Month: October 2021

A Juggler’s Tale – I Got No Strings…

As a kid, my only real exposure to puppets was through the joyful “sooty show.” That is one of the most niche references I have ever made on this site, but it was a puppet show targeted at young children, starring a yellow hand-puppet bear called sooty and his friends. They had a TV show and everything. Small Caitlin loved it. Marionette’s (stringed puppets) always felt a bit… uncanny valley to me but the engineering part of my brain was fascinated by them. The ability to manipulate and study individual sections of the puppet as it moved, to see the ripple effect it would have on the rest of the joints – it was remarkably educational.

Despite the interest in puppets and marionettes that has followed me since early childhood, I absolutely detest mascot costumes. Seriously, they could be hiding anything in there. Part of my anxiety against these people who are just doing their jobs is the fact that they are hidden from sight deliberately. I am a naturally paranoid person due to my anxieties, so when I cannot see someone’s eyes or face to read social cues from, I am immediately uneasy. This distaste for mascots was very visible to the Game Junkiez gang at EGX when I fled from a Fall Guy mascot who I was fairly sure was targeting me directly (nearly mugged by a bean, that would be a new experience).

This weird love of puppets, fascination with marionettes and hatred of mascots, has more often than not warded me away from games that include any of the above. You often do not find one of the trios without the others following close behind (ready to steal your soul, I SEE YOU MASCOT BOY). However, whilst at EGX in October, I followed my friend Kerry over to try a game called “A Juggler’s Tale” that they had been extremely excited to try out. We got to play the opening level, which followed the player meeting the protagonist Abby, a young juggler in a circus, forced to perform during the day and locked away at night. You learn to maneuver through the world, learning how to avoid getting your strings tangled up in obstacles. Needless to say, I was intrigued.

That’s the way to do it!

Once Abby escapes the circus, she goes on the run through the wilderness, trying to avoid the hunters that the ringmaster has sent to track her down. These bandits, led by the fearsome Tonda, are a constant threat to Abby – forcing the player to think ahead, move stealthily and be bold in order to escape their clutches. Like Abby, they are connected to the world via strings and are under the control of Jack – the puppet master, storyteller, and creator of the world that we are exploring. He narrates the events in rhyming couplets, providing the player with key information of upcoming hazards and clues to puzzles. At least to begin with.

Based in southern Germany, kaleidoscube, the developers of the game, were unable to be there in person at EGX but we got to speak to them via Discord to ask about what inspired to make such a unique game. One of the publishing team explained to us that dark fairytales (such as Brothers Grimm) and puppet shows are incredibly common in Germany, being a staple of German children’s childhood experiences since as early as the 1950’s. An example of this is the “Augsburger Puppenkiste,” a famous marionette theatre in Augsburg that has been putting on performances for decades. Given these cherished childhood memories shared by the development team, it is no surprise that the amount of love and care put into A Juggler’s Tale is visible in every frame.

I love this bear.

This is a beautiful game. Honestly, any frame of this game could be put up as a painting in a gallery and I would not bat an eye. Every environment is alive with detail and beauty, be that the gentle swaying of the crop fields as you run through them at sunset or the view of the town from the rooftops as you dance across them. The environment is a clever mixture of painted set pieces (I mean that most literally) and fairytale backdrops, maintaining a careful balance between a puppet show’s artificial stage and a storybook. Nothing is wasted, everything has a purpose. Something creeps in the background? You will meet it later on. Is that a hunter is scanning the forest with his lamp? Tonda and his bandits must be getting close.

Gorgeous. Too gorgeous in fact… makes me suspicious.

As Jack tells his story to the eager tavern of listeners, their reactions to events as they unfold function as ambient sound. They cheer when Abby escapes, grow quiet in moments of tension and shout warnings when danger looms – helping maintain the live puppet show atmosphere that the game has been building from the beginning. Jack’s rhythmic weaving of his tale pairs nicely with the music as you hop across streams and clamber over walls. Ignoring the tense moments where you sprint away from hunters, swearing profusely and praying to uncaring deities for assistance, it is a remarkably relaxing experience.

Available on Xbox, PlayStation, Nintendo switch and PC, A Juggler’s Tale is a story of freedom. It is about overcoming obstacles – both those thrown at you from others, and those that have been set upon you by the world. I highly recommend that you play it yourself, it is a short experience that you can knock out in an evening. I am going to go into detail about some story points that I connected with, so if you want to be completely spoiler free, run away! Bookmark the article and come back once you have played the game through. Still here? Good. Let us chat.

Look at the strings in the distance. That’s Tonda’s gang. That’s attention to detail.

Putting aside the chase sequences, puzzles and platforming that make up the core gameplay of A Juggler’s Tale, this game is about freedom of choice. In the first few chapters, Abby’s flight from the ringmaster is a series of scripted events, carefully crafted by Jack to tell his story. Your strings are an ever-present reminder of your powerlessness against the grand tapestry of fate that Jack has weaved for Abby. Her capture and return to the circus appear inevitable, with Jack able to pick Abby up by her strings and maneuver her if he chooses to. Yet, there are brief moments of rebellion that indicate a deviation from her fate.

What a good dog.

Shortly before you encounter the hunters, you come across an old wolf – whose strings are attached to some sort of post. Jack demands that you abandon the creature to its fate and keep moving but you can choose not to. One way of solving the puzzle of the cart blocking your path is to attach the cart to the strings and allow gravity to pull the cart out of your way – snapping the strings tethering the wolf to the world at the same time. It is a moment where Jack loses his patience with you, pulling you into the air and demanding that you obey him, or he will retract his help. It seems odd at first why would the storyteller need to bargain with those he controls? Unless… he does not have complete authority over them? If you can snap someone else’s strings, why not your own?

This train of thought comes to fruition at the end of the third act, when all hope seems lost. Abby’s locked in a cage, waiting to be taken back to the ringmaster. Jack laments her last moments of freedom, only to be stopped by Abby breaking free of her imprisonment, setting the barn she was being kept in ablaze. When her strings get caught on the doorway, it seems that it was all in vain – poor Abby is trapped as the blaze creeps towards her. Jack holds her strings in place as the flames lick at her feet, proclaiming the so called “story’s end,” only to watch in rage and horror as Abby refuses to go quietly.

One by one, she snaps the strings that tether her to the world, ripping the control of her fate from Jack’s hands and taking it into her own hands for the first time. The moment he loses control over “his” puppet, Jack becomes the antagonist, with the rest of the story focusing on Abby thwarting Jack’s desperate attempts to regain control of her autonomy. Then again, to a protagonist of a story, the storyteller is the true enemy. After all, they are the one who holds your fate in their hands. When you regain control of Abby, the lyrical nature and pre-planned lines of Jack have vanished along with her strings. Everything is new and unpredictable. Sure, the world may be of his creation but now Jack has no influence over what path Abby takes through it.

Often, we have to take fate into our own hands.

Abby’s lack of strings quickly becomes her strongest asset (that and her remarkably good throwing arm), allowing her to duck under obstacles and slip away from her pursuers with ease. They are still tied down by their strings and restricted by her old limitations, limitations with which she is intimately familiar. Eventually, Tonda is defeated by removing all of his strings, severing the control that Jack has over the world entirely, allowing Abby to free the residents of the world she calls home from their bindings and reunite with a dear friend.

There are so many lenses that you can look at this story through. I do not know whether the developers intended it but the idea of casting off the strings that tie you down is a refreshing one. To me, it feels like the story of someone choosing their own path in life, rather than the one that had been set out before them. To others, it could be a tale of acceptance, accepting who you are and carving out a new identity with your newfound confidence. To you, it could be the tale of someone escaping a toxic relationship or friendship, removing the ties that kept you together and working through the negativity they left you with. Art is subjective.

Letting go is hard. But not impossible.

This got remarkably profound, didn’t it? Guess that is what happens when I write an article by lamp light. November will be a tad chaotic for me, as I am finalizing the purchase of my new flat and moving in, as well as my job and cats. so, not much different from our normal upload schedule to be honest.

Hope you enjoyed and be sure to check out the game, as well as support the developers (kaleidoscube).

CaitlinRC

Into The Waste #12 – Fence Hoppers

In a D&D first for Caitlin, I get to run a break-in to a prison camp where the prisoner has already escaped, making their break-in plan entirely pointless.

Having made their plan, the chaotic trio of san, shambles and dakota are attempting to spring Charlamagne from the terrifying Camp Elak. Charlamagne, having already escaped, is desperately trying to get in contact with his friends once again. Will anyone succeed?

Featuring:

Alex as Dakota the Tiefling Warlock

Kerry as Sanphire the Human Cleric

Chad as Veras the Great, the Human Sorcerer

Matt as Shambles the Dragonborn Sorcerer

Caitlin as the all powerful GM, praise be.

Social Medias:

Follow Matt:
@TheMattAttackUK

Follow Alex:
@SpiderBreadUk

Follow Kerry:
@Shirobeans

Follow Caitlin:
@CaitlinRC

Follow Chad:
@Chads_Mind

=============================

Follow the show:
@DungeonJunkiez

Follow Matt and Alex’s show:
@GameJunkiezPod

Follow My Content:
@OurMindGames

Follow Chad’s show:
@Viewfromtoprope

Follow the network:
@VisGlobalMedia

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EGX 2021 – You Absolute spanner:

As an introvert who lives alone, is not in a committed relationship, works a programming job and whose hobbies are mostly online or solitary, I do not get out much. Sure, I will go for a walk on days that I need to clear my head. When I need something from town, I will grab my keys and head out the door with relative ease. This solitary nature has led to a running joke in my family about my tendency to melt if I step into the sunlight, or how the fresh air is actually poison to my lungs. However, there are always events that I push through the social anxiety to go to – EGX being one of them.

We have talked about the gaming convention EGX and its smaller counterpart EGX Rezzed on the site before. It was after Rezzed 2019 that Mind Games came into existence. Through the gaming community and the various fandoms that I have been a part of all these years, conventions like EGX have given me an opportunity to meet people who’ve I have only heard through voice chat and to experience the joys of gaming with those I care about, rather than by myself in a university dorm late at night. Despite a global pandemic and lockdown, last year I still got to take part in EGX – through EGX Digital and the brilliant panelists who joined me to talk about mental health representation in gaming.

Considering the pandemic is not yet over (because diseases do not go away overnight, what a surprise), I was unsure of whether this year’s in-person convention would even happen. Originally, I decided not to go, not wanting to spend money on hotels and travel when I am in the middle of sorting a new place to live. However, I struggled massively with FOMO (Fear of Missing Out), especially as I realised just how many of my friends were going to make an appearance. As the closing date for press applications grew nearer, I decided to take a chance. I applied, allowing the acceptance or denial of my application to make the choice for me. Then I got one.

I was immensely surprised. I am well aware of the chaotic period of infrequent content that Mind Games has gone through over the last eighteen months. Between a pandemic, a dissertation, a new job, housing issues, mental health declines and the chaos of adopting two cats – I have not been able to focus on the site as much as I have wanted to. Apart from my Dungeons and Dragons campaign, there have not been frequent posts on the site. Yet, I still received a press pass.

So, on the 7th of October 2021, I stood outside the Excel center once more, ready to face four days of games, socialization, crowds, and joyful chaos. I never regret going to these conventions, they are some of my fondest memories and forge bonds that will linger long after the words on this post have filtered through your mind. The last EGX I went to, I was accompanied by my good friend Rob (RupertLitterBin/RupertRamblings) who brought my coffee/breakfast with him. Thank God for that, I would have died otherwise. In 2021, I decided to take advantage of my paying job and get a hotel so I would not have to commute three hours each way just to attend the convention.

During the previous EGX, I had the pleasure of meeting and chatting with my now good friend Matt – @TheMattAttackUK, who runs multiple podcasts over on Visionaries Global Media (a podcasting network). A few months later, he approached me to ask about whether I would take part in a Dungeons and Dragons campaign he was running. I agreed and well, now I am part of the Dungeons and Junkiez crew, who play every Tuesday night. It is definitely one of the best things in my life at the moment. Through Matt, I met Kerry, Alex, and Chad – who have all become good friends. Honestly, I have missed having a group that I see regularly and spend time with. Years at a boarding school and three years of university featuring lots of theatre productions, means that I have grown accustomed to having those periods of socialization, I did not realise that I needed it until it was absent from my life.

Although Chad could not be there (something about an ocean being between the USA and the UK), to see the rest of the group in person and to spend time with them in three dimensions, was invigorating. Big social events are extremely draining to my mental health, but to be honest, I needed this. COVID-19 has drastically changed the last 18 months of our lives and for some people, such as me, this pandemic has clashed with milestones in our lives – tainting those memories. I have not had a formal graduation ceremony or gone out for drinks/coffee with my new work colleagues. So, to see people outside of my immediate family, my housemate and a few select friends, has brought a great deal of relief.

As terrified as I am, and always will be, of these big events, there is a sense of normality to them that I dearly miss. Having a few days to wander around a convention center, sharing inside jokes, trying new games, and making new memories, it brings a human connection that I think we all have been deprived of for a while now.

Now, given that we are still in the midst of a pandemic, there were concerns that EGX would struggle to provide a safe event. Others, especially those online, complained that the convention was not good enough as it lacked representation from the AAA game companies – giving more of a focus to the tabletop and indie communities. Personally, I prefer the smaller, indie developer focused event that is Rezzed, but I can understand where people are coming from. However, walking around in my facemask, watching developers wipe down controllers and surfaces between play testers, handing over my proof of vaccination to the venue security team, I could tell that they were doing all they could. Part of my fear of attending EGX was whether I would inadvertently pass my germs onto someone who is less able at fighting them off.

Part of the writer’s block that I have been experiencing since lockdown began, has been due to lack of enthusiasm for games. Since I have not been going round to friend’s houses after lectures to play Uncharted or forwarding upcoming release trailers to those that I know would love it, a lot of my passion for writing articles has fizzled away. Not because I do not enjoy the games or that I do not want to write about them. It is more that I have lost that sense of community, that joint excitement for new experiences. I can say with confidence that EGX has brought that back. Walking around the retro zone, being terrible at rhythm games, conquering most of Russia in a board game, chatting to developers about their inspirations, it has brought it all back to me. I play games on my own but the communities and excitement surrounding them are what makes it all worth it for me.

So, what can you conclude from this rambling mess of an article that has no real structure to it? Well, I have my love of writing back again. Even if it is only here for a few weeks, I am going to try and take advantage of it and start producing content for you all again. To wet your beaks a bit, here is a list of things that are coming your way:

  • A Juggler’s Tale – A game about puppets. Yes. Puppets.
  • More D&D – Woo the D&D train never ends, even more for my players to suffer
  • A big rebrand of the site, including the launch of my tabletop games as an actual entity – Blades In The Dark, D&D 5e and hopefully a lot, lot more!
  • More articles about board games!
  • More bits about mental health/conditions that impact people in the community
  • Requests?

It’s good to be back. I would love to hear from you all again, so send me your suggestions, feedback and ideas! Heck, even just how you’ve been doing these past few months 🙂

Take care,

CaitlinRC