stayed in contact since then and the crew has been great at keeping me aware of their upcoming releases and demos, which we have covered before on the site.

If you cast your mind back to early March of 2020, you will remember that I released an article about Speed Limit – the high-paced arcade inspired game that reminds us what travelling on the Tube could be like if acted upon the internal rage we all feel at people’s behavior on public transport. Well, this week the full game is being released across all platforms and I was lucky enough to receive a review code for this awesome game! Honestly, I was made so happy that I was offered a review code, first time in the history of Mind Games that I have been offered one rather than applying through a system. It is the little things that make us smile.

Two totally not shifty people sat on a train.

Of course, a lot has changed since the demo of the game was released last year but feel free to go read my piece on that and come back to this when you are done. Totally not trying to encourage people to read more of my articles. Wink wink, nudge nudge, guilt guilt. Anyways, lets talk about Speed Limit and my time with the game, as well as some interesting things that I highly encourage you to check out for yourself.

The core gameplay of Speed Limit can be summed up with one sentence – keep pushing on, regardless of what is close behind you. Regardless of agents with grenades, bikers with a death wish, aggressive jets or the various railway signs waiting to decapitate you, your goal is simply to keep moving. Your main weapon is your trusty pistol, which has infinite ammo (thank god) and can take down your standard enemies in one shot, like a gun would actually do in the real world, come at me video games. And no, you cannot just stand there and shoot the conga line of death following you along the train until they are all dead, trust me, I tried. They are infinite. They are inevitable. You stay in one place for too long, you are dead.

…remember to duck

Where Speed Limit really shines is in its timing. Every time you die, you learn more about the level that you are playing. You discover the number of guards in a train carriage, the location of barriers that you could crash into on the road, the movement pattern of enemy helicopters. The more you play Speed Limit, the calmer you are. It is an intriguing experience to say the least, especially since during my first playthrough, I panicked and screamed a lot as I sprinted down the train carriage, with like twenty knife wielding men chasing me. Now, when I play that level, I move almost rhythmically, dodging and weaving like I am Neo from the Matrix.

GET AWAY FROM ME

Gamechuck have taken all the good points from the arcade games of old, such as a kickass soundtrack and unique mechanics that do not get overused to the point where they are not fun anymore, and turned it into a high-paced, action packed romp through childhood nostalgia but without the dodgy control schemes and constant drainage of our loose change. Even the transitions between levels feel smooth and badass, as you ramp your motorbike into a helicopter or hurl yourself from the roof of a moving train into a passing car. Honestly, I felt cool and I am sat writing this article in a hoodie with my weekly dungeons and dragons’ session in about an hour.

VROOM VROOM NERDS

The more runs of Speed Limit that you play, the more detail you notice. Suddenly you think to yourself, why is that helicopter crashed over there? Why is there a hole in the roof of this train? Why are all these government people trying to kill me? Why do they have throwing knives? Why are the battleships on some mundane river near the city? Who was that person at the beginning? Now, I am not going to spoil it for you. I feel that it is something that you need to witness yourself, after all, it took me by surprise. There are not many games that I can outright say that you should play instead of watching footage, but Speed Limit feels like one of them. From time trials to achievements, there is so much to this little indie game that there is no way that I could get through it all in an article. Plus, there is an achievement for ruining the paint job on an enemy’s vehicle in a particular stage and that genuinely made me laugh when I received it.

Look at that sunset water. So pretty. Goddamit.

You have boss fights, kickass music, cool level transitions, intriguing story clues, unique level mechanics and a beautiful art style inspired by the arcade games that a lot of us grew up with. What more could you want?

I want to say a massive, massive thank you to the whole crew at Gamechuck for being so awesome throughout all our conversations and interactions, as well as sorting out a switch review code for me amidst the chaos of the world. They are an amazing indie company that deserve all the love they can get, and I guarantee they are worth every penny you might spend on their games.

Have a good week all,

CaitlinRC.